Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Compensation instead of draw sense dark... Replace deep seated sword and the counter trap with creeping darkness... If you have an Escape from DD, use that! Magical merchants is an idea, possibly with monster reincarnation! But the palabrinth is really good with archfiends so that means, x2 summoned skull, x2 beast of talwar and is disgusting with x2 Archfiend Empress!
Better yet, drop the deep seated, get a 3rd doom dog instead of the owl(to get necrofear) and do needle bug nest x2 to 3 (Do not use needle bug nest more than once, u'll deck yourself out...). Along with compensation instead of draw: dark. That's as budget as I can go, have fun :)
For the record, this is my deck (it's so much fun!), run the needle bug tho it'll do you wonders I reckon :)
Anoymous 29days ago
Necrofear turbo may be possible, with Fiend Farewell + Doomdog Orthros and that new trap that sends one fiend card to graveyard, it is possible.
BUT the question is, is it worth it to make a deck that summons Necrofear ASAP? Yeah it takes control once it got destroyed but your opponent must have a mon on the field. So if your opponent has no monsters (common with OtC scenario or Yomi Ship), this card is useless.
I'd say this card is better as a backup plan than being summoned ASAP