Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 500 ATK for each Spell Counter on it. If damage calculation is conducted involving this card, remove all Spell Counters from it at the end of the Battle Phase.
Easy to obtain by Weevil Underwood. Mostly this skill is preferred by players since it is obtainable by other duelists, it can easily draw your Mythical Beast Cerberus from your deck (You must take damage in order to activate this skill).
"Balance" works with percentages. Each card in your opening hand represents 25% of your deck. In a 20 card deck, that equals 5 cards.
So you want 15 spell cards, 3 Cerberus cards, and 2 creatures/traps that help you stall or get Cerberus in your hand faster.
With that setup, there's a 60% chance that Cerberus will be in your opening hand. For the other 40%, you'll get one of the 2 extra cards.
One cerberus is inconsistent imo. Sometimes the attack just don't reach 10k. I use two cerbs and a riryoku. Always gets me to more than 10k. 3 however is kinda unnecessary. You don't want to have 3 cerbs and 1 spell that you need to use only in the final turn in your starting hand...
if i have a spell that can get activated multiple times (i.e. card trader) will cerberus get bonus damage every time it gets activated or only when it is first set?
I think my cerberus deck is quite complete I score between 7k to 8k. But there is only one cerberus in it, do you think 3 is the best way to maximise the chances of getting it without dying 1 of 4 times? Same question, is it better with 2 riryoku? =/