Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
So wait, i cant use this card to cheat summon b skull dragon? I cant get summoned skull to save my life so i was hoping id atleast get to summon his kickass fusion with actually having the materials -__-
It can, but you first need to Fusion Summon it (no regular Special Summon such as with Summoner of Illusions, it really has to be a Fusion Summon).
By the way, you don't need Summoned Skull. You can use Goddess with the Third Eye, Mystical Sheep #1 (or was it 2?), or Versago the Destroyer. Thanks to them, all you need is Red-Eyes B. Dragon, of which you get 2 for free.
Summoned Skull's the only decent option in Duel Links currently. Other options are B. Skull Dragon (only works after it has been Fusion Summoned and then sent to the grave), Toon Summoned Skull (also only works when first Summoned and then sent to the grave), Archfiend Mirror (LOL), and Archfiend Marmot of Nefariousness (even more LOL)
Also, I can't seem to use his ability at all if he is on the field and a Magical Citadel of Endymion is on my side of the field with 3+ spell counters. I think this is a small bug that needs to be fixed
why is my red magician set in face down defence position on my first turn in auto deul?
so when its the first play of the game. my red magician gets set in face down defence. why? i even have an equip spell so he cant get buffed from 1600 at an attack of 2100. why put him in face down. i had another monster that has an attack of 1600 also. auto deul could have buff the other monster instead. its not like red magician is a flip monster. anyone has any ideas why this is happening. is it happening only to me?