[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Common |
Mekk-Knight Purple Nightfall | LIGHT Psychic ★8 ATK 2500 / DEF 2000 |
Braver Victory [UR] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. |
Mekk-Knight Purple Nightfall, the Main Core and Playmaker which is able to target 1 Mekk-Knight (including himself) you control, banish that targeted Mekk-Knight and add 1 Mekk-Knight from your Deck to your hand.
Purple Nightfall has an excellent Quick Effect for wiping interruption by threatening an attack by forcing the use of interruption techs and allowing him to dodge that effect. Not only that, but this effect will also help to remove your other Mekk-Knight temporarily to protect them from danger.
Mekk-Knight Yellow Star | LIGHT Psychic ★7 ATK 2200 / DEF 2800 |
Ranked Rewards [UR] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. |
Yellow Star with Backrow Removal Tech by banishing 1 Mekk-Knight from your Graveyard. But keep in mind that, your opponent can activate that targeted Spell/Trap card instead of just letting it get destroyed. However, you can use Mekk-Knight Purple Nightfall's effect to counter the effect in response when that Targeted Backrow Tech affects 1 of your Mekk-Knight monsters.
Mekk-Knight Blue Sky | LIGHT Psychic ★5 ATK 2000 / DEF 2500 |
Braver Victory [SR] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. |
Mekk-Knight Blue Sky, a Core Searcher in this Deck allows you to add Mekk-Knights up to the number of cards the opponent controls in its column.
Notes: The Number of added cards by the Blue Sky effect is determined when the Effect resolves; therefore, if a card is removed from the same column before Blue Sky's effect resolves, it will be applied. But if Blue Sky is removed from the field, no card will be added since Blue Sky is no longer on the field when it resolves.
Mekk-Knight Indigo Eclipse | LIGHT Psychic ★8 ATK 2400 / DEF 2400 |
Braver Victory [R] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. |
Indigo Eclipse, a Strategy Key Card for allowing you to target and move a Mekk-Knight you control to an unoccupied Main Monster Zone. This effect will give several applications, including freeing up a column for an additional Mekk-Knight summon, and protecting the Mekk-Knight monster from Battle Destruction under Morning Star's effect when they are attacked by different column monsters.
Mekk-Knight Red Moon | LIGHT Psychic ★7 ATK 2300 / DEF 2600 |
Braver Victory [N] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. |
Similars to Mekk-Knight Yellow Star's Removal Effect but Face-Up Monster by banishing 1 Mekk-Knight from your Graveyard.
Mekk-Knight of the Morning Star | LIGHT Machine ATK 2000 / DEF 2 |
Braver Victory [UR] | |
2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. |
Morning Star is a good World Legacy Card Searcher by discarding 1 Mekk-Knight from your hand to the Grave when this card is Link Summoned. You can combo this effect with discarding 1 Mekk-Knight and searching out World Legacy's Secret to revive the discarded Mekk-Knight.
This Link Monster also provides Mekk-Knight Battle Destruction Protection when they battle a monster in a different column with 0 Battle Damage taken.
World Legacys Secret | Continuous Trap |
Card Trader [UR] | |
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. |
World Legacy’s Secret, a Level 5 or Higher Monster Revival with Monster Negation Effect whose effects resolve in the same column as a Mekk-Knight you control.
Notes: Keep in mind that World Legacy's Secret only negates Effect but not Monster, For Example, when Brionac, Dragon of the Ice Barrier can still discard Hand Cards with effect negated.
Lector Pendulum, the Dracoverlord | DARK Dragon ★4 ATK 1950 / DEF 0 |
Braver Victory [R] | |
Pendulum Effect Negate the effects of face-up Pendulum Monsters while your opponent controls them. Monster Effect At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card. |
The Pendulum Effect is to negate the Pendulum Monsters on the opponent's field, and it can be dispatched with cards such as Draco Face-Off. Lector Pendulum, the Dracoverlord can be a decent wall to prevent Pendulum Monsters' attack or you can just simply use him as a Beater.
Master Pendulum, the Dracoslayer | LIGHT Dragon ★4 ATK 1950 / DEF 0 |
Fantastic Arc [UR] | |
Pendulum Effect Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. Monster Effect "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? |
This has a pendulum effect, but Master Pendulum is mainly used as just a normal monster that has some synergy with the extra deck Dracoslayers.
This can be searched with some of the cards from the main deck too, but this isn't the main card to start with since the main monster you'll want to summon is Ignister Prominence, which can special summon Master Pendulum from the deck for its card removal effect.
Vector Pendulum, the Dracoverlord | DARK Dragon ★4 ATK 1850 / DEF 0 |
Braver Victory [SR] | |
Pendulum Effect Negate all card effects in your opponent's Pendulum Zones. Monster Effect This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. |
The effect part is to simply invalidate the effect of the opponent's Pendulum Zone, but the opponent can still Pendulum Summon Monsters, which this card will only have a certain Suppression Force on the Deck that is more dependent on the Pendulum Effect.
Draco Face-Off | Quick Spell |
Braver Victory [UR] | |
Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn. |
Main Combo Starter for Pendulum Monsters Scale Setup or just simply summon 1 of them to the board, and then you can also add the other Non-Selected Draco Pendulum Monster to your Extra Deck which will give you another Free Summon Monster when you Pendulum Summoning.
Rescue Rabbit | EARTH Beast ★4 ATK 300 / DEF 100 |
Infinite Ray [UR] Selection Box Vol.05 [UR] | |
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. |
Great as a turn opener since any level 4 can become a rank 4 Xyz like Malevolent Sin. What monster you special summon from the deck depends on what extra deck monster to bring out.
2 Master Pendulums or Vector Pendulums are fine if you get to turn 1 so you can special summon Dinoster Power or Majester Paladin.
If you get Rescue Rabbit, Master Pendulum, and Magicalibra to get 1 of the missing normal monster, you can make a turn 1 Multiple Extra Deck Monsters Swarm Setup.
Magicalibra | WATER Spellcaster ★4 ATK 1000 / DEF 1000 |
Fantastic Arc [R] | |
Pendulum Effect You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. Monster Effect A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. |
No monster effect means this works with the other normal monster supports, but it has a pendulum effect which can be situationally useful if you have a level 8 and a level 4 on the field.
Ignister Prominence, the Blasting Dracoslayer | FIRE Dragon ★8 ATK 2850 / DEF 0 |
Selection Box Vol.05 [SR] | |
1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon. |
Pretty strong boss monster since it has high ATK, a strong form of removal, and can still attack after using its effect.
With the limited Dracoslayer options currently available, this can only special summon Master Pendulum for now. Once you special summon it from the deck, you can use it for Xyz if you are able to summon another level 4.
You can use the card removal effect by destroying either the newly special summoned Dracoslayer or destroying a pendulum card in your pendulum zone.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Evilswarm Nightmare | DARK Fiend ★4 ATK 950 / DEF 1950 |
Fantastic Arc [SR] | |
2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position. |
It's a very strong defensive effect since it doesn't target and can be used twice in a single turn, giving the deck a somewhat safe turn 1 play.
If it doesn't get disrupted, there's a pretty high chance of it being able to use its effect since most decks special summons monsters to make strong plays.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
A pretty good rank 4 Xyz in general which works quite well if your opponent only has 1 monster on the field, especially if they're an Xyz monster since it will also remove their materials, which will let you attack directly. This can often lead to an OTK if you can also bring out another monster.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against High-Level Monster Summoning, especially Mekk-Knight, Odd-Eyes, or Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
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