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Dark Necrofear | Decks and Tips

This page notes details of Dark Necrofear (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 04/09/2020

Dark Necrofear

Dark Necrofear
AttributeDARK
Monster TypeFiend
Card typeEffect
Card Effect TypeSummoning condition / Trigger Effect
Level★8
Passcode31829185
ATK2200
DEF2800

text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

How to get / Rarity

Pack--
Level-up reward--
Victory againstYami Bakura [UR]
Card trader--
OtherYami Bakura Starter Deck [UR]

Evaluation

RatingB-

Pros

  • Special summon instead of normal summon
  • High attack and very high defense.
  • Can take control of your opponent's monster when destroyed by either battle or card effects.

Cons

  • Can only be special summoned
  • Requires banishing 3 Fiend-Type monsters
  • Uses a spell/trap slot when the effect activates

Tips

You can special summon your banished monster by using Escape from the Dark Dimension or return them back to your graveyard using Doomsday Horror.

Sending fiends to graveyard

Send fiend type monsters to the graveyard to speed up the summoning of Dark Necrofear.

  • Sphere Kuriboh has great synergy because it helps defend against an attack while also adding fuel to your graveyard.
  • Fiend Griefing sends fiends to your graveyard and can be used to disrupt effects that involve a card in your opponent's graveyard.
  • Trance Archfiend gains 500 attack in exchange for sending a fiend type monster from your hand to the grave, and can also be used to recover a fiend removed by the summoning of Dark Necrofear.

Deck

Comments

Hot New Top
Mert1337
So since you can get x3 necrofear i wonder if necrofear deck can do something in this meta
<< Anonymous(Mert1337)
Anonymous Reply
Who said so? Bakura is going to be available in the Gate soon. I bet Necrofear is a possible drop there, just like Pegasus's Relinquished
<< Anonymous
Anonymous Reply
BAKURA IS ALREADY IN THE GATE, DUDE...
<< Anonymous
Anonymous Reply
Bakura is already at the gate and yes Necrofear is one of the drop rewards.
Anonymous
Since when doesn't twister, wild tornado, straight flush and other spell trap destroy cards don't work on necrofear?
<< Anonymous
Anonymous Reply
It is to be new cuz I've destroyed her as a trap/spell multiple times but now it's not working. Somebody tried to straight flush me and it destroyed the other cards but not necrofear? Is it not a spell/ trap once the effect is activated?
<< Anonymous
ppppp Reply
as of 14/9 this is fixed. Dark necrofear can be killed off now.
Nevalieputri
I have a question, is Dark Necrofear's effect actives to Silent Magician lv 8? So far I know, Silent Magician lv 8 cant be affectef by spell effect, not by monster's effect. Please need some helps, failed to reach Legend cause of this case. Thanks
<< Anonymous(Nevalieputri)
Anonymous Reply
No, it's effect counts as an equip spell, hence making it useless, just like mask of remnants
Anonymous
Can doom shaman special summon dark necrofear from hand?
<< Anonymous
Anonymous Reply
No. It must first be special summoned by banishing fiends from the graveyard. If it was summoned that way once and is sent back to your hand somehow, then maybe it's possible to summon it with shaman. I'm not 100 % sure if it works from hand though, But I know for sure that you can special summon NC from the graveyard once it ended up there after being summoned by banishing.
Anonymous
Current setup. Platinum 4.
Anonymous
Just got beat so bad by dark general freed, negated effect of necrofear cause it turns into a spell for its effect :(
Photon Jet
I admit, Dark Necrofear is definitely the monster to watch out for as there are very few cards to counter it. Better find some weaknesses so I can overcome that freaky fiend.
TheBlackF0X
This card is supposedly immune to Magnet Force. It seems to ignore the entire effect of the trap card.
<< Anonymous(TheBlackF0X)
Anonymous Reply
That's because dark necrofear effect activate at end phase. This card can only protect till end phase, so it cant stop dark necrofear
Anonymous
what would you change?
Cheeseburger
I have tons of fun with this deck
Bakuryu
What should be changed?
I only have 1 Econ
<< Anonymous(Bakuryu)
Fiendly Reply
Compensation instead of draw sense dark... Replace deep seated sword and the counter trap with creeping darkness... If you have an Escape from DD, use that! Magical merchants is an idea, possibly with monster reincarnation! But the palabrinth is really good with archfiends so that means, x2 summoned skull, x2 beast of talwar and is 🔥 with x2 Archfiend Empress!
<< Anonymous(Bakuryu)
Fiendly Reply
Better yet, drop the deep seated, get a 3rd doom dog instead of the owl(to get necrofear) and do needle bug nest x2 to 3 (Do not use needle bug nest more than once, u'll deck yourself out...). Along with compensation instead of draw: dark. That's as budget as I can go, have fun :)
<< Anonymous(Bakuryu)
Fiendly Reply
For the record, this is my deck (it's so much fun!), run the needle bug tho it'll do you wonders I reckon :)
Anonymous
Necrofear turbo may be possible, with Fiend Farewell + Doomdog Orthros and that new trap that sends one fiend card to graveyard, it is possible.

BUT the question is, is it worth it to make a deck that summons Necrofear ASAP? Yeah it takes control once it got destroyed but your opponent must have a mon on the field. So if your opponent has no monsters (common with OtC scenario or Yomi Ship), this card is useless.

I'd say this card is better as a backup plan than being summoned ASAP
<< Anonymous
Anonymous Reply
True that and if you don't build around necrofear as your ace card then it becomes hard to summon. So it's kind of a lose, lose.
<< Anonymous
Anonymous Reply
It's not useless. Even if your opponent has no monsters, that's a direct hit of 2200
<< Anonymous
Anonymous Reply
Run Escape from DD, problem solved :) also, Archfiend empress x2 to 3 with archfiend palabrynth on the field...... That is something else... Just toons to worry about :(

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