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Geartown Turbo: deck recipe [May 2020]

Duel Links Geartown Turbo deck, Geartown Turbo in the current meta, how to use.
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update 15/05/2020
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"System Down" - How To Counter Geartown Turbo
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Overview

This deck centers around Geartown, a card that will soon be added to Duel Links via the Structure Deck EX Ancient Gear Awakening. The strategy of this deck is to use cards like Twister, Galaxy Cyclone and Magical Hats to destroy Geartown and trigger its effect, Special Summoning Ancient Gear Reactor Dragon, a Level 9 monster with 3000 ATK and DEF and an improved “Ancient Gear” effect.

Required Card Boxes

The Ultimate Rising Gaia Genesis Revolution Beginning Ancient Gear Awakening

Example Deck

Standard Version

Ancient Gear Reactor DragonAncient Gear Reactor DragonBreaker the Magical WarriorBreaker the Magical WarriorAncient Gear WyvernAncient Gear Wyvern
Ancient Gear WyvernGeartownGeartownGeartownGalaxy CycloneGalaxy Cyclone
Galaxy CycloneDouble CycloneDouble CycloneAncient Gear FortressAncient Gear FortressEnemy Controller
Enemy ControllerAncient Gear Reborn----

Lightsworn Version

Ancient Gear Reactor DragonAncient Gear Reactor DragonAncient Gear Reactor DragonSphere KuribohSphere KuribohRaiden, Hand of the Lightsworn
Raiden, Hand of the LightswornRyko, Lightsworn HunterAncient Gear WyvernAncient Gear WyvernAncient Gear WyvernLumina, Lightsworn Summoner
Lumina, Lightsworn SummonerGalaxy CycloneGalaxy CycloneGalaxy CycloneCharge of the Light BrigadeCharge of the Light Brigade
Charge of the Light BrigadeGeartownGeartownGeartownEnemy ControllerEnemy Controller
Ancient Gear FortressAncient Gear FortressAncient Gear FortressAncient Gear RebornAncient Gear RebornAncient Gear Reborn

Set Skill

[Skill] descriptionUser
Middle Age Mechs
Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn.
Vellian Crowler
Vellian Crowler

How To Use

Geartown

Geartown
Geartown
Field Spell
Ancient Gear Awakening [SR]
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

While Geartown is active, both players are able to Summon “Ancient Gear” monsters for 1 less Tribute, which means that you could Normal Summon a Level 6 monster like Ancient Gear Beast without Tributing, but that’s not really the reason why we are running this card in this particular deck.

When Geartown is destroyed, it allows you to Special Summon an “Ancient Gear” monster from your hand, Deck or Graveyard. Since Ancient Gear Golem and Ancient Gear Golem - Ultimate Pound can’t be Special Summoned and Geartown doesn’t ignore their Summoning conditions, our best option is to run Ancient Gear Reactor Dragon, which is definitely not a bad card.

If you activate Geartown and your opponent responds to its activation by destroying it, Geartown’s effect will not trigger. This card can miss the timing because its effect is optional (“When...you can…”), but don’t worry: there aren’t that many cards or effects that can be chained to its activation and most of the times you will not need to activate it to trigger its effect. Sure, Silent Magician, Silent Swordsman and Cosmic Cyclone may be an issue, but what you really want to do is Summon this card directly from your Deck with Magical Hats.

During your opponent’s Battle Phase, you can choose two copies of Geartown and one monster you control, place them all in face-down Defense Position and shuffle them. At the end of the Battle Phase, if your opponent hasn’t already done so, the two copies of Ancient Gear Town will be destroyed and you will be able to Summon two copies of Ancient Gear Reactor Dragon from your hand, Deck or Graveyard.

This is the ideal situation, but you can also destroy Geartown yourself. You can’t use Storm to so because it first destroys your Spell & Traps and then your opponent’s, which means that the destruction of Geartown would not be the last thing to happen and its effect would not activate, but you can use Double Cyclone, Galaxy Cyclone or even Breaker the Magical Warrior.

Ancient Gear Reactor Dragon

Ancient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.

A Level 9 Machine with 3000 ATK and DEF that can shut down your opponent’s backrow and even monster effects on attack declaration. Your opponent could still activate the effect of a Spell or Trap that has already been activated, like Amazoness Onslaught, but that’s not really that relevant anymore.

Unfortunately, since you are mostly going to Special Summon this card, it is not going to gain the ability to inflict piercing damage or to make a second attack during each Battle Phase, but it will be able to destroy a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you target a face-down Spell/Trap, your opponent will not be able to chain it and you could even target your own Geartown to Summon another Reactor Dragon and use it right away for an attack.

Ancient Gear Wyvern

Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH Machine ★4
ATK 1700 / DEF 1200
Ancient Gear Awakening [R]
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, monsters in your opponent's possession cannot activate their effects until the end of the Damage Step.

Ancient Gear Fortress

Ancient Gear Fortress
Ancient Gear Fortress
Continuous Spell
Ancient Gear Awakening [R]
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

Ancient Gear Reborn

Ancient Gear Reborn
Ancient Gear Reborn
Continuous Trap
Dark Dimension [R]
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".

Skills Suggestion

[Skill] descriptionUser
Middle Age Mechs
Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn.
Vellian Crowler
Vellian Crowler

Weaknesses

  • It’s true that, when the deck goes off, it’s extremely powerful, but there are a few instances in which it generates completely unplayable hands.
  • Your opponent is free to activate cards like Offerings to the Doomed, Treacherous Trap Hole and Paleozoic Canadia before Ancient Gear Reactor Dragon declares an attack. Ancient Gear Fortress can protect your monsters from these cards during the turn they are Summoned, but it’s just temporary and you’re not always going to have one face-up on the field.
  • Making Geartown miss the timing is actually quite easy: if just to make an example, your opponent chains Twister to its activation, you will not be able to Summon Reactor Dragon.
  • Magical Hats can be negated by Koa'ki Meiru Sandman, Geartown can be negated by Silent Magician, Silent Swordsman or Koa'ki Meiru Wall or even banished by Cosmic Cyclone or Spellbook of Fate.
  • The deck has a lot of trouble dealing with Yubel Fire King.

Other Cards Option

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Comments

Hot New Top
Anonymous
And people said Fur Hires were broken LOL
<< Anonymous
Furries 4ever Reply
I play a fur hire deck and have a decent win rate against this deck
<< Anonymous
Anonymous Reply
Fur Hire at its full power was more broken than this deck.
Anonymous
If the condition allows you, it's always better to Tribute Summon Reactor Dragon by Tributing 1 Wyvern (while Geartown is on the field), instead of trying to Special Summon it. The piercing effect is really useful and can finish a duel before your opponent gets the chance to fight back.
<< Anonymous
Anonymous Reply
*I mean if the current condition on the duel, like what cards are on the field
anonimo
uno dei mazzi più forti che esista raggiungi re dei giochi
Anonymous
This 🔥 bricks even more than Blue eyes and I have 3 galaxy cyclones and Breaker in my deck
<< Anonymous
Anonymous Reply
if u have 3 galaxy cyclone use only one breaker and one double cyclone
Anonymous
Play it with toon ancient gear golem
New Person
Just got back in to the game useing this as a template to climb the latter score some extra SRs and URs is there a Sub for Galaxsy Cyclone? Or Magical Hats
<< Anonymous(New Person)
Anonymous Reply
De spell
<< Anonymous(New Person)
Anonymous Reply
Magical hats? No. Galaxy Cyclone? De-spell, double cyclone
wtf
whats with the "missing activation time" message that I get sometimes when I destroy Geartown ?
<< Anonymous
Konami Reply
Geartown field spell will miss timing if it was destroyed on chain 2 and higher.
<< Anonymous(wtf)
Anonymous Reply
Because some other trap or spell was chained after it. So it couldn't activate its effect in the graveyard. It's a weird rule.
<< Anonymous
Anonymous Reply
It's not really weird, it's just the way effects are worded. If the card states "when" in its effect, it can miss timing because the effect can only resolve the exact moment the condition happens. Also it wouldn't miss timing if another effect was chained since it would still be Chain Link 1 and the chain is always resolved backwards.
<< Anonymous
Anonymous Reply
As Chain Link 2 or higher it would miss timing. Fortress on the other hand states that "if" it is destroyed, not specifying an exact moment, thus it can't miss timing.
Anonymous
fortress is ridiculous you can't target gears mobs by using canadia or econ so imo this decks should be tier 1.
<< Anonymous
Anonymous Reply
cosmic cyclone exist for a reason, also floodgate
<< Anonymous
Anonymous Reply
Curse of anubis says otherwise
<< Anonymous
not dio brando Reply
It WAS tier 1. Buuuut the sixty samurai arrived so Good 'ol Geartown's taking a spa day with the rest of the tier 2 decks.
<< Anonymous
Anonymous Reply
fortress is cool, but I don't think it's that scary. It prevents targeting. Cards such as Floodgate, Etaqua and Anubis can deal with geartown.
Anonymous
Any card that does not target can override fortress: Anubis and even Etaqua would work against it
Anonymous
this deck is the most 🔥ous deck in ladder, turn 1 easy summon 🔥ing reactor plus you can't target em with card effects if they use fortress then OTK us godamnit it's broken as hell man, they would have nerf this garbage out of meta.
<< Anonymous
Anonymous Reply
We have worse to come soon.
<< Anonymous
Anonymous Reply
If they use it on turn 1, it means that at turn 2 you CAN (yes, CAN) target them with effects...
Read carefully the card please.
<< Anonymous
Anonymous Reply
too late for that man u can't defends the outcome monsta over 3k atk even so if they set a backrows it'll be even hard to deal with i mean 2 fooking reactor summon in 1 turn ya'know
Dinopowaaaa
Lmao destroying p2w ags with my f2p dinos. Why the fck people still cries about ag while you can just beat them with f2p dinos LOL.
<< Anonymous(Dinopowaaaa)
Anonymous Reply
I heard dinos suck to Six Sams. They almost dissappear from ladder.
<< Anonymous
Anonymous Reply
They don't suck to 6 Sam if you play against them properly. I have beaten every 6 Sam player I've went against
<< Anonymous
yuya Reply
They've must of been some sucky six Sams players then.
Anonymous
Best deck in the game after 6 sams

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