If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
Can only destroy Spell/Trap cards at the cost of a Spell counter.
Stats are lowered when you activate Spell/Trap destruction effect.
Replenish Spell Counters
Breaker the Magical Warrior can only hold one Spell counter at a time and he only gains the Spell counter when he is Normal summoned. Use these cards to supply Breaker the Magical Warrior with Spell counters. Magical Citadel of Endymion can act as a battery storing Spell counters for Breaker the Magical Warrior to use.
Breaker the Magical Warrior’s usefulness is reduced by a lot after he spends his Spell counter. You can summon Breaker the Magical Warrior and destroy an opponent’s Spell/Trap card, then immediately tribute Breaker the Magical Warrior to summon Silent Magician. Destroying a Trap card this way is great because Silent Magicians are generally weak against Traps.
it's op cos u force to clean with a high value spell or trap card, and it has no cost and with yami field card it's 1800attack that makes it even more hard to clean, so u won't want this to be effect activated. again, u force to clean.
like heck this card is OP. This card doesn't negate card , or even special summon beatdown monster in case it was destroyed. Anything that doesn't break your combo can't be considered as OP.
I always thought this card would be kinda slow and could be stopped by some canadia, floodgate. But after seeing the results at last KC cup I changed my mind. Now I'm playing it and I can only say it's surprisingly good, because it often works as a bait for summoning silent magician or cosmo brain.
It still does its effect, even if you Canadia/Floodgate, and that is - you used up one of your important backrow assets, leaving you open your other shenanigans such as Silent Magician or Cosmo Brain plays.