You would need a lot of patience to use this deck, because your goal is to deck out your opponent by simply stalling. Every card in this deck can be used on it's own making any starting hand a playable hand.
Endless Trap Hell Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Healing yourself more than your opponent can damage you is an effective way to stall turns, as long as you have these healing cards your opponent would not be able to beat you quickly. Turn self chain to on, so you can chain multiple of these Healing cards on your opponent's strongest monster healing you a whole lot of LP. But keep in mind that:
The Golden Apples only activates after you recieve damage, so it is possible to lose without getting a chance to activate it.
Nutrient Z can only be activated before you are supposed to take 2000 or more battle damage.
Use cards that will make your opponent's monsters useless on the field.
Floodgate Trap Hole immediately flips a monster face-down after it was summoned and your opponent cannot change it's battle position. Additionally, this can also negate effects activated during summoning.
Wall of Disruption decreases your opponent's monsters 800 attack for every monster they control. This can turn powerful beaters into 0 attack monsters easily.
Massivemorph doubles a monster's stats but it will not be allowed to attack directly. Since this deck contain's no monsters, the selected monster would become unable to attack.
If you manage to return more than 10 traps back to your deck with Endless Trap Hell, then yes. Otherwise, no.
That's why you might want to also throw in a copy or two of Lava Golem and/or Witch Raider.
i'm in legends and i'm still shocked that people still set all 3 back row, i myself only set 2, ive had bad experiences with straight flush.
Oh, I HATE this deck. I hate it so much!
It's such a pussy deck and just no fun to play against.
I know, I'm ragy and pathetcily so.
But seriously. This deck is just not fun to play against.
Then again, it encourages backgrow destruction a lot. So maybe it will encourage komani to release some none UR backgrow descruction...
i guess straight flush be the got to trap card to counter this meta.
Why is there so much salt around AG? You guys cashed on 3 wall of D and now its unusable against AG? Lmfao thats what people play AG for. Cancerous people who cash 3 wall of D and think theyre skillfully winning.
That's less the problem.
I get what you mean. I hate it too to fight against decks with trecherous, 3 disruptions, 3 UR paleozoic, etc.
But the thing is, these deckouttraps are even less fun to play against, and take up a huge amount of time.
If you play into 3 walls of disruption, at least the match is over next.
If you play in a trap deck out deck, you're stuck in that game for ages.
Deck Out Trap: deck
Decks like this is why Main Phase 2 is needed in the speed duel format.