The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters.
During your Main Phase, Beat and all the other Level 4 or lower “Fur Hire” monsters allow you to Special Summon another “Fur Hire” monster from your hand. When another “Fur Hire” monster is Special Summoned, Beat allows you to add 1 “Fur Hire” monster from your Deck to your hand (except Beat, Bladesman Fur Hire). Normal Summon Beat, Special Summon any other Level 4 or lower “Fur Hire” monster, search Dyna, Hero Fur Hire or Wiz, Sage Fur Hire.
When another “Fur Hire” monster is Special Summoned, Donpa allows you to target a face-up card on the field and destroy it. Since both Donpa and Wiz, Sage Fur Hire are currently Semi-Limited, in order to play both, we are only allowed to run one copy of each. Special Summon Donpa via Beat or any other Level 4 or lower “Fur Hire” monster, use
When another “Fur Hire” monster is Special Summoned, Recon allows you to target a Set card on the field and destroy it. With Beat and Recon, you can get rid of pretty much any card on your opponent’s side of the field that can be targeted and destroyed by card effects, leading to an early OTK.
When another “Fur Hire” monster is Special Summoned, Seal allows you to target a “Fur Hire” monster in your Graveyard and add it to your hand. The last Level 4 or lower “Fur Hire” monster gives you the ability to retrieve your only copy of Donpa, Dyna, and Wiz. Seal synergizes well with Wiz, Sage Fur Hire in particular since the Level 7 Spellcaster requires you to discard in order to activate its effect.
Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.
This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.
Fur Hires have overall very weak stats which makes them very vulnerable during your opponent's battle phase unless you have some good battle protection. Widespread Ruin destroys your opponent's strongest monster when your opponent declares an attack with any of his monsters. Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.
Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.
See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.
Thank you for another great season and for make me KOG. It was not an easy task with your nerfs and all those money/p2w decks; sometimes I was tempted into spending gems for a koaki/vamp/or another expensive deck but you always show me your potential and do your best in duels.
It's the same basic fh deck and I put only furries monsters instead of add jinzo, plasma, wingkuriboh or another helpful monster (that make me brick sometimes).
I usually change the backrow so it isn't a fixed recipe.
Obelisk or jinzo, which one do you prefer?i was recently used obelisk because i needed high atk dmg monster to wipe out blue eyes deck, fur hire monsters and the tie that bind are not enough destroy cosmo brain
the guy that said he spent 10k gems in this deck made my laugh a lot.
I mean... the full blue eyes deck is around 13k gems, and do you tell me this one costs 10k. Wow, what a liar.
Clash of wings is a 80 packs mini box. You need ONE blad from each box. Even if you had to dig every single box, you'd spend 4k on each box before resetting, 12k on all three. That's not going to happen, all you need is one SR from each box. It's a deck to kog with you easily. And no, bewd is not that cheap, it's much more expensive.
Please, use your brain. If you don't know 🔥, then don't talk
The chance of finding Beat, Bladesman Fur Hire in the very last pack of Clash of Wings three times in a row is 0.000195%, which means that the deck will cost less than 12,000 Gems 99.999805% of the times. Blue-Eyes is definitely more expensive Fur Hire: just three copies of Silver's Cry alone will cost you 13,575 Gems on average.
Any good filler cards other then Canadia that you guys can recommend?
i agree. fh is the only f2p deck that survive the banlist with a decent performance. Now this deck is fill with more traps because it lacks monsters, but many of that traps are staples so it dont affect your gems amount: you can use that traps in another decks.
WHAT THE 🔥?! This cards where released in actual OCGTCG few month ago. Why this OP for Duel Links format cards doing in game? 🔥ed Komoney completely go insane? Or they fired all employers that actualy give a damn 🔥 about nice and fun development of Duel Links?!
Anyway, I guess most deck won't be able to keep up with FH. But the meta decks can. Also: Most decks can't keep up with the meta decks already anyway.
*Sigh* What am I trying to say? I guess I'm say the game has always been kind of bad at this. I love getting new cards, because it is fresh and exciting, but they always have to be even more powerful than the last batch. Maybe that's the problem.
Well you're not helping. You ARE complicating things that is good in the surface but becomes a mindless cycle when seen from the long run. If it's true that you want to help, you won't encourage newbies to such 🔥ous environment.