[Skill] description | User |
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Code Talker Alive Can be used if you have "Decode Talker" in your Extra Monster Zone. Set 1 "Recoded Alive" to your field from outside of your Deck. This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below: ● Your Deck contains at least 12 Cyberse monsters or "Cynet" Spell/Trap Cards. ● All monsters in your Extra Deck have different card names. | Playmaker and Ai |
Gizmek Kaku, the Supreme Shining Sky Stag | FIRE Machine ★9 ATK 2750 / DEF 2750 |
Selection Box Vol.06 [UR] | |
If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn. |
Gizmek Kaku, the Supreme Shining Sky Stag's ability to be Special Summoned from the hand if an opponent has a monster in the Extra Monster Zone allows for easy field presence. Additionally, its effect to equip a face-up monster from the Extra Monster Zone to this card can be helpful in removing a potential threat from the opponent's field while also increasing this card's ATK. Finally, when it destroys an opponent's monster by battle, it allows for a Special Summon of one of your own equipped Monster Cards, potentially leading to further combos or extending your plays.
Mekk-Knight Purple Nightfall | LIGHT Psychic ★8 ATK 2500 / DEF 2000 |
Braver Victory [UR] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. |
Mekk-Knight Purple Nightfall, the Main Core and Playmaker which is able to target 1 Mekk-Knight (including himself) you control, banish that targeted Mekk-Knight and add 1 Mekk-Knight from your Deck to your hand.
Purple Nightfall has an excellent Quick Effect for wiping interruption by threatening an attack by forcing the use of interruption techs and allowing him to dodge that effect. Not only that, but this effect will also help to remove your other Mekk-Knight temporarily to protect them from danger.
Mekk-Knight Blue Sky | LIGHT Psychic ★5 ATK 2000 / DEF 2500 |
Braver Victory [SR] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. |
Mekk-Knight Blue Sky, a Core Searcher in this Deck allows you to add Mekk-Knights up to the number of cards the opponent controls in its column.
Notes: The Number of added cards by the Blue Sky effect is determined when the Effect resolves; therefore, if a card is removed from the same column before Blue Sky's effect resolves, it will be applied. But if Blue Sky is removed from the field, no card will be added since Blue Sky is no longer on the field when it resolves.
Mekk-Knight Indigo Eclipse | LIGHT Psychic ★8 ATK 2400 / DEF 2400 |
Braver Victory [R] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. |
Indigo Eclipse, a Strategy Key Card for allowing you to target and move a Mekk-Knight you control to an unoccupied Main Monster Zone. This effect will give several applications, including freeing up a column for an additional Mekk-Knight summon, and protecting the Mekk-Knight monster from Battle Destruction under Morning Star's effect when they are attacked by different column monsters.
Mekk-Knight Red Moon | LIGHT Psychic ★7 ATK 2300 / DEF 2600 |
Braver Victory [N] | |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. |
Similars to Mekk-Knight Yellow Star's Removal Effect but Face-Up Monster by banishing 1 Mekk-Knight from your Graveyard.
Mekk-Knight of the Morning Star | LIGHT Machine ATK 2000 / DEF 2 |
Braver Victory [UR] | |
2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. |
Morning Star is a good World Legacy Card Searcher by discarding 1 Mekk-Knight from your hand to the Grave when this card is Link Summoned. You can combo this effect with discarding 1 Mekk-Knight and searching out World Legacy's Secret to revive the discarded Mekk-Knight.
This Link Monster also provides Mekk-Knight Battle Destruction Protection when they battle a monster in a different column with 0 Battle Damage taken.
World Legacys Secret | Continuous Trap |
Card Trader [UR] | |
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. |
World Legacy’s Secret, a Level 5 or Higher Monster Revival with Monster Negation Effect whose effects resolve in the same column as a Mekk-Knight you control.
Notes: Keep in mind that World Legacy's Secret only negates Effect but not Monster, For Example, when Brionac, Dragon of the Ice Barrier can still discard Hand Cards with effect negated.
Lady Debug | LIGHT Cyberse ★4 ATK 1700 / DEF 1400 |
Link Revolution [SR] | |
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. |
Level 3 or lower Cyberser Monster searcher while it is Normal Summon or Special Summoned which is good for Combo Starter or Link Summon Setup.
Mathmech Addition | FIRE Cyberse ★4 ATK 1000 / DEF 1000 |
Chronicle of Glory [SR] Selection Box Vol.02 Super Mini [SR] | |
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. |
Mathmech Addition act as Combo Extender which you can target 1 face-up monster on your field by increasing or lowering its ATK. Mathmech Addition enables multiple Summons and opens up Cyberse Link Summons.
Backup Secretary | LIGHT Cyberse ★3 ATK 1200 / DEF 800 |
Playmaker and Ai at Lvl 11 and 21 [SR] Vrains World Celebration Campaign [SR Prismatic] | |
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. |
Backup Secretary can be Special Summoned from the hand if you control a Cyberse monster, it can help you swarm the field and Link Summon your Code Talker monsters more easily.
Micro Coder | DARK Cyberse ★1 ATK 300 / DEF 0 |
Cyberse Code [SR] | |
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. |
Micro Coder is some kind of cheat codes of sorts for Link Summoning, as it has the effect that can be used as materials from the hand if the requirements are met. On top of that, once Micro Coder are sent to the Graveyard when used as material for a Code Talker monster, you can either add 1 Cynet Spell/Trap or 1 Level 4 or lower Cyberse Monster from your Deck.
These effect makes Micro Coder act as Main Core and Combo Setup for this Deck.
Cynet Mining | Normal Spell |
Link Revolution [UR] | |
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn. |
Main Level 4 or lower Cyberse Monster Searcher by sending 1 card from your hand to the Grave, you can combo this card with Dotscaper to special summon the discarded Dotscaper for Link Summoning Combo.
Cynet Crosswipe | Quick Spell |
Link Revolution [SR] | |
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. |
1 Card Removal by sending 1 Cyberse Monster which can helps you to get rid of backrow techs or tricky Monster.
Knightmare Corruptor Iblee | DARK Cyberse ★2 ATK 0 / DEF 0 |
Future Circuit [SR] | |
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. |
Knightmare Corruptor Iblee can be a good card in Mekk-Knight Code Talker Deck, as it provides easy access to Link Monsters from the GY and can disrupt the opponent's plays. By Special Summoning a Link Monster from the GY to your field that points to Iblee, you can extend your Link plays and potentially set up a strong board. Additionally, if Iblee is sent to the GY while on your side of the field, you can Special Summon it to your opponent's side of the field, which can potentially disrupt their plays and limit their options. However, it is important to note that Iblee's effect can also benefit the opponent if they are playing a Link-heavy strategy, so it should be used strategically.
Knightmare Unicorn | DARK Fiend ATK 2200 / DEF 3 |
Future Circuit [UR] | |
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.
Knightmare Cerberus | EARTH Fiend ATK 1600 / DEF 2 |
Selection Box Vol.06 [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects. |
A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card (this effect can combo with Joker's Straight). Cerberus's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.
Ice Dragons Prison | Normal Trap |
Selection Box Vol.06 [UR] | |
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn. |
Ice Dragon's Prison is used as Disruption Tech and is very useful against the Deck that only contains or mostly 1 Monster-Type.
Code Talker Link Monsters have different effects:
Decode Talker | DARK Cyberse ATK 2300 / DEF 3 |
Link Revolution [UR] | |
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card. |
Encode Talker | LIGHT Cyberse ATK 2300 / DEF 3 |
Cyberse Code [UR] | |
2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. |
Code Talker | DARK Cyberse ATK 1300 / DEF 3 |
Vrains World Celebration Campaign [UR] | |
2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster. |
Firewall Dragon | LIGHT Cyberse ATK 2500 / DEF 4 |
Future Circuit [UR] Storm Access (Skill) [UR] | |
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn. |
A Rank 4 Cyberse LINK monster with a combination of disruption and swarm capabilities. Its effect to return multiple cards to the hand can pose a threat to your opponent's field or graveyard setup, and can even disrupt key combos by bouncing combo pieces back to the hand. Firewall Dragon's second effect can help you swarm the field with Cyberse monsters. This can allow you to link summon multiple times in a turn and set up for further combos.
Link Disciple | LIGHT Cyberse ATK 500 / DEF 1 |
Link Revolution [R] | |
1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn. |
Used as Filter Draw by tributing 1 monster this card points to; works well with Dotscaper (can be special summoned back again due to its own effect).
Both as Good Combo extenders of Link Summoning.
Dotscaper | EARTH Cyberse ★1 ATK 0 / DEF 2100 |
Playmaker and Ai at Lvl 7, 16, and 30 [UR] | |
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel. |
Sea Archiver | WATER Cyberse ★3 ATK 300 / DEF 2100 |
Stage of Trickstar [R] | |
If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. |
Crackdown | Continuous Trap |
Selection Box Vol.02 Super Mini [UR] | |
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. |
Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.
Powercode Talker | FIRE Cyberse ATK 2300 / DEF 3 |
Playmaker and Ai at Lvl 23 [UR] | |
3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only. |
Nullify 1 monster your opponent controls until the end of that turn and Double its Original ATK during that damage calculation only by tributing 1 monster this card points to during damage calculation when it battles an opponent's monster.
Elphase | WIND Cyberse ATK 2000 / DEF 2 |
Cyberse Code [SR] | |
2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn. |
300 ATK Stats gaining effect makes Elphase will have max 2600 ATK which good beater. His floating effect will allows you to revive 1 Level 4 or lower Cyberse Monster in your Grave but it cannot be used as Link Material during that turn, however you can activate Enemy Controller to tribute that summoned monster to gain 1 monster your opponent control for Link Summoning Combo.
Brute Enforcer | DARK Cyberse ATK 1600 / DEF 2 |
Link Revolution [SR] | |
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn. |
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