Content

Sea Stealth Attack

Sea Stealth Attack
TypeTrap Card
PropertyContinuous
Card Effect TypeEffect / Condition / Quick-like / Trigger-like
Passcode19089195

Text

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

How to get / Rarity

PackAbyss Encounters [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA+

Pros

  • Can place 1 “Umi” Field Spell from your Hand or Graveyard when this
    card is activated.
  • Once per turn you can banish any WATER monster you control until the
    End Phase, and all your face-up Spell or Trap cards cannot be destroyed
    by your opponent’s effects.
  • Enables WATER monster with original level 5 or higher to destroy
    opponent’s monster at the start of Damage step.

Cons

  • Relies on “Umi” Field Spell to activate.

Tips

  • If you have replaced Umi with A Legendary Ocean, do not activate this
    card’s effect of placing Umi from your Graveyard, it will return Umi to
    the Field and destroy A Legendary Ocean.
  • You can banish any WATER monster that has sustained negative effects
    from cards like Wall of Disruption, and return to the Field during the
    End Phase with its stats restored.
  • When your opponent activates Super Rush Headlong in response to your
    level 5 or higher WATER monster’s attack, Super Rush Headlong will take
    precedence over Sea Stealth Attack’s effect that allows level 5 or
    higher WATER monsters to destroy opponent’s monster at start of Damage
    step. However, you can choose to banish your attacking level 5 or
    higher WATER monster instead to avoid being destroyed by Super Rush
    Headlong.
  • When your opponent uses Cosmic Cyclone to banish your Sea Stealth
    Attack (after you have banished a WATER monster), your banished WATER
    monster still returns to the Field at the End Phase.

Field Spell

You require these Field Spell to activate Sea Stealth Attack. A good combo is to use Warrior of Atlantis to search for A Legendary Ocean from your Deck.

Recommended Monsters

These WATER monsters with original level 5 or higher can destroy your opponent’s monsters at the start of Damage step.

Useful Skills

[Skill] descriptionUser
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Mako Tsunami
Mako Tsunami

Decks

Rulings

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

Hot New Top
Anonymous 3days ago
they need to limit this shit to 1. way to OP.
Aquablast 7days ago
Oh yeah, someone mentioned destroying SSA/Umi/Legendary Ocean with chaining shenanigans. Basically, just bait your opponent into activating SSA's banishing effect, and chain a S/T destruction card to it. Since the last card in the chain goes first, you will be able to destroy SSA before it takes effect. So if you don't have Cosmic Cyclone or Anti-Magic Arrow... packing some S/T destruction quick-play spells might do too.
Aquablast 17days ago
I wonder if cards like Mirage Dragon would stop your opponent from using SSA during battle phase, like Anti-Magic Arrows? Maybe you could bait the enemy into attacking your Mirage Dragon while having something like Wall of Disruption face down... Has anyone tried something like this against SSA? Maybe I should try playing my Horus deck again.
<< Anonymous(Aquablast)
Anonymous 17days ago Reply
Mirage Dragon only prevents Trap Cards being activated. It doesn't stop the effects of already active ones from being activated. Similarly, Ancient Gear monsters don't bypass Sea Stealth Attack either.
<< Anonymous
Anonymous 7days ago Reply
correct. was experimenting a little with it as well with Ancient Gears and learned the hard way. Live and learn.

Best way I found to beat a SSA player is if you manage to summon a more powerful monster than theirs (if they have lv 4 monsters only though) and they misplay their activation of banishing their monsters. E-con take play helps here.

Downside if they have a lv 5 monster.
<< Anonymous
Aquablast 7days ago Reply
Yeah, I believe you guys. Just wish that there are more cards that work against SSA. At least we know Anti-Magic Arrows will work, eh? I guess hoping for the SSA player to make mistakes might be better than just surrendering.
Zane
this card is broken.
<< Anonymous
Anonymous Reply
Smart won't help when you get brick hands.
<< Anonymous
Anonymous Reply
Brick wont happen when you make the deck consistent
<< Anonymous
Anonymous Reply
Consistent deck won't happen if you don't have cash
<< Anonymous(Zane)
Anonymous 11days ago Reply
P2W
Anonymous 10days ago
The person that though this card was good to put in this game must be retarded... Shits straight broken!
Anonymous 13days ago
At least Espa Roba and Jinzo are probably coming soon.
Anonymous 13days ago
one word....bullshit
<< Anonymous
Anonymous 13days ago Reply
Sea-Shit-Attack
Anonymous 15days ago
Super rush + dimension gate effect = OP
Aquablast 17days ago
If you're looking for a counter that isn't Cosmic Cyclone or Arkbrave Dragon, Anti-Magic Arrows will work against SSA. If you activate AMA during battle phase, your opponent will not be able to use SSA's effect even if it was already face-up. Saw it on a replay, tried it myself, and found that it works.
<< Anonymous(Aquablast)
N 17days ago Reply
However, AMA has been removed from SR Ranked duel rewards making this deck is impossible to beat without cyclone...
<< Anonymous(N)
Aquablast 17days ago Reply
Yeah... You can only get AMA if you have been playing DL during the right time. Fortunately, it seems like Arkana is coming back again? This might be a chance for everyone to grab a few AMA. I'm sure Arkbrave will work too, but it's easier said than done. I never liked Cosmic Cyclone as a counter-- not only is it an UR in a main box, you still lose the LP race anyway.
Anonymous 18days ago
Tier 0... Konami what have you done?
Anonymous 19days ago
I don't even run a typical SSA deck, I use Mako's Menace of the Deep skill. SSA feels a bit like cheating because if you use Menace, direct attack, and banish that monster using SSA, the monster comes back instead of being destroyed by Menace's cost. There are a number of cards I dislike in DL but I really don't know about this one, probably should at least be limited.
Anonymous 21days ago
It's funny how a card that's doing nothing in both OCG and TCG can be so cancerous in DL.

Heck, the pack this card was in for OCG, tanked in sales, because the previous year decks are still reigning the meta, leading to a lot of bans for those decks. Even after that, this card is still not seen in the competitive metagame.
<< Anonymous
Darth 21days ago Reply
The reason is simple: In DL the cards are not all available as in the TCG, Konami determines to some extent what will be the goal in order to always raise money.
SSA is what you have for today.

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