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Geartown | Decks and Tips

Anonymous
good combination with galaxy cyclone.
Makrov krauz
Yeah you are right, it's a decent idea BTW
Anoymous
hmm no?
You could just set another copy of Geartown to trigger its effect...
<< Anonymous
Anonymous
You need to destroy to activate the effect.Replacing it with another gear town doesn't count as destroying right?
<< Anonymous(Anonymous)
Makrov krauz
No it doesn't, replacing a field spell whether it's face up or facedown on the field will simply send the card to the graveyard.
<< Anonymous(Makrov krauz)
DrillDude
Some people who played Yugioh during 5D's or Zexal's era may still thought that setting another field spell will DESTROY the existing field card.

But this was changed somewhere during Arc V's era I think. From DESTROY to SEND.
<< Anonymous(DrillDude)
Anoymous
The change happened near the end of Zexal.

I don't think that's really an excuse to be honest. For one, the number of people that stopped playing in like 5D's and rejoined the game are likely super-low. Also, the fact other major changes happened at the same time (the first player not drawing, and both players being able to control a field spell) makes the whole set of changes stand out more.
<< Anonymous
Anoymous
I don't give a crap if you think it's an excuse or not. k
<< Anonymous
Anoymous
I quit the game in 5Ds Era and recently picked the game back up and started on duel links as well. I'm learning right this moment that setting another field spell no longer destroys the old one. I used to play geartown at locals all the time. We exist, and maybe in duel links its a bit OP but in real life cards it actually makes this card nearly unplayable:(

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