This deck centers around Geartown, a card that will soon be added to Duel Links via the Structure Deck EX Ancient Gear Awakening. The strategy of this deck is to use cards like Twister, Galaxy Cyclone and Magical Hats to destroy Geartown and trigger its effect, Special Summoning Ancient Gear Reactor Dragon, a Level 9 monster with 3000 ATK and DEF and an improved “Ancient Gear” effect.
While Geartown is active, both players are able to Summon “Ancient Gear” monsters for 1 less Tribute, which means that you could Normal Summon a Level 6 monster like Ancient Gear Beast without Tributing, but that’s not really the reason why we are running this card in this particular deck.
When Geartown is destroyed, it allows you to Special Summon an “Ancient Gear” monster from your hand, Deck or Graveyard. Since Ancient Gear Golem and Ancient Gear Golem - Ultimate Pound can’t be Special Summoned and Geartown doesn’t ignore their Summoning conditions, our best option is to run Ancient Gear Reactor Dragon, which is definitely not a bad card.
If you activate Geartown and your opponent responds to its activation by destroying it, Geartown’s effect will not trigger. This card can miss the timing because its effect is optional (“When...you can…”), but don’t worry: there aren’t that many cards or effects that can be chained to its activation and most of the times you will not need to activate it to trigger its effect. Sure, Silent Magician, Silent Swordsman and Cosmic Cyclone may be an issue, but what you really want to do is Summon this card directly from your Deck with Magical Hats.
During your opponent’s Battle Phase, you can choose two copies of Geartown and one monster you control, place them all in face-down Defense Position and shuffle them. At the end of the Battle Phase, if your opponent hasn’t already done so, the two copies of Ancient Gear Town will be destroyed and you will be able to Summon two copies of Ancient Gear Reactor Dragon from your hand, Deck or Graveyard.
This is the ideal situation, but you can also destroy Geartown yourself. You can’t use Storm to so because it first destroys your Spell & Traps and then your opponent’s, which means that the destruction of Geartown would not be the last thing to happen and its effect would not activate, but you can use Double Cyclone, Galaxy Cyclone or even Breaker the Magical Warrior.
Ancient Gear Reactor Dragon
|EARTH Machine ★8|
ATK 3000 / DEF 3000
|Ancient Gear Awakening [UR]|
|If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.|
A Level 9 Machine with 3000 ATK and DEF that can shut down your opponent’s backrow and even monster effects on attack declaration. Your opponent could still activate the effect of a Spell or Trap that has already been activated, like Amazoness Onslaught, but that’s not really that relevant anymore.
Unfortunately, since you are mostly going to Special Summon this card, it is not going to gain the ability to inflict piercing damage or to make a second attack during each Battle Phase, but it will be able to destroy a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you target a face-down Spell/Trap, your opponent will not be able to chain it and you could even target your own Geartown to Summon another Reactor Dragon and use it right away for an attack.
Ancient Gear Wyvern
|EARTH Machine ★4|
ATK 1700 / DEF 1200
|Ancient Gear Awakening [R]|
|If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, monsters in your opponent's possession cannot activate their effects until the end of the Damage Step.|
Ancient Gear Fortress
|Ancient Gear Awakening [R]|
|During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.|
|Valiant Souls [UR]|
|Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.|
|Available card boxes|