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Geartown Turbo: deck recipe

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update 11/02/2019
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Geartown Turbo
Geartown Turbo
"System Down" - How To Counter Geartown Turbo
How to Counter

Overview

This deck centers around Geartown, a card that will soon be added to Duel Links via the Structure Deck EX Ancient Gear Awakening. The strategy of this deck is to use cards like Twister, Galaxy Cyclone and Magical Hats to destroy Geartown and trigger its effect, Special Summoning Ancient Gear Reactor Dragon, a Level 9 monster with 3000 ATK and DEF and an improved “Ancient Gear” effect.

Example Deck

Beatdown Version

Ancient Gear Reactor DragonAncient Gear Reactor DragonAncient Gear WyvernAncient Gear WyvernAncient Gear WyvernPlanet Pathfinder
Planet PathfinderPlanet PathfinderGeartownGeartownGeartownTwister
TwisterTwisterAncient Gear FortressPulse MinesPulse MinesUending Nightmare
Uending NightmareUending Nightmare----

Set Skill

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

Magical Hats Version

Ancient Gear Reactor DragonAncient Gear Reactor DragonAncient Gear WyvernAncient Gear WyvernAncient Gear WyvernPlanet Pathfinder
Planet PathfinderPlanet PathfinderGeartownGeartownGeartownTwister
TwisterTwisterAncient Gear FortressAncient Gear FortressAncient Gear FortressMagical Hats
Magical HatsMagical Hats----

Set Skill

[Skill] descriptionUser
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Jack Atlas
Jack Atlas

How To Use

Geartown

While Geartown is active, both players are able to Summon “Ancient Gear” monsters for 1 less Tribute, which means that you could Normal Summon a Level 6 monster like Ancient Gear Beast without Tributing, but that’s not really the reason why we are running this card in this particular deck.

When Geartown is destroyed, it allows you to Special Summon an “Ancient Gear” monster from your hand, Deck or Graveyard. Since Ancient Gear Golem and Ancient Gear Golem - Ultimate Pound can’t be Special Summoned and Geartown doesn’t ignore their Summoning conditions, our best option is to run Ancient Gear Reactor Dragon, which is definitely not a bad card.

If you activate Geartown and your opponent responds to its activation by destroying it, Geartown’s effect will not trigger. This card can miss the timing because its effect is optional (“When...you can…”), but don’t worry: there aren’t that many cards or effects that can be chained to its activation and most of the times you will not need to activate it to trigger its effect. Sure, Silent Magician, Silent Swordsman and Cosmic Cyclone may be an issue, but what you really want to do is Summon this card directly from your Deck with Magical Hats.

During your opponent’s Battle Phase, you can choose two copies of Geartown and one monster you control, place them all in face-down Defense Position and shuffle them. At the end of the Battle Phase, if your opponent hasn’t already done so, the two copies of Ancient Gear Town will be destroyed and you will be able to Summon two copies of Ancient Gear Reactor Dragon from your hand, Deck or Graveyard.

This is the ideal situation, but you can also destroy Geartown yourself. You can’t use Storm to so because it first destroys your Spell & Traps and then your opponent’s, which means that the destruction of Geartown would not be the last thing to happen and its effect would not activate, but you can use Double Cyclone, Galaxy Cyclone or even Breaker the Magical Warrior.

Ancient Gear Reactor Dragon

A Level 9 Machine with 3000 ATK and DEF that can shut down your opponent’s backrow and even monster effects on attack declaration. Your opponent could still activate the effect of a Spell or Trap that has already been activated, like Amazoness Onslaught, but that’s not really that relevant anymore.

Unfortunately, since you are mostly going to Special Summon this card, it is not going to gain the ability to inflict piercing damage or to make a second attack during each Battle Phase, but it will be able to destroy a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you target a face-down Spell/Trap, your opponent will not be able to chain it and you could even target your own Geartown to Summon another Reactor Dragon and use it right away for an attack.

Shreddder

Since Geartown can Special Summon Ancient Gear Reactor Dragon even from the Graveyard, you might want to make good use out of the ones you end up drawing. Use Shredder’s effect to get rid of problematic monsters on your opponent’s side of the field, taking advantage of the fact that Reactor Dragon is Level 9.

Paleozoic Canadia

I decided to go for Canadia for both the Restart and the Balance version, but you could easily switch it for Pulse Mines, which would actually work better against Koa'ki Meiru in case of a Hey, Trunade!.

Canadia can disrupt the opponent’s plays, prevent Vampire Grace and Koa'ki Meiru Urnight from activating their effects by flipping them face-down and it can even be Special Summoned from the Graveyard for additional protection or Tribute Material.

Additional Notes

Skills

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

Even Ancient Gear Reactor Dragon will struggle dealing with Koa'ki Meiru Maximus and Cosmo Brain and trading with these monsters will not always be the best option. Beatdown! will allow your monsters to get over pretty much anything aside from Silent Magician LV8.

[Skill] descriptionUser
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Jack Atlas
Jack Atlas

Restart provides more consistency at the cost of potentially having to sacrifice your first Draw Phase.

Weaknesses

  • It’s true that, when the deck goes off, it’s extremely powerful, but there are a few instances in which it generates completely unplayable hands.
  • Your opponent is free to activate cards like Offerings to the Doomed, Treacherous Trap Hole and Paleozoic Canadia before Ancient Gear Reactor Dragon declares an attack. Ancient Gear Fortress can protect your monsters from these cards during the turn they are Summoned, but it’s just temporary and you’re not always going to have one face-up on the field.
  • Making Geartown miss the timing is actually quite easy: if just to make an example, your opponent chains Twister to its activation, you will not be able to Summon Reactor Dragon.
  • Magical Hats can be negated by Koa'ki Meiru Sandman, Geartown can be negated by Silent Magician, Silent Swordsman or Koa'ki Meiru Wall or even banished by Cosmic Cyclone or Spellbook of Fate.
  • The deck has a lot of trouble dealing with Yubel Fire King.

Comments

Hot New Top
wtf 8hour ago
whats with the "missing activation time" message that I get sometimes when I destroy Geartown ?
<< Anonymous(wtf)
Anonymous 7hour ago Reply
Learn the basic rules of dueling, please!
<< Anonymous(wtf)
Anonymous 7hour ago Reply
Ha. Playing AG and knows nothing about timing. Just stick to six sams kiddo
Anonymous 8hour ago
And people said Fur Hires were broken LOL
Anonymous 24days ago
this deck is the most cancerous deck in ladder, turn 1 easy summon reactor plus you can't target em with card effects if they use fortress then OTK us godamnit it's broken as hell man, they would have nerf this garbage out of meta.
<< Anonymous
Anonymous 24days ago Reply
We have worse to come soon.
<< Anonymous
Anonymous 23days ago Reply
If they use it on turn 1, it means that at turn 2 you CAN (yes, CAN) target them with effects...
Read carefully the card please.
<< Anonymous
Anonymous 1days ago Reply
too late for that man u can't defends the outcome monsta over 3k atk even so if they set a backrows it'll be even hard to deal with i mean 2 fooking reactor summon in 1 turn ya'know
Dinopowaaaa 22days ago
Lmao destroying p2w ags with my f2p dinos. Why the fck people still cries about ag while you can just beat them with f2p dinos LOL.
<< Anonymous(Dinopowaaaa)
Anonymous 6days ago Reply
I heard dinos suck to Six Sams. They almost dissappear from ladder.
<< Anonymous
Anonymous 6days ago Reply
They don't suck to 6 Sam if you play against them properly. I have beaten every 6 Sam player I've went against
<< Anonymous
yuya 6days ago Reply
They've must of been some sucky six Sams players then.
Anonymous 6days ago
Best deck in the game after 6 sams
Anonymous 23days ago
Imo this deck is tier 2 at its best. Its bricking too much and not as consistent as koakis.
<< Anonymous
Anonymous 23days ago Reply
It depends on how you run it, the first version was, indeed, kind of bricky but now if you build it correctly is, I would even dare to say, more consistent than Koa'ki Meiru.
<< Anonymous
Anonymous 23days ago Reply
That's the perfect example how brainless AG is shit, it's all about the player.
<< Anonymous
Anonymous 23days ago Reply
Yep, some people build it just wrong.
<< Anonymous
Anonymous 23days ago Reply
Yeah, if you buy all three decks and just throw that together you'll be in a lot of trouble.

You got to throw in some outs. In fact a lot of people just use the old Geargia decks over it now I've noticed, which geartown and fortress only help.
Anonymous 24days ago
AIDS
Anonymous 27days ago
I thought I would start a king of game climb late in the season to avoid this deck. But almost every duel I have is still against AG players who almost always open with absolutely perfect starting hands with double cyclone and everything to get the dragon right away. It doesn't matter what I do. I banish the field spells and they just always get another two each turn. I floodgate or destroy a dragon and start to make a comeback and they have a perfect backrow. And I always go second when going first would have helped more. How on earth are they all not king of games yet!?
<< Anonymous
Anonymous 27days ago Reply
It just gets worse and worse! Faced what should have been a brickfest 24 card deck and they STILL pull two fortress and a geartown on their first two turns and then just when I think I have outlasted it and am clear for the kill, Yami Yugi pulls ANOTHER fortress with his heart of the cards bull shit skill. Go. To. King. Of. Games. Already. What is stopping you!? (I'm really sorry, I need to rant.)
<< Anonymous
Anonymous 27days ago Reply
Okay. I won one, so I'm calm now.
<< Anonymous
Anonymous 26days ago Reply
I'm pretty sure most AG players have an inferiority complex and feel they don't deserve to be in KoG.

I mean you don't even need to concentrate on the game to play the deck.
<< Anonymous
Anonymous 26days ago Reply
Even though you insult and so, a brainless AG gets to Legend 1 with luck, if you understand the game, meta and matches, even Aromages get to KOG.
It's about the player, not that much about the deck.
Anonymous 26days ago
Amazoness to counter AG
https://youtu.be/iDNaAvJY_9Y
Anonymous 31days ago
Planet pathfinder is kinda slow, maybe too slow. Isn't another searcher available?
<< Anonymous
Anonymous 31days ago Reply
Terraforming but we don’t have that in duel links
Ggg
The deck is slightly overhyped imo. I played it 9 times in the kc cup an lost only twice using my old geargia deck
<< Anonymous(Ggg)
Anonymous Reply
Fact^^ it’s solid but it’s all in and it’s not hard to play around, toggle on+ cosmic cyclone destroys this build.
<< Anonymous(Ggg)
Anonymous 31days ago Reply
Geargia is kinda ever lasting
Anonymous
fortress is ridiculous you can't target gears mobs by using canadia or econ so imo this decks should be tier 1.
<< Anonymous
Anonymous 31days ago Reply
cosmic cyclone exist for a reason, also floodgate

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Do stall and burn decks require skill and thinking?
Rip this deck we have 5000LP now
Guardian of Felgrand: * 60,000 xGold * SR Jewel x6 * Stone of Light x65
I just discarded a Fabled Ganesha to summon quickdraw and it didn't special summon the ganes...
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