You would need a lot of patience to use this deck, because your goal is to deck out your opponent by simply stalling. Every card in this deck can be used on it's own making any starting hand a playable hand.
Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn.
|Endless Trap Hell|
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Healing yourself more than your opponent can damage you is an effective way to stall turns, as long as you have these healing cards your opponent would not be able to beat you quickly. Turn self chain to on, so you can chain multiple of these Healing cards on your opponent's strongest monster healing you a whole lot of LP. But keep in mind that:
Use cards that will make your opponent's monsters useless on the field.
Jar of Avarice prevents you from decking out earlier than your opponent. Use this to return useful cards back to your deck.
|Heals a lot of LP, but should only be used when your LP is lower than your opponent's.|
|Set and chain with your other trap cards to gain even more LP.|
|Heals you everytime you draw.|
|Heals you 1000 LP and adds even more heal for each copy in your graveyard.|
Aegis of Gaia
|Gain 3000 LP but lose 3000 LP when this card leaves the field.|
|Available card boxes|