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Skilled Red Magician | Decks and Tips

This page notes details of Skilled Red Magician (DARK/Spellcaster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 10/05/2017

Skilled Red Magician

Skilled Red Magician
AttributeDARK
Monster TypeSpellcaster
Card typeEffect
Card Effect TypeContinuous Effect / Ignition Effect
Level★4
Passcode65338781
ATK1600
DEF1600
ArchetypesSkilled Magician
Supports ArchetypesArchfiend
CountersSpell Counter

text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

How to get / Rarity

PackWonders of the Sky [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating7.5/10

Pros

  • Potentially excellent card with an Archfiend deck.
  • Solid stats.
  • Able to banish itself.
  • Can special summon an Archfiend from hand, deck or graveyard.
  • Can place a spell counter from the graveyard to other cards.

Cons

  • Current card pool have less to none Archfiend cards to make a viable Archfiend deck.
  • Gives spell counters instead of any counters.

Tips

  • You can activate this card's ability from the graveyard to give a counter to cards like Mythical Beast Cerberus or another Skilled Red Magician.
  • Return banished cards back to the graveyard by using cards like Doomsday Horror, or Miracle Dig so you can re-activate his ability to give a spell counter.
  • Using a field spell card and Murmur of the Forest to re-use the field spell, you can essentially special summon Summoned Skull with 2 spell cards within a turn.
  • While this card can't give a spell counter to Chaos Zone, it still has synergy due to being able to banish itself.

Useful skills

[Skill] descriptionUser
[Power of Dark]
Begins Duel with the Field Spell "Yami" activated.
Yugi
Yugi

Rulings

Classifications

ActionsTributes itself for cost / Activates from your Graveyard
Banished categoriesBanishes itself from Graveyard for cost
Summoning categoriesSpecial Summons from your hand / Special Summons from your Deck / Special Summons from your Graveyard

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

sandra
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<< Anonymous(sandra)
Anoymous Reply
OA and exaggerated spam lol, you overdid this mate
<< Anonymous(sandra)
Tom Reply
What Pack can I get Aza in?
<< Anonymous(Tom)
Anoymous 18days ago Reply
Lol
<< Anonymous(sandra)
Anoymous 1days ago Reply
12345 i am a believer tysm for your dedicated and belligerent spam
Anoymous
So what are the other 'Archfiend' monsters aside from Summoned Skull? Planning to add this on Spellcaster deck with SS.
<< Anonymous
Anoymous Reply
Summoned Skull's the only decent option in Duel Links currently. Other options are B. Skull Dragon (only works after it has been Fusion Summoned and then sent to the grave), Toon Summoned Skull (also only works when first Summoned and then sent to the grave), Archfiend Mirror (LOL), and Archfiend Marmot of Nefariousness (even more LOL)
<< Anonymous
Anoymous 22days ago Reply
There's Beast of talwar
Neyland
Putting aside it's ability to summon archfiends, this card can add spell counters from the grave. Cerberus deck just gained a monster that can give spell counters.
<< Anonymous(Neyland)
Anoymous 22days ago Reply
Still has to be in graveyard so ur opponents monsters have to destroy it where as theyll stay in defense position if u have cereberus on field
<< Anonymous(Neyland)
Anoymous 22days ago Reply
Still has to be in graveyard so ur opponents monsters have to destroy it where as theyll stay in defense position if u have cereberus on field
Anoymous
Lmao
TENCHI
why is my red magician set in face down defence position on my first turn in auto deul?
so when its the first play of the game. my red magician gets set in face down defence. why? i even have an equip spell so he cant get buffed from 1600 at an attack of 2100. why put him in face down. i had another monster that has an attack of 1600 also. auto deul could have buff the other monster instead. its not like red magician is a flip monster. anyone has any ideas why this is happening. is it happening only to me?
<< Anonymous(TENCHI)
Anoymous Reply
It's happened to me as well
<< Anonymous(TENCHI)
Anoymous Reply
Auto duel will do the best "defensive" move possible since you can't attack on the 1st turn
Toby
So wait, i cant use this card to cheat summon b skull dragon? I cant get summoned skull to save my life so i was hoping id atleast get to summon his kickass fusion with actually having the materials -__-
<< Anonymous(Toby)
Anoymous Reply
It can, but you first need to Fusion Summon it (no regular Special Summon such as with Summoner of Illusions, it really has to be a Fusion Summon). By the way, you don't need Summoned Skull. You can use Goddess with the Third Eye, Mystical Sheep #1 (or was it 2?), or Versago the Destroyer. Thanks to them, all you need is Red-Eyes B. Dragon, of which you get 2 for free.
IronHaze
I can't activate any of his skills
Anoymous

So this summons , summoned skull?
<< Anonymous
Anoymous Reply
Yes if you scroll down on summoned skulls description it says this card is always treated as an archfiend
<< Anonymous
Anoymous Reply
No, it doesn't.
<< Anonymous
Josh Reply
Yup SS is an archy well since the archtype became a thing

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