If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
Can only destroy Spell/Trap cards at the cost of a Spell counter.
Stats are lowered when you activate Spell/Trap destruction effect.
Replenish Spell Counters
Breaker the Magical Warrior can only hold one Spell counter at a time and he only gains the Spell counter when he is Normal summoned. Use these cards to supply Breaker the Magical Warrior with Spell counters. Magical Citadel of Endymion can act as a battery storing Spell counters for Breaker the Magical Warrior to use.
Breaker the Magical Warrior’s usefulness is reduced by a lot after he spends his Spell counter. You can summon Breaker the Magical Warrior and destroy an opponent’s Spell/Trap card, then immediately tribute Breaker the Magical Warrior to summon Silent Magician. Destroying a Trap card this way is great because Silent Magicians are generally weak against Traps.
Beatsticks aren't the be all to end all even in this game either find a way to boost your monsters attack (preferably with traps for the surprise factor) or weaken theirs.As for econ there's not much you can do except negate it or destroy it before it gets used,if you're worried about breaker then put in lady bug or yomi ship
it's op cos u force to clean with a high value spell or trap card, and it has no cost and with yami field card it's 1800attack that makes it even more hard to clean, so u won't want this to be effect activated. again, u force to clean.