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The Phantom Knights: deck recipe [Mar 3]

Duel Links The Phantom Knights deck, The Phantom Knights in the current meta, how to use.
update 03/03/2023
Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

When summoned, Trishula's only purpose would be as a beater. The main reason you would want to make him is to unclog your field, removing monsters afflicted with negative effects such as Floodgate Trap Hole.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Lets you bypass difficult monsters and deal 2000 damage. Great as a finisher or against stall decks.

Dante, Traveler of the Burning Abyss
Dante, Traveler of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 2500
Fantastic Arc [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.

One of the better Xyz to go into if you get first turn since you want to detach a PK card to activate in the grave, which you can't do with Break Sword if your opponent isn't using any skill that puts a card on their field.

There aren't any other synergy since there aren't any Burning Abyss in the deck, so it's not a safe monster to just summon and end the turn on. You'll want to make sure you can at least get Boots into the grave so you can add Fog Blade to your hand.

The Phantom Knights of Cursed Javelin
The Phantom Knights of Cursed Javelin
DARK Warrior ★2
ATK 1600 / DEF 0
Yuto at Lvl 21 and 30 [UR]
2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

As long as your opponent's monster can be targeted, this can help you get over them. Turning their ATK to 0 can potentially lead to an OTK.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against High-Level Monster Summoning, especially Mekk-Knight, Odd-Eyes, or Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Knightmare Mermaid
Knightmare Mermaid
WATER Fiend
ATK 1000 / LINK 1
Card Trader [UR]
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

Used as LINK Summon Tech by using Knightmare Mermaid that is special summoned by the opponent to your field due to her own effect.

[February 2022] KOG Notes

Morandos


Morandos Morandos2
IGN: Morandos, Skill: Phantom Strategy, Date Submitted: Feb 16

Noted By Morandos:

Phantom Knights love to break boards and use your opponent's strong monsters against them going second with protection from forbidden lance and cosmic cyclone. As well as a strong going first setup with 2-3 backrow including fog blade, and amazing follow up for turn 3.

Comments

FckyouKonami
I'll never get over from the fact that they unloaded the limit of ancient cloak and silent cloak just for it to be so consistent with the new skill. Someone from the Duel Links balancing team should be headshotted by a shotgun with this fvcking blunder.

Now everyone summons Dark Requiem with fcking ease and its way worse from Galaxy Era because it would always have protection with set 2-3 S/T's if they 1st turned. At the very least, Galaxy users rely heavily on Spells which doesn't have graveyard float effects and the monsters it uses as XYZ materials doesn't also have graveyard float effects which the Dark Rebellion had BOTH.
<< Anonymous(FckyouKonami)
Anonymous Reply
Money overrides any logical thought
Anonymous
someone explain to me why this is Tier 1?
<< Anonymous
Anonymous Reply
1. New skill
2. New boss monster
3. Other decks got nerfed
Anonymous
So why change it from Fog Blade? Making it easier to XYZ Dark Rebellion seems irrelevant when you can just make break sword, not to mention that Fog Blade is a free resummon. Is Treason Phantom really that good?
<< Anonymous
Anonymous Reply
It is. If Photon Lord proved anything, it's that setting up a monster capable of negating other monsters in a first turn creates a lot of pressure.

Combo that with generic, powerful backrow and you are off to a great start. Not to mention the skill lets you fix your hand as well.
Anonymous
when shun gets released we may see some more support for this deck
Anonymous
Very broken deck with their skill makes it super consistent after kc this needs a hit
<< Anonymous
Anonymous Reply
im gonna be fine if they delay the skill activation for 1 turn and limit Wightprincess to 2
<< Anonymous
Anonymous Reply
Gandora is new and pk got one kc cup not it's time for nerf lol
<< Anonymous
Anonymous Reply
They gave you Necrovalley support for a reason you know...
<< Anonymous
Anonymous Reply
Necrovaley do nothing vs pk. The deck runs 3-4 mst/cc and breaksword can just pop it. Obviously the skill need a good nerf.
Anonymous
Really?! Destiny Draw?! Over used Garbage skill.
<< Anonymous
Anonymous Reply
Yeah it's overused band-aid for garbage but it's the best we've got.
<< Anonymous
Anonymous Reply
Either you get an op custom skill or resort to d draw to even have a chance to even compete
<< Anonymous
Anonymous Reply
that's.....kind of a contradiction. If a Skill is overused then it's not garbage, if it's garbage then people won't use it.
Anonymous
Rogue deck AT BEST
<< Anonymous
Anonymous Reply
And? Good rogue decks are always welcome.
<< Anonymous
Anonymous Reply
I'll be honest with ya at this moment with this stupid eternal meta we have had to endure I'd rather take 2 or 3 decks that shake the entire meta and ladder over yet another rogue deck that'll have to bear with being sodomized by the same decks as always
<< Anonymous
Anonymous Reply
They just need to decently nerd top tier decks so they are at the same level and the current rogue tier. Everyone happy = GG
<< Anonymous
Anonymous Reply
I consistently get KoG with Photons as a “rogue” deck, and that’s perfectly fine with me. Most players in DL are too dumb to read card effects thus not knowing hot to play around less used decks. They just know “Me always click yes, me ignore ignore opponent monster effect and attack.”
Anonymous
I tested some and I think the combo version is very strong. Atleast 2 pops plus 3 monsters on board.

This deck is gonna stay in the meta for a while.

Commens and feedback

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