Van'Dalgyon the Dark Dragon Lord | Decks and Ruling

This page notes details of Van'Dalgyon the Dark Dragon Lord (DARK/Dragon/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 26/08/2017

Van'Dalgyon the Dark Dragon Lord

Van'Dalgyon the Dark Dragon Lord
Monster TypeDragon
Card typeEffect
Card Effect TypeTrigger Effect


If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap:● Spell: Inflict 1500 damage to your opponent.● Trap: Target 1 card your opponent controls; destroy that target.● Monster: Target 1 monster in your Graveyard; Special Summon it.

How to get / rarity

Level-up rewardYami Yugi at Lv 38 [SR]
Victory against--
Card trader--




  • Can be special summoned, and not limited to special summon only.
  • Versatile effects depending on negated card type.
  • High attack and defense.


  • Only 1 copy can be obtained, and can only be special summoned from your hand.
  • If not special summoned with its condition, it requires 2 tributes to tribute summon.
  • All of its effects are from special summoning, and will only activate once after it's summoned on its condition.

Tips, related cards, skills

Divine Wrath

Monster activation are getting more and more common, and negating these effects can be crucial to stop their plays, especially since it will also destroy their monster. This will end up letting you special summon Van'Dalgyon and destroying your opponent's monster, for the price of 1 discard.

Magic Jammer

Magic Jammer is a guaranteed trap card to negate your opponent's spell card. You will have to discard a card to use this, but using it when you have Van'Dalgyon in your hand will let you special summon it, and inflict 1500 damage to your opponent.

Seven Tools of the Bandit

Effective for negating most trap cards, but it costs 1000 LP, and can't be used to summon Van'Dalgyon if you negate traps that are activated in damage step.

Ultimate Providence

A versatile counter trap that can negate monster activation, spell, or trap cards, provided that you have the type of card you want to negate in your hand as well. You will have to be more conservative about using, or setting your cards if you want to use this.

Champion's Vigilance

In a Champion's Vigilance deck, this 1 card can negate a variety of cards, making it quite simple to summon Van'Dalgyon if you manage to get it off.

Dark Voltanis

Another card that can be special summoned when you use a counter trap card, but Voltanis comes with another requirement to use. Putting both Voltanis and Van'Dalgyon can work if you are using mostly Dark attribute monsters, otherwise, it can potentially become a dead card in your hand.


[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.






Monster/Spell/Trap categoriesDestroys your opponent's Monster Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards
Summoning categoriesSpecial Summons itself from your hand / Special Summons from your Graveyard
LPDamages your opponent

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Hot New Top
I've been running this in a deck with Ultimate Providence and Divine Wrath. Also have 3x Chaos Hunter in the deck.
This card is dead the time CV got limited. RIP.
<< Anonymous
Anonymous Reply
sanctuary and divine punishment brought this back tho.
Okay does this not work with graveyard negation? I negated a sylvan monster’s effect with divine punishment but nothing happened after that. I thought I had a chance at a comeback but nothing happened.
<< Anonymous
Anonymous Reply
You can't counter skills that activate in the grave
I use it in a fairy deck (with 3 divine punishment) and it works veeeeeery well. It is the strongest card in my deck, too powerfull
Sanctuary in the sky bringing this card back to live. Poggers.
without vigilance it is trash, bause there is no dragon deck where this card fits atm.
become shit when limited vigilance
Extremely useful card, Given you get an opponent who uses quick spells very frequently.
<< Anonymous(Vishnu)
Edwin Reply
Exactly. Plus it can also help out with missions that we have to accomplish. Like Inflict 1,500 damage in one duel.
Could work in a counter fairy deck.
Hi,can anyone plz tell me that which phase is actually the damage phase is it my battle phase or mu opponent's battle phase ??
<< Anonymous(Mr,Wheeler)
Vishnu Reply
The damage on negating spell is delivered on the very phase of the game in which concerned spell is negated. that is main phase 1 or 2
This card is not that good. At begining I was very exicited to use, but I end with the card in my hand in several duels even with 3 vigilances.
<< Anonymous(DARK NEGRESCO)
Anonymous Reply
This card can be amazing in the right deck, a combo with a dragon deck, and dragon rebirth plus kidmodo, i got this card, bewd and vanguard with 2200 atk in field,
However you need to be careful to not build a dead hand deck
it works extremely well with ultimate providance. ex: your opponent activates any effect monster like relinquished or levia-dragon or parasites from weevil decks or even kuriboh, use ultimate providence to negate it's effect, destroy it and send the strongest monster you have in your hand to the graveyard, then van dalgyon is summoned to the field and you can special summon the monster you discarded... so, 2 monsters on the field that can kill your opponent in one turn.
when you attack, get mirror walled and you use trap jammer or up you can summon him and destroy any card in your opponent side of the field, another 1 turn kill if he only has one monster in his side of the field.
in weevil decks just negate any mask of the accursed (not sure thats the right name) using up or chivalry and it drops your opponent's lp by 1500, again you summon this beast in the field and now you have 2 monsters and another possible one turn kill.
the only down sides of this is that you can only get one and it doesn't work if you negate an effect during the damage step (yomi, ladybug, michizure).
<< Anonymous
Anonymous Reply
correction: when i said chivalry i meant ryrioku field

Commens and feedback




Comments (updated every hour)

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