While Geartown is active, both players are able to Summon “Ancient Gear” monsters for 1 less Tribute, which means that you could Normal Summon a Level 6 monster like Ancient Gear Beast without Tributing, but that’s not really the reason why we are running this card in this particular deck.
When Geartown is destroyed, it allows you to Special Summon an “Ancient Gear” monster from your hand, Deck or Graveyard. Since Ancient Gear Golem and Ancient Gear Golem - Ultimate Pound can’t be Special Summoned and Geartown doesn’t ignore their Summoning conditions, our best option is to run Ancient Gear Reactor Dragon, which is definitely not a bad card.
If you activate Geartown and your opponent responds to its activation by destroying it, Geartown’s effect will not trigger. This card can miss the timing because its effect is optional (“When...you can…”), but don’t worry: there aren’t that many cards or effects that can be chained to its activation and most of the times you will not need to activate it to trigger its effect. Sure, Silent Magician, Silent Swordsman and Cosmic Cyclone may be an issue, but what you really want to do is Summon this card directly from your Deck with Magical Hats.
During your opponent’s Battle Phase, you can choose two copies of Geartown and one monster you control, place them all in face-down Defense Position and shuffle them. At the end of the Battle Phase, if your opponent hasn’t already done so, the two copies of Ancient Gear Town will be destroyed and you will be able to Summon two copies of Ancient Gear Reactor Dragon from your hand, Deck or Graveyard.
This is the ideal situation, but you can also destroy Geartown yourself. You can’t use Storm to so because it first destroys your Spell & Traps and then your opponent’s, which means that the destruction of Geartown would not be the last thing to happen and its effect would not activate, but you can use Double Cyclone, Galaxy Cyclone or even Breaker the Magical Warrior.
A Level 9 Machine with 3000 ATK and DEF that can shut down your opponent’s backrow and even monster effects on attack declaration. Your opponent could still activate the effect of a Spell or Trap that has already been activated, like Amazoness Onslaught, but that’s not really that relevant anymore.
Unfortunately, since you are mostly going to Special Summon this card, it is not going to gain the ability to inflict piercing damage or to make a second attack during each Battle Phase, but it will be able to destroy a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you target a face-down Spell/Trap, your opponent will not be able to chain it and you could even target your own Geartown to Summon another Reactor Dragon and use it right away for an attack.
Since Geartown can Special Summon Ancient Gear Reactor Dragon even from the Graveyard, you might want to make good use out of the ones you end up drawing. Use Shredder’s effect to get rid of problematic monsters on your opponent’s side of the field, taking advantage of the fact that Reactor Dragon is Level 9.
I decided to go for Canadia for both the Restart and the Balance version, but you could easily switch it for Pulse Mines, which would actually work better against Koa'ki Meiru in case of a Hey, Trunade!.
Canadia can disrupt the opponent’s plays, prevent Vampire Grace and Koa'ki Meiru Urnight from activating their effects by flipping them face-down and it can even be Special Summoned from the Graveyard for additional protection or Tribute Material.
Beatdown! This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Even Ancient Gear Reactor Dragon will struggle dealing with Koa'ki Meiru Maximus and Cosmo Brain and trading with these monsters will not always be the best option. Beatdown! will allow your monsters to get over pretty much anything aside from Silent Magician LV8.
Restart Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart provides more consistency at the cost of potentially having to sacrifice your first Draw Phase.
It’s true that, when the deck goes off, it’s extremely powerful, but there are a few instances in which it generates completely unplayable hands.
Your opponent is free to activate cards like Offerings to the Doomed, Treacherous Trap Hole and Paleozoic Canadia before Ancient Gear Reactor Dragon declares an attack. Ancient Gear Fortress can protect your monsters from these cards during the turn they are Summoned, but it’s just temporary and you’re not always going to have one face-up on the field.
Making Geartown miss the timing is actually quite easy: if just to make an example, your opponent chains Twister to its activation, you will not be able to Summon Reactor Dragon.
lol i imagine you didnt know how to build it i have it in real life and is my favorite deck since they came out in tcg a few years ago
i reach KOG with this deck every 10 duels i think just bricks 1 and for 1 turn or 2 a the most and then OTK
hahaha xD you are the one who can beat the deck and cry about it saying the same.
brainless like koakis, vampires, heroes right?? every meta deck is cancer for noobs. and yea for noobs like you the deck is the worse thing you can face up xD gidgud
Anonymous 9days ago
you can use de-spell, it is way better and f2p friendly
Fact^^ it’s solid but it’s all in and it’s not hard to play around, toggle on+ cosmic cyclone destroys this build.
Anonymous 3days ago
Paleozoic isn’t better against hey trunade. They generally won’t commit to the board before Hey! Trunade. Pulse mines in response to trunade stunts the otk, Paleozoic more often than not won’t have a target
I have been playing DL since Jan 2017 and definitevly, the game is so far to be so fun and balanced as it used to be in the past. Basically if you dont spend money, you cannot be competitive.DL will die soon. Konami is an expert in know how to kill its games.
Do ancient gear fortress nulify traps (?)
The monster text said "trap/effect can't be activated while this card attacks" its mean i still can use it at the start of battle phase(as usual).
Can someone explain
Enemy board = 3 ancient gear fortress
Which lead me into otk :(
CK15, I believe that Ancient Gear Fortress nullifies most destruction problems, on top of the fact that it is also an alternative way of summoning reactor dragon. Also most people run multiple spells/traps to destroy geartown and fortress making it so one being negated doesn't hurt.
No, it only protects them the turn they're summoned, so, say they go first and bring out double Reactors, you can then double Ice them (or Maximus, TTH, etc) I honestly only had issues because you have to open at least 2 outs to their summons, and that's hard to do when I only had 2 Diamond Cores... (got 3 now though)
Well yeah it only protects for one turn, but 9 times out of 10 you can summon 2 or 3 reactor dragons and they are then protected, remember that this deck kills in one turn giving no reciprocation to the opponent.
I have also faced incompetent players who use ancient gears but I personally have faced many ancient gear opponents who consistently summon 2-3 reactor dragons in one go with fortress on