Geartown | Decks and Tips

This page notes details of Geartown (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Structure Deck EX: Thousand Illusion
update 15/05/2020


TypeSpell Card
Card Effect TypeContinuous-like Effect / Trigger-like Effect
Supports ArchetypesAncient Gear


Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

How to Get

PackAncient Gear Awakening [SR]
Level-up reward--
Victory against--
Card trader--




  • Eases the summoning of Ancient Gear monsters
  • Can special summon Ancient Gear monster when it is destroyed.


  • Effect while staying on the field is not quite impactful.


Ancient Gear monsters

Geartown only affects high-leveled Ancient Gear monsters by lessening the tributes required to summon them. Ancient Gear Beast and Ancient Gear Engineer can be summoned for no tribute.

Self Destruct

You can purposefully destroy your own Geartown to Special summon an Ancient Gear monster from your hand, deck, or graveyard.


Since Geartown is a Field spell meant to be destroyed you can retrieve it with Minefieldriller for it to be reused and destroyed again.




ActionsActivates from your Graveyard
Summoning categoriesNormal Summon without Tribute / Normal Summon with 1 Tribute / Special Summons from your Deck / Special Summons from your hand / Special Summons from your Graveyard


Hot New Top
I wish konamit gets limited this card
<< Anonymous
Anonymous Reply
AGs aren't even that strong
<< Anonymous
Anonymous Reply
AG isn't even in the meta right now, no need to limit this card.
<< Anonymous
Anonymous Reply
A deck doesnt have to be meta to be a 🔥ing toxic piece of 🔥. This deck basically doesnt let alot of decks play because how stupid these cards are
<< Anonymous
Mehmed II The Contol Reply
True. This deck doesn't let most decks play up to Silver tier.
I 🔥ing hate this card and deck. I run decks that arent meta and whenever ive ran into this deck it becomes and auto lose for me. Shiranuis and blue eyes were annoying but it didnt = auto lose. Get rid of this 🔥 card
good combination with galaxy cyclone.
<< Anonymous(Makrov krauz)
DrillDude Reply
Some people who played Yugioh during 5D's or Zexal's era may still thought that setting another field spell will DESTROY the existing field card.

But this was changed somewhere during Arc V's era I think. From DESTROY to SEND.
<< Anonymous(DrillDude)
Anonymous Reply
The change happened near the end of Zexal.

I don't think that's really an excuse to be honest. For one, the number of people that stopped playing in like 5D's and rejoined the game are likely super-low. Also, the fact other major changes happened at the same time (the first player not drawing, and both players being able to control a field spell) makes the whole set of changes stand out more.
<< Anonymous
Anonymous Reply
I don't give a crap if you think it's an excuse or not. k
<< Anonymous
Anonymous Reply
I quit the game in 5Ds Era and recently picked the game back up and started on duel links as well. I'm learning right this moment that setting another field spell no longer destroys the old one. I used to play geartown at locals all the time. We exist, and maybe in duel links its a bit OP but in real life cards it actually makes this card nearly unplayable:(
Urg, cant believe i wasted 1k gens on this.
Seriously this miss-timing rule needs to be more "on the face" and not something printed on the back cover of some gigantic "specific rules" book!
And to top it off, i play on my main language, which means that the "miss-timing" text is different. (And not always the same!)

Aaaaaaarrrrrggg! If i only knew that i could break it if i made a chain! I would not have joined the meta side of the power creep!
<< Anonymous
Candend Reply
For structure deck that cost 1k gems, you should buy Neos, DM, BEWD, REBD structure deck instead. They are more versatile. Also the old structure deck (if you are new player), it's better.
Can Geartown summon Toon Ancient Gear Golem? It should be able to since it does not have the "cannot be special summoned" restriction unlike its normal counterpart.
<< Anonymous
Anonymous Reply
wtf if this card destroyed special summon Ancient gear golem from your hand, deck or GY.

most players are looping it's effect to keep summoning bunch of monsters with 3000+ATK/DEF in 1 turn.
<< Anonymous
Anonymous Reply
But it can summon Reactor Dragon...
<< Anonymous
Anonymous Reply
why doesn't it target the golems in your deck?
<< Anonymous
Anonymous Reply
they say ancient gear.
<< Anonymous
Anonymous Reply
Because Golem specifically says CANNOT BE SPECIAL SUMMONED on the card. So unless the effect ignores summoning conditions (which Geartown does not) you cannot special summon it
Lightning Dragon
Umm... how do you get the second copy except real money?
<< Anonymous(Lightning Dragon)
DrillDude Reply
Future SR dream ticket.
We'll probably get 1 during WCS.
I feel the best way to nerf those Geartown Turbo decks is to change how Geartown itself works. Instead of allowing you to summon something huge out from anywhere when it gets junked, that mechanic should either be removed or only allow graveyard summons. That would nerf Turbo decks while not nerfing Geartown itself. Unfortunately, Konami is just gonna take the lazy way out and either Limit this or Reactor Dragon instead of text change.
<< Anonymous
Anonymous Reply
Konami would never errata a card just for Duel Links. That would be extremely stupid.
cool guy
this card doesnt work when its destroyed half the time, wtf?
<< Anonymous(cool guy)
Anonymous Reply
Pretty sure you didn't read the card or something because it works as intended, my friend.
Wild Tornado cannot destroy Geartown if activated. It can target the spell and trap zone only, not the Field Spell zone unless Wild Tornado is destroyed whil set.
Can chaining flute of summoning kuriboh make this loose timing? If it doesn’t I just dueled a moron
<< Anonymous(Spellcaster)
Anonymous Reply
If you first activate flute of summoning Kuriboh your opponent will miss timing
Makrov krauz
Geartown :
-This card can easily be counterd by dust tornado or any other chainable cards, if you chain dust tornado to its initial activation or choose to set a spell/trap by dust tornado's 2nd effect even if you don't chain it to geartown's activation geartown will miss timing for its 2nd effect, dust tornado is a great card in many decks, especially in traps heavy decks.
-Ancient fairy dragon doesn't make this card miss timing unless you add a field spell to the deck.
-I don't know if you can summon a lv 5 or 6 AG monster without tributing if geartown is face up on the field but I don't think so.
-I think you can send ancient gear castle with 1 less token to the amount required to summon an AG monster from ur hand but I'm not sure tho.
<< Anonymous(Anonymous)
Anonymous Reply
"Anything that happens in a chain will happen anyways so even if the card is destroyed it will still allow you to summon a monster.This is why yubel can miss timing even though she has a "when" as her evolution summoning effect isnt part of the chain"

This is completely wrong, and I suggest you to look up the ruling of "miss the timing"
<< Anonymous(Makrov krauz)
Edo Phoenix fan Reply
@Makrov krauz: 2 floodgate 2 canadia 1 cosmic cyclone 1 dust tornado Enough for countering? Or would it be safer to add one more dust tornado or cosmic cyclone? (I'm going on the assumption that the AG spells and hats are the main problem here.)
<< Anonymous(Makrov krauz)
Edo Phoenix fan Reply
Nevermind. I just saw your post on the AG structure deck page and it has helped me to figure things out better. Thanks.
<< Anonymous(Makrov krauz)
Anonymous Reply
Thanks 4 taking your time, Makrov ^^
On the other hand, I think this deck is good but far, very far from tier 0 since most of power creep decks such as archfiends, buster blader and blue eyes tend to be bricky.

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Yeah I'll take the bait. I'm just gonna pull her then leave.
I'd argue that Master Duel is even worse
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