|The Phantom Knights Order|
Can be used on tum 2 and onward. Select up to 2 "The Phantom Knights" monsters on your field that have a Level. When Xyz Summoning a monster using these "The Phantom Knights" monsters as Xyz Materials during this turn, you can use them as Level 2-4 monsters.
This Skll can only be used once per turn and twice per Duel.
Send 1 "The Phantom Knights" monster from your hand to the Graveyard. Then, add 1 "Phantom Knights Fog Blade" the very bottom of your Deck from outside of your Deck. During the turm you activate this Skill, you cannot Special Summon Rank 4 or above monsters unless are DARK Warior-Type or DARK Dragon-Type monsters. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains no monsters other than DARK Warrior-Type monsters.
This Skill can only be used once per Duel.
The deck's main play involves going into a rank 3 to make Break Sword. The main deck monsters are all level 3 with a search or special summoning effect so you can do this.
With the help of the skill, you can send Cloak (or Gloves -> Cloak) to search for Boots to help with making a rank 3. Alternatively, you can also use Gloves to send Sword or Fog Blade (that's added with the skill) to the grave to special summon a monster from the grave, but it's generally better to add the Fog Blade to hand since it's a useful disruption card.
Once you can make a rank 3, you can go into Break Sword for a card removal effect. Destroying itself will allow you to follow up into a rank 4, becoming Dark Rebellion Xyz Dragon or any other rank 4 Xyz like Malevolent Sin.
Just keep in mind that Break Sword can only special summon Phantom Knight monsters, so this isn't an auto combo if you needed to use Kagemucha Knight as a filler. Additionally, if you used the skill, you won't be able to make a generic rank 4 Xyz as a follow-up.
The Phantom Knights of Ancient Cloak
|DARK Warrior ★3|
ATK 800 / DEF 1000
|Phantom of Rebellion [UR]|
|If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.|
Its on-field effect is used if you already have a strong monster on the field and it's to help you beat over high ATK monsters. Together with Ragged Gloves, you can increase a rank 3/4 Xyz monster by +1800 ATK.
The graveyard effect is very useful since you can use it to search for what you need. Boots can special summon itself to help make a rank 3 Xyz, while Gloves is if you already have Boots and have yet to normal summon.
The Phantom Knights of Ragged Gloves
|DARK Warrior ★3|
ATK 1000 / DEF 500
|Yuto at Lvl 10, 18, and 25 [UR]|
|A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.|
● If it is Xyz Summoned: It gains 1000 ATK.You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
Useful in the hand as the monster that's normal summoned with another special summon to make a rank 3 with the ATK boost.
The graveyard effect is pretty versatile since it can send phantom knight's related cards. This ultimately lets you search for a monster/spell through Cloak or Boots, or special summon a monster from the grave by sending a Trap.
The Phantom Knights of Silent Boots
|DARK Warrior ★3|
ATK 200 / DEF 1200
|Phantom of Rebellion [SR]|
|If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.|
Special summonable so you can make a rank 3, or to just be used as sacrifice fodder for your Break Sword's effect. Once it's in the grave, you can search for Fog Blade so you can potentially stop your opponent's plays.
Works great as a filler since it's a level 3 with a special summon effect.
|DARK Zombie ★3|
ATK 1600 / DEF 0
|Energy of Gigarays [R]|
|This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.|
Reinforcement of the Army gives a big advantage to Phantom Knights Deck which can allows you to search out Phantom Knights monsters or Kagemucha Knight from your Deck for combo setup board as soon as possible.
Phantom Knights Wing
|The Dark Duelist of Xyz: Yuto! Unlock Event [UR]|
|Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.|
ATK boost with 500 ATK and 1 time protection from Battle or Card Destruction. It's Grave effect will allows you to revive 1 "The Phantom Knights" monster from your Graveyard by banishing itself which can helps for getting another Xyz Summon with 1 other Phantom Knights monster.
Phantom Knights Sword
|Yuto Unlock Event [UR]|
|Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.|
Can protect your monster or as a damage calculation trap to catch your opponent's off guard. Additionally, it can also be used in the grave to special summon a Phantom Knights monster in your grave.
You can reliably send this to the grave with Gloves or add it to the hand with Boots.
The Phantom Knights of Dark Gauntlets
|The Dark Duelist of Xyz: Yuto! Unlock Event [SR]|
|Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.|
Monster Gate will let you able to mill some Phantom Knights spell/traps until you get to your Phantom Knights monster. Since most of the Techs in The Phantom Knights Order Version Deck like Breakthrough and Skill Prisoner still have graveyard counter effect, so mill them to the GY might not be a problem.
Chance of milling more sources for Graveyard Setup.
|Joey Wheeler (DSOD) Unlock Event - Memories of a Friend [UR]|
|Roll a six-sided die. Apply this effect, depending on whose turn it is.|
● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Dante, Traveler of the Burning Abyss
|DARK Fiend ★3|
ATK 1000 / DEF 2500
|Fantastic Arc [UR]|
|2 Level 3 monsters|
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
One of the better Xyz to go into if you get first turn since you want to detach a PK card to activate in the grave, which you can't do with Break Sword if your opponent isn't using any skill that puts a card on their field.
There aren't any other synergy since there aren't any Burning Abyss in the deck, so it's not a safe monster to just summon and end the turn on. You'll want to make sure you can at least get Boots into the grave so you can add Fog Blade to your hand.
The Phantom Knights of Cursed Javelin
|DARK Warrior ★2|
ATK 1600 / DEF 0
|Yuto at Lvl 21 and 30 [UR]|
|2 Level 2 monsters|
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
As long as your opponent's monster can be targeted, this can help you get over them. Turning their ATK to 0 can potentially lead to an OTK.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Works great when your opponent only has 1 monster on the field, potentially giving you an OTK chance. Also works well against Xyz monsters since this will remove their materials.
Keep in mind that if you use the skill, you can't use Break Sword's effect to special summon 2 PK to the field to Xyz into this because of the skill's restriction. But on any other turn, this is a pretty great combo since you can use Break Sword to destroy a backrow and then follow it up with Malevolent Sin to banish your opponent's monster so you can attack directly.
The Phantom Knights of Break Sword
|DARK Warrior ★3|
ATK 2000 / DEF 1000
|Phantom of Rebellion [SR]|
|2 Level 3 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
The main starter boss of the deck. It has a card removal effect that almost works like Diamond Dire Wolf and a rank-up effect that works differently than just adding a higher rank on top of it.
You can use its effect to destroy your other Phantom Knight card so you can activate them in the graveyard, or simply destroy itself so you can bring back 2 Phantom Knights monsters so you can Xyz into a rank 4.
The Phantom Knights of Wrong Magnetring
|Yuto at Lvl 33 [UR]|
|When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)|
● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.
Magnetring can act as attack blocker when your opponent's monster declares an attack. After that, you can send 1 "The Phantom Knights" monster or a "Phantom Knights" Continuous Trap including this card, you will gain another 2 Extra Draw.
To avoid getting interrupted by your opponent, also decent as a damage step card since the ATK reduction is pretty big.
|Cross Dimension [UR]|
Selection Box Vol.03 Mini [UR]
|Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.|
Disrupts your opponent and it works well when you get it in hand or milled with the Monster Gate and Needlebug Nest.
|Absolute Inferno [SR]|
|Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.|
Skill Prisoner will allows your Monsters get rid from your opponent's monster effect target activation especially like Farfa that will banish your monster when it sent to the GY which used in Popular Meta Deck, Burning Abyss.
Trishula, the Dragon of Icy Imprisonment
|WATER Dragon ★9|
ATK 2700 / DEF 2000
|Arena of Sanctuary [UR]|
|3 monsters with different names|
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
When summoned, Trishula's only purpose would be as a beater. The main reason you would want to make him is to unclog your field, removing monsters afflicted with negative effects such as Floodgate Trap Hole.
Number 47: Nightmare Shark
|WATER Fish ★3|
ATK 2000 / DEF 2000
|Reginald Kastle Unlock Event [UR]|
|2 Level 3 monsters|
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
Lets you bypass difficult monsters and deal 2000 damage. Great as a finisher or against stall decks.
Can let you extend your combo so you can perform 2 rank 3 Xyz in a turn.
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