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Karakuri Anatomy | Deck and Rulings

This page notes details of Karakuri Anatomy (Spell Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 28/11/2016

Karakuri Anatomy

Karakuri Anatomy
TypeSpell Card
PropertyContinuous
Card Effect TypeContinuous-like Effect / Ignition-like Effect
Passcode85541675
ArchetypesKarakuri
Supports ArchetypesKarakuri
CountersKarakuri Counter

text

Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.

How to Get

PackValiant Souls [N]
Revolution Beginning [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Draws 2 cards.

Cons

  • Gaining counters might be slow.
  • Staying on the field makes it susceptible to removal even before activating it's effect.

Tips

  • Luckily most Karakuri monsters have the innate effect of changing their battle positions with multiple also having effects that can change the battle position of other monsters. Making Karakuri Anatomy fairly easy to use.

Curse of Anubis

Curse of Anubis will protect your monsters from your opponent's attack while also changing Karakuri monsters to defense position since they are also effect monsters. Although no matter how many Karakuri monsters changed battle position, Karakuri Anatomy will only gain one counter because they changed battle positions at the same time.

Decks

Rulings

Classifications

ActionsSends itself from field to Graveyard for cost / You draw cards

Comments

Anonymous
They never limited this N card, I wonder if they would really limit DOJO. Maybe not
<< Anonymous
Anonymous Reply
That's because Karakuri never really took off in the meta, you idiot. Not comparable to SixSam at all.
<< Anonymous
Anonymous Reply
Dojo will most likely get hit, as the above anon says, the situation is different.
<< Anonymous
Anonymous Reply
News:They limited Dojo :D
some smuck
Now that we have this, can we please get the six samurai equivalent of this card?
<< Anonymous(some smuck)
Anonymous Reply
we did and now 6sam is the only T1 deck xD
Anonymous
Really powerful <3
Anonymous
A normal card :o

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cause game is stupid
-Another con Relies on your opponent so n turn 1 you better have the resources to stop an otk.
Supay Mario Brother
Yeah wait until ladder will be infested with Spellbooks
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