Gishki and Evigishki's are a WATER attribute ritual-based archetype with boss monsters that can shuffle a card from your opponent into the deck. The low-level supports have search effects that aren't limited to once per turn, allowing the deck to make repeated plays.
Shadow and Vision helps make ritual summoning less costly, and Aquamirror can recycle itself with a ritual monster. Together with the use of Salvage, they can perform a cycle of ritual monsters repeatedly. And since they are all WATER attributes, they can have easy access to some rank 4s because of "Territory of the Shark" skill.
[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald Kastle |
Gishki Zielgigas | WATER Aqua ★10 ATK 3200 / DEF 0 |
Chaotic Soldiers [SR] | |
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck. |
Its effect is pretty costly to use, but it has a very powerful payoff. Drawing a card is already very useful, but the added benefit, if it works, is one of the strongest forms of card removal, non-targeting and back to the deck instead of hand.
Since the other Gishki supports are pretty good with searching the deck, you can even summon this multiple times for multiple removals or card advantage. This can be a risky play since you will need to pay 1000 LP for each activation, but it can help win duels quickly.
Once you use the Abyss, Vision, and Shadow, use Salvage to loop the combo again for another ritual summon. Once multiple monsters are on the field, you can use the skill to make all of them to level 4. XYZ into a rank 4 and use its effect to send Zielgigas / Soul Ogre to the grave so you can recover it using Aquamirror in the grave. You can follow it up with another Shadow to fetch the Aquamirror again.
Gishki Abyss | WATER Fish ★2 ATK 800 / DEF 500 |
Shark Fang [SR] | |
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". |
Main searcher for Shadow or Vision. It has low stats and level, but it won't matter that much since you can use the skill to ensure that it becomes a level 4 so you can XYZ with another monster on your field.
Gishki Shadow | WATER Sea Serpent ★4 ATK 1200 / DEF 1000 |
Judgement Force [SR] | |
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. |
Discard Gishki Shadow to fetch Gishki Aquamirror. If you already have the necessary cards for a Ritual Summon, Gishki Shadow can be used as cost-efficient ritual fodder.
Gishki Vision | WATER Sea Serpent ★2 ATK 700 / DEF 500 |
Shark Fang [SR] | |
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. |
Gishki Vision is basically Gishki Shadow but instead of searching the Ritual Spell it searches the Ritual monster. Use this to fetch Soul Ogre.
Salvage | Normal Spell |
Abyss Encounter [UR] | |
Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. |
Directly increases your resources. All of your non-Ritual Main Deck monsters are viable targets for Salvage, and all of them can lead to further searching since they are not limited to once per turn.
Just keep in mind that the more Gishki cards you take from the deck, the less chance you have for Zielgigas to work.
Gishki Aquamirror | Ritual Spell |
Abyss Encounter [SR] | |
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand. |
The standard Gishki Ritual Spell. The ritual cost is pretty normal but is made more efficient with Shadow and Vision's first effects. Added to that, Aquamirror's built-in recovery effect is a great way to recycle both your Ritual monster and Ritual Spell.
Ice Mirror | Normal Spell |
Card Trader Inventory [SR] Duel Quest Event [SR] Special Pack Vol. 03 [SR] | |
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but it cannot declare an attack this turn. |
Mainly to be used on Gishki Abyss for additional searching since it's not once per turn, but you can also use this on Vision in case you want them for Vision's first effect.
With 2 monsters on your field, you can already use the skill to make them level 4 so you can XYZ into a rank 4 right away.
Bahamut Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Antinomic Theory [UR] | |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
If you get turn 1, you can either XYZ into a Bahamut Shark or Abyss Dweller. Abyss Shark lets you special summon Nightmare Shark so you can go into Full Armored Black Ray Lancer. This lets you have 2 monsters on the field for a decent protection.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller works as a disruption card so that your opponent can't use cards that activate in the graveyard. A common use of this is to prevent The White Stone of Ancients from summoning a Blue-Eyes from the deck.
Having a quick effect also makes this pretty good if you want to make a card on your field to the grave. After using the Soul Ogre or Zielgigas' effect, use the skill and make them level 4 to XYZ into Abyss Dweller with another monster. Activate Dweller's effect right away to send the ritual monster to the grave so you can loop the combo with Aquamirror in the grave and a Vision in hand.
Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Spider Shark is a more reasonable monster to summon. The debuff effect is actually quite helpful for deterring enemy attacks and allowing you to run over enemy monsters. The floating effect is also great because it can bring back a properly summoned Soul Ogre.
Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
Special summonable by using Bahamut Shark's effect. Since this deck doesn't have any level 3, you can't use its effect to attach and attack directly. It's either to just have another monster on the field, or to rank up into Full Armored Black Ray Lancer.
Full Armored Black Ray Lancer | WATER Beast-Warrior ★4 ATK 2100 / DEF 600 |
Eternal Stream [SR] | |
3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. |
Special summonable by ranking up from Nightmare Shark. It has a built-in protection effect, but only works once. This makes it a decent turn 1 monster to summon to protect your LP.
The effect of being able to destroy a spell/trap can be situationally useful, but having only around 2300 ATK makes this a rare occurence.
Submersible Carrier Aero Shark | WATER Fish ★3 ATK 1900 / DEF 1000 |
Shark Fang [R] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters. |
Special Summonable by Bahamut's Effect and being used for Full Armored Black Ray Lancer Xyz Summoning.
Evigishki Mind Augus | WATER Aqua ★6 ATK 2500 / DEF 2000 |
Abyss Encounter [SR] | |
Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck. |
Use Mind Augus to return a huge chunk of the opponent's graveyard setup back to the Deck. This can be extremely annoying to decks like Shiranui and Crystrons that need certain cards in the graveyard.
Evigishki Soul Ogre | WATER Aqua ★8 ATK 2800 / DEF 2800 |
Judgement Force [UR] | |
Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck. |
Soul Ogre is quite a powerful monster with his ATK stat and removal effect. Returning cards into the Deck is a pretty solid way of removing threats from the board and making sure they don't come back. Unfortunately, this effect targets which means it cannot deal with cards such as Invoked Cocytus.
Moray of Greed | Normal Spell |
Age of Discovery [SR] | |
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. |
Mainly to help with starting hand so that there's a higher chance to start with something like Abyss, Salvage, or the ritual related cards.
Evigishki Merrowgeist | WATER Aqua ★4 ATK 2100 / DEF 1600 |
Shark Fang [R] | |
2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. |
Similar to Mind Augus but less effective, Merrowgeist's purpose is to mess with Decks that need their graveyard setup. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.
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