Endless Trap Hell Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Negating enemy cards is the main play of this deck, use trap cards to negate anything played by your opponent that might be harmful to you. Negating cards can also interrupt enemy combos leaving them with nothing else to play.
With almost every trap in this deck requiring you to discard, quickly depleting your resources, you will need good draw power to maintain your card advantage.
Bountiful Artemis is your best friend in this situation. While she is face-up, everytime a counter trap is activated you get to draw a card. This helps you recover from the cost of using most counter traps.
When you use a counter trap you can special summon Dark Voltanis from your hand by tributing a DARK monster (Even ones that are set.) on your side of the field. But be careful, when Dark Voltanis is special summoned, he requires you to select a card on the field to destroy, if you or your opponent do not control any other cards Dark Voltanis will destroy himself.
It's not like there's a HUGE amount of creativity in this kind of deck. Run Counter Traps of choice, run cards that benefit from Counter Traps, round out the deck with stuff that fills the gaps. (The draw cards in this case.)
Would this work:
Skill: duel standby
3 gravekeeper's recruiter
3 dark voltanis
3 magic drain
3 d. Wrath
2 ultimate providence
3 gross ghost
2 dark jerroid
Here's waiting for mystic tomato, more vandalgyon and more universal counter traps