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The Phantom Knights: deck recipe [Aug 15]

Duel Links The Phantom Knights deck, The Phantom Knights in the current meta, how to use.
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Structure Deck EX: Ruddy Rose Burning
update 15/08/2022

Required Card Boxes

Common Shared

Valiant Souls Photons of Galaxy Chaotic Soldiers Fantastic Arc Phantom of Rebellion

The Phantom Knights Order Version

Energy of Gigarays

Phantom Strategy Version

Land of the Titans Antinomic Theory Chaotic Soldiers

Example Deck

The Phantom Knights Order Version

The Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakThe Phantom Knights of Ragged GlovesThe Phantom Knights of Ragged GlovesThe Phantom Knights of Silent Boots
The Phantom Knights of Silent BootsThe Phantom Knights of Silent BootsKagemucha KnightWightprincessWightprincessReinforcement of the Army
Monster GatePhantom Knights WingPhantom Knights WingPhantom Knights SwordPaleozoic CanadiaPaleozoic Canadia
The Phantom Knights of Dark GauntletsThe Phantom Knights of Dark Gauntlets---
Dark Rebellion Xyz DragonDante, Traveler of the Burning AbyssThe Phantom Knights of Cursed JavelinNumber 70: Malevolent SinSteelswarm RoachThe Phantom Knights of Break Sword
The Phantom Knights of Break Sword-----
[Skill] descriptionUser
The Phantom Knights Order
Can be used on tum 2 and onward. Select up to 2 "The Phantom Knights" monsters on your field that have a Level. When Xyz Summoning a monster using these "The Phantom Knights" monsters as Xyz Materials during this turn, you can use them as Level 2-4 monsters.

This Skll can only be used once per turn and twice per Duel.
Yuto
Yuto

Phantom Strategy Version

The Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakThe Phantom Knights of Ancient CloakThe Phantom Knights of Ragged GlovesThe Phantom Knights of Ragged GlovesThe Phantom Knights of Silent Boots
The Phantom Knights of Silent BootsThe Phantom Knights of Silent BootsMystical Space TyphoonMystical Space TyphoonBook of MoonBook of Moon
Book of MoonMonster GatePhantom Knights WingPhantom Knights WingPhantom Knights SwordDice It
Paleozoic CanadiaPaleozoic CanadiaPaleozoic CanadiaNeedlebug Nest--
Dark Rebellion Xyz DragonDante, Traveler of the Burning AbyssThe Phantom Knights of Cursed JavelinNumber 70: Malevolent SinThe Phantom Knights of Break SwordThe Phantom Knights of Break Sword
The Phantom Knights of Break Sword-----
[Skill] descriptionUser
Phantom Strategy
Send 1 "The Phantom Knights" monster from your hand to the Graveyard. Then, add 1 "Phantom Knights Fog Blade" the very bottom of your Deck from outside of your Deck. During the turm you activate this Skill, you cannot Special Summon Rank 4 or above monsters unless are DARK Warior-Type or DARK Dragon-Type monsters. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains no monsters other than DARK Warrior-Type monsters.

This Skill can only be used once per Duel.
Yuto
Yuto

How to Play

The Phantom Knights Monsters

The deck's main play involves going into a rank 3 to make Break Sword. The main deck monsters are all level 3 with a search or special summoning effect so you can do this.

With the help of the skill, you can send Cloak (or Gloves -> Cloak) to search for Boots to help with making a rank 3. Alternatively, you can also use Gloves to send Sword or Fog Blade (that's added with the skill) to the grave to special summon a monster from the grave, but it's generally better to add the Fog Blade to hand since it's a useful disruption card.

Once you can make a rank 3, you can go into Break Sword for a card removal effect. Destroying itself will allow you to follow up into a rank 4, becoming Dark Rebellion Xyz Dragon or any other rank 4 Xyz like Malevolent Sin.

Just keep in mind that Break Sword can only special summon Phantom Knight monsters, so this isn't an auto combo if you needed to use Kagemucha Knight as a filler. Additionally, if you used the skill, you won't be able to make a generic rank 4 Xyz as a follow-up.

The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK Warrior ★3
ATK 800 / DEF 1000
Phantom of Rebellion [UR]
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

Its on-field effect is used if you already have a strong monster on the field and it's to help you beat over high ATK monsters. Together with Ragged Gloves, you can increase a rank 3/4 Xyz monster by +1800 ATK.

The graveyard effect is very useful since you can use it to search for what you need. Boots can special summon itself to help make a rank 3 Xyz, while Gloves is if you already have Boots and have yet to normal summon.

The Phantom Knights of Ragged Gloves
The Phantom Knights of Ragged Gloves
DARK Warrior ★3
ATK 1000 / DEF 500
Yuto at Lvl 10, 18, and 25 [UR]
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.

● If it is Xyz Summoned: It gains 1000 ATK.You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

Useful in the hand as the monster that's normal summoned with another special summon to make a rank 3 with the ATK boost.

The graveyard effect is pretty versatile since it can send phantom knight's related cards. This ultimately lets you search for a monster/spell through Cloak or Boots, or special summon a monster from the grave by sending a Trap.

The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK Warrior ★3
ATK 200 / DEF 1200
Phantom of Rebellion [SR]
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

Special summonable so you can make a rank 3, or to just be used as sacrifice fodder for your Break Sword's effect. Once it's in the grave, you can search for Fog Blade so you can potentially stop your opponent's plays.

Kagemucha Knight

Kagemucha Knight
Kagemucha Knight
DARK Warrior ★3
ATK 0 / DEF 0
Arts of Atlantis [SR]
When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.

Works great as a filler since it's a level 3 with a special summon effect.

Wightprincess

Wightprincess
Wightprincess
DARK Zombie ★3
ATK 1600 / DEF 0
Energy of Gigarays [R]
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Reinforcement of the Army

Reinforcement of the Army
Reinforcement of the Army
Normal Spell
Starter/Special Set Bundle Sale [UR]
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Reinforcement of the Army gives a big advantage to Phantom Knights Deck which can allows you to search out Phantom Knights monsters or Kagemucha Knight from your Deck for combo setup board as soon as possible.

Phantom Knight's Wing

Phantom Knights Wing
Phantom Knights Wing
Normal Trap
The Dark Duelist of Xyz: Yuto! Unlock Event [UR]
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

ATK boost with 500 ATK and 1 time protection from Battle or Card Destruction. It's Grave effect will allows you to revive 1 "The Phantom Knights" monster from your Graveyard by banishing itself which can helps for getting another Xyz Summon with 1 other Phantom Knights monster.

Phantom Knight's Sword

Phantom Knights Sword
Phantom Knights Sword
Continuous Trap
Yuto Unlock Event [UR]
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.

Can protect your monster or as a damage calculation trap to catch your opponent's off guard. Additionally, it can also be used in the grave to special summon a Phantom Knights monster in your grave.

You can reliably send this to the grave with Gloves or add it to the hand with Boots.

The Phantom Knights of Dark Gauntlets

The Phantom Knights of Dark Gauntlets
The Phantom Knights of Dark Gauntlets
Normal Trap
The Dark Duelist of Xyz: Yuto! Unlock Event [SR]
Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.

Tech Cards

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Useful disruption tool to stop your opponent, but can also be used on your own monsters to avoid certain cards like Karma Cut or Floodgate Trap Hole.

Monster Gate
Monster Gate
Normal Trap
Paradox Brothers Lvl 35 [SR]
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.

Monster Gate will let you able to mill some Phantom Knights spell/traps until you get to your Phantom Knights monster. Since most of the Techs in The Phantom Knights Order Version Deck like Breakthrough and Skill Prisoner still have graveyard counter effect, so mill them to the GY might not be a problem.

Mill Card Techs

Chance of milling more sources for Graveyard Setup.

Dice It
Dice It
Normal Trap
Joey Wheeler (DSOD) Unlock Event - Memories of a Friend [UR]
Roll a six-sided die. Apply this effect, depending on whose turn it is.
● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
Needlebug Nest
Needlebug Nest
Normal Trap
Land of the Titans [R]
Selection Box Vol. 01 [R]
Send the top 5 cards of your Deck to the Graveyard.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Dante, Traveler of the Burning Abyss
Dante, Traveler of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 2500
Fantastic Arc [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.

One of the better Xyz to go into if you get first turn since you want to detach a PK card to activate in the grave, which you can't do with Break Sword if your opponent isn't using any skill that puts a card on their field.

There aren't any other synergy since there aren't any Burning Abyss in the deck, so it's not a safe monster to just summon and end the turn on. You'll want to make sure you can at least get Boots into the grave so you can add Fog Blade to your hand.

The Phantom Knights of Cursed Javelin
The Phantom Knights of Cursed Javelin
DARK Warrior ★2
ATK 1600 / DEF 0
Yuto at Lvl 21 and 30 [UR]
2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

As long as your opponent's monster can be targeted, this can help you get over them. Turning their ATK to 0 can potentially lead to an OTK.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works great when your opponent only has 1 monster on the field, potentially giving you an OTK chance. Also works well against Xyz monsters since this will remove their materials.

Keep in mind that if you use the skill, you can't use Break Sword's effect to special summon 2 PK to the field to Xyz into this because of the skill's restriction. But on any other turn, this is a pretty great combo since you can use Break Sword to destroy a backrow and then follow it up with Malevolent Sin to banish your opponent's monster so you can attack directly.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
The Phantom Knights of Break Sword
The Phantom Knights of Break Sword
DARK Warrior ★3
ATK 2000 / DEF 1000
Phantom of Rebellion [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

The main starter boss of the deck. It has a card removal effect that almost works like Diamond Dire Wolf and a rank-up effect that works differently than just adding a higher rank on top of it.

You can use its effect to destroy your other Phantom Knight card so you can activate them in the graveyard, or simply destroy itself so you can bring back 2 Phantom Knights monsters so you can Xyz into a rank 4.

It's recommended to go after backrows first since it will be a huge problem if the monsters you special summoned get stopped by something like Floodgate Trap Hole or even Book of Moon.

Other Card Options

The Phantom Knights of Wrong Magnetring

The Phantom Knights of Wrong Magnetring
The Phantom Knights of Wrong Magnetring
Normal Trap
Yuto at Lvl 33 [UR]
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)

● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.

Magnetring can act as attack blocker when your opponent's monster declares an attack. After that, you can send 1 "The Phantom Knights" monster or a "Phantom Knights" Continuous Trap including this card, you will gain another 2 Extra Draw.

Other Techs

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

To avoid getting interrupted by your opponent, also decent as a damage step card since the ATK reduction is pretty big.

Breakthrough Skill
Breakthrough Skill
Normal Trap
Cross Dimension [UR]
Selection Box Vol.03 Mini [UR]
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Disrupts your opponent and it works well when you get it in hand or milled with the Monster Gate and Needlebug Nest.

Skill Prisoner
Skill Prisoner
Normal Trap
Absolute Inferno [SR]
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.

Skill Prisoner will allows your Monsters get rid from your opponent's monster effect target activation especially like Farfa that will banish your monster when it sent to the GY which used in Popular Meta Deck, Burning Abyss.

Other Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

When summoned, Trishula's only purpose would be as a beater. The main reason you would want to make him is to unclog your field, removing monsters afflicted with negative effects such as Floodgate Trap Hole.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Lets you bypass difficult monsters and deal 2000 damage. Great as a finisher or against stall decks.

Leviair the Sea Dragon
Leviair the Sea Dragon
WIND Sea Serpent ★3
ATK 1800 / DEF 1600
Voltage of the Metal [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.

Can let you extend your combo so you can perform 2 rank 3 Xyz in a turn.

[February 2022] KOG Notes

Comments

Anonymous
My favorite stall deck <3
Anonymous
Can't believe they took 1 PK glove from the deck this fast.

Literally unplayable.
<< Anonymous
Anonymous Reply
Seems like I have to go get the third copy Kagemucha now as a replacement for Glove. But still... digging the third time in that terrible box is a no go for me, and I dont really wanna use my SR dream ticket for it either. If its going to be replaced with torn scales and stained grieves eventually.
<< Anonymous
Anonymous Reply
"It IS still tiered. Take a look at any Duel Links tier list. The Japanese one (Kamigame) even puts it in the highest tier, together with D/D/D.
PKs are still really good."
YO IMBECIL, PK ARE NOT TIERED ANYMORE
I DONT CARE WHAT JAPS AND DKAYED SAID, THEY ARE MONKEYS
<< Anonymous
Anonymous Reply
Literally every single tier list agrees that they are tiered. What are you smoking?
<< Anonymous
Anonymous Reply
EVERYTHING IS FAKE NEWS!

FAKE NEWS!!!
Anonymous
Salt...

Salt everywere
Anonymous
Very broken deck with their skill makes it super consistent after kc this needs a hit
<< Anonymous
Anonymous Reply
Gandora is new and pk got one kc cup not it's time for nerf lol
<< Anonymous
Anonymous Reply
They gave you Necrovalley support for a reason you know...
<< Anonymous
Anonymous Reply
Necrovaley do nothing vs pk. The deck runs 3-4 mst/cc and breaksword can just pop it. Obviously the skill need a good nerf.
<< Anonymous
Anonymous Reply
Congratulations!!! You got what you wanted
Anonymous
https://m.youtube.com/watch?v=m9HNddN0TI0

Blood Beach 1980 is a horror move about sand from a beach that kills people
Anonymous
Why tf am I always playin second every single game against this trash deck ??? Why r they always hving 3 backrows n 2 monsters turn one, while I hv 3 cyclones in my deck n none coming ever in my hand when I face this ? If u were still not aware of it, the rng of this game is nothing but a rigged scam 100% n is anything but givin the starting hands or first turn randomly. Its not random ! They do It for makin u win/lose from start.
N why the heck do u allow (as usual) a stupid cheating skill that alllows them to hv an effect negator turn one every game ? This is favoritism, n this skill has to be banned RN. Tyvm
No skill should hv an effect negator turn one that screws the opponent plays every time u dont hv cyclone or lance on hand
<< Anonymous
Anonymous Reply
Ok, loser
Anonymous
"rOGuE dEcK aT bEsT" "fLoP" "bAd bOx". Yeah i see thats why its already Tiered. Idi*t losers are wrong again. What a "suprise". How does it feel to be wrong again and be like a whining b*tch all the time witouth a fail? Pathetic losers a laugh my 🔥 off xDD
<< Anonymous
Anonymous Reply
it is Harpie 2.0
<< Anonymous
Anonymous Reply
Imagine when they release more cards for this archetpye. It will dominate the the ladder. Even in its "weakened" state is a solid T3 deck.
Anonymous
THis deck is NOT tier 1, DLM is meta manipulating once again those fkin sheeps copypaste netdeckers will render any deck tier 1 by simply using it 50% at tournaments so obviously top8
<< Anonymous
Anonymous Reply
A deck that can search a fiendish chain that has also a use while in gy. A deck that all its monsters are a guarantee +1 when they are in gy. A deck that can easily make 2 monsters + 3 set on turn one or just in turn 2. And you compare pk with magnets...
<< Anonymous
Anonymous Reply
*Orjust easily otk you in turn 2.
<< Anonymous
Anonymous Reply
almost any deck on the current tier list can easily otk. Some of them have their own disruption too.
<< Anonymous
Fetih 1453 Reply
Best disruption is wall of disruption
Anonymous
This deck has become more and more popular.
Anonymous
Really?! Destiny Draw?! Over used Garbage skill.
<< Anonymous
Anonymous Reply
Yeah it's overused band-aid for garbage but it's the best we've got.
<< Anonymous
Anonymous Reply
Either you get an op custom skill or resort to d draw to even have a chance to even compete
<< Anonymous
Anonymous Reply
that's.....kind of a contradiction. If a Skill is overused then it's not garbage, if it's garbage then people won't use it.
Anonymous
Rogue deck AT BEST
<< Anonymous
Anonymous Reply
And? Good rogue decks are always welcome.
<< Anonymous
Anonymous Reply
I'll be honest with ya at this moment with this stupid eternal meta we have had to endure I'd rather take 2 or 3 decks that shake the entire meta and ladder over yet another rogue deck that'll have to bear with being sodomized by the same decks as always
<< Anonymous
Anonymous Reply
They just need to decently nerd top tier decks so they are at the same level and the current rogue tier. Everyone happy = GG
<< Anonymous
Anonymous Reply
I consistently get KoG with Photons as a “rogue” deck, and that’s perfectly fine with me. Most players in DL are too dumb to read card effects thus not knowing hot to play around less used decks. They just know “Me always click yes, me ignore ignore opponent monster effect and attack.”
Anonymous
I tested some and I think the combo version is very strong. Atleast 2 pops plus 3 monsters on board.

This deck is gonna stay in the meta for a while.

Commens and feedback

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Follow this guide http://duellinks.gamea.co/c/hl6ep70r
Yeah, Go's level up reward is mostly Dinowrestler stuff when what we need is more low level ...
Calling it right now that this comment will age like milk
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