The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters.
During your Main Phase, Beat and all the other Level 4 or lower “Fur Hire” monsters allow you to Special Summon another “Fur Hire” monster from your hand. When another “Fur Hire” monster is Special Summoned, Beat allows you to add 1 “Fur Hire” monster from your Deck to your hand (except Beat, Bladesman Fur Hire). Normal Summon Beat, Special Summon any other Level 4 or lower “Fur Hire” monster, search Dyna, Hero Fur Hire or Wiz, Sage Fur Hire.
When another “Fur Hire” monster is Special Summoned, Donpa allows you to target a face-up card on the field and destroy it. Since both Donpa and Wiz, Sage Fur Hire are currently Semi-Limited, in order to play both, we are only allowed to run one copy of each. Special Summon Donpa via Beat or any other Level 4 or lower “Fur Hire” monster, use
When another “Fur Hire” monster is Special Summoned, Recon allows you to target a Set card on the field and destroy it. With Beat and Recon, you can get rid of pretty much any card on your opponent’s side of the field that can be targeted and destroyed by card effects, leading to an early OTK.
When another “Fur Hire” monster is Special Summoned, Seal allows you to target a “Fur Hire” monster in your Graveyard and add it to your hand. The last Level 4 or lower “Fur Hire” monster gives you the ability to retrieve your only copy of Donpa, Dyna, and Wiz. Seal synergizes well with Wiz, Sage Fur Hire in particular since the Level 7 Spellcaster requires you to discard in order to activate its effect.
Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.
This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.
Fur Hires have overall very weak stats which makes them very vulnerable during your opponent's battle phase unless you have some good battle protection. Widespread Ruin destroys your opponent's strongest monster when your opponent declares an attack with any of his monsters. Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.
Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.
See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.
It adapts with new banlist. For example, no more World Legacy Clash. Trust me, I'm a medical docter
Spoiler Master 4days ago
I think this deck could work with 6-7 counter traps Parshath engine instead of the trap card choices in these decks. Focus on having Wiz on a field so you can discard other Furs for its effect to continue with negation effects, and use Beatdown to boost Parshath Syncro for effective offense
Why they didn't add the rest of fur hire cards???https://yugipedia.com/wiki/Bravo,_Fighter_Fur_Hirehttps://yugipedia.com/wiki/Helmer,_Helmsman_Fur_Hirehttps://yugipedia.com/wiki/Rafale,_Champion_Fur_Hirehttps://yugipedia.com/wiki/Sagitta,_Maverick_Fur_Hire
Right? But let's forgive him. Evil Rick rarely makes sense, we ALL know this for years.
This horrid deck continues to be an issue. It’s bizarre how can a deck be pretty much invincible, even full of limits on the forbidden lists. There is just no way to beat it unless it bricks really, really badly. It’s extremely needed to put more of these horrid, completely broken cards on the limited lists. I still don’t know of any ways to beat this crap other than it bricking.