Negating enemy cards is the main play of this deck, use trap cards to negate anything played by your opponent that might be harmful to you. Negating cards can also interrupt enemy combos leaving them with nothing else to play.
With almost every trap in this deck requiring you to discard, quickly depleting your resources, you will need good draw power to maintain your card advantage.
A Cat of Ill Omen
|Search for any trap card and put it at the top of your deck.|
|Useful against cards such as Mirror Wall and Windstorm of Etaqua, it can trigger Dark Voltanis effect.|
|It also serves as Magic Jammer, Dark Voltanis effect will still trigger even if the effect of this card is negated.(except with Seven Tools of the Bandit)|
Curse of Royal
|A situational card useful against cards such as Wild Tornado or even Nobleman of Extermination, can also trigger Dark Voltanis.|
Seven Tools of the Bandit
|By paying 1000LP this card can negate a trap card activated by your opponent, it can trigger Dark Voltanis|
|By paying 500LP this card can negate almost all trap cards activation, however, the trap card can still be activated the next turn. Also usefull to summon Dark Voltanis.|
Gives 1 more card in each player's starting hand.
If your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand.
Your starting hand will reflect the card balance of your deck.