When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
Can place 1 “Umi” Field Spell from your Hand or Graveyard when this card is activated.
Once per turn you can banish any WATER monster you control until the End Phase, and all your face-up Spell or Trap cards cannot be destroyed by your opponent’s effects.
Enables WATER monster with original level 5 or higher to destroy opponent’s monster at the start of Damage step.
Relies on “Umi” Field Spell to activate.
If you have replaced Umi with A Legendary Ocean, do not activate this card’s effect of placing Umi from your Graveyard, it will return Umi to the Field and destroy A Legendary Ocean.
You can banish any WATER monster that has sustained negative effects from cards like Wall of Disruption, and return to the Field during the End Phase with its stats restored.
When your opponent activates Super Rush Headlong in response to your level 5 or higher WATER monster’s attack, Super Rush Headlong will take precedence over Sea Stealth Attack’s effect that allows level 5 or higher WATER monsters to destroy opponent’s monster at start of Damage step. However, you can choose to banish your attacking level 5 or higher WATER monster instead to avoid being destroyed by Super Rush Headlong.
When your opponent uses Cosmic Cyclone to banish your Sea Stealth Attack (after you have banished a WATER monster), your banished WATER monster still returns to the Field at the End Phase.
Used to like this game cause you had to be smart to build a strategy against combos, now everything is reduced to "Get the last super card that lock your opponent and destroys everything"... Well done Konami
Just so you know, Duel Links is originally from real life TCG Yu-Gi-Oh game when you have to buy pack with real money. Konami is a company where it need money to keep running. So stop complaining already. It's your choice to use money or not
Anyways, GameA preteen user base will literally whine about everything Konami do... Heck there's degenerates here calling the new Alien deck "P2W". Theirs so much tears of salt and toxicity here that it's actually sad to see that this site is still running in this state of rot and cancer...
Good point, but it'll be a hard time dealing with this deck. Even if you succeed summoning Joe, the chance for you to perform otk is unlikely. Not to mention HHG is nerfed hard that makes the deck become utterly inconsistent
Guys please tell me how to counter this card? It seems the only way to disarm is Cosmic Cyclone, AMA, and CA deck with lots of protection from their spells. Is that the only counter or maybe you can recommend me to use deck that easily counter this deck?
Then tell us one SR/UR card from a box that is actually in the limited list right now.
Bet you can't, because there's none.
Besides, if they are willing to limit box SR/UR, we would already have Ties, SSA, Komushroomo, and Mask Change limited since a long time ago.
As an old Hammershark player in DL, I'm happy to go back to the roots with a water deck based on this card and Legendary Fisherman. But I agree, for the current meta, it's a little too OP. If you have Legendary Fisherman or Citadel Whale + Legendary Ocean + this card, no deck can beat you, except a mirror one.