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Malfunction | Decks and Tips

This page notes details of Malfunction (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 25/12/2016

Malfunction

Malfunction
TypeTrap Card
PropertyCounter
Card Effect TypeCost / Card effect
Passcode06137095

text

Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader
OtherNot confirmed yet

Rarity

How to GetRarity
Card TraderN

Evaluation

  • Useless since a trap card that the activation of itself is negated can be activated right after that.

Tips

Related Cards

Rulings

  • A trap card that the activation of itself is negated can be activated again within the turn that the activation of the trap is negated.

Classifications

Monster/Spell/Trap categoriesNegates the activation of Trap Cards
LPPays Life Points for cost

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List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

Kils
That's not useless at all... most of the best traps in the meta activate in tha battle phase, namely before the damage step. If you use this, it ends the chain, causing you to proceed to the damage step, where those traps can't be activated again until afterward. It's great for otk decks that don't wanna get stopped by drowning or wod. Highly underrated card
<< Anonymous(Kils)
Anonymous Reply
Except it's ONLY useful against cards that respond directly to Summons or attacks. So barring Floodgate Trap Hole, Trap Jammer will always be significantly better than Malfunction. (Especially since Trap Jammer's effective against cards like Mirror Wall or Spikeshield that don't need to be used in response to an attack, whereas Malfunction does nothing to them.)
<< Anonymous
Anonymous Reply
Also, OTK decks care even less since Anti-Magic Arrows and Hey, Trunade! are both much, MUCH better for that purpose, being Spells that stop everything and not just maybe one trap.
Anonymous
MALFUNCTION ;V
Anonymous
If used against cards like "Judgement of Anubis" or "Seven tools of the Bandit," will they have to discard 1 card, pay 1000LP again?
<< Anonymous
Anonymous Reply
Yes, they won't get the costs back as long as the cards doesn't say something else
666 illunimata confi
lol from what i red in this page, it says that this card is useless lmao

rip this card...
you be missed..
:'(
Stfu
This card is not useless at all you can use it to negate hi cost traps or your own traps to make some combos cmon use ur frikin brain
Stfu
This card is not useless at all you can use it to negate hi cost traps or your own traps to make some combos cmon use ur frikin brain
TRu3NZ
Dumbest trap card ever created. Pays LP to negate the activation, after negating it the user can activate the card again. THE DUMBEST CARD IN THIS GAME, and beyond useless period
Anonymous
can this card counter the activation of JUDGEMENT of Anubis?
I have problems to destroy Pegasus' Toon World while he has Judgement of Anubis because i only have spell cards to destroy it
qwerty
yo wtf dev, negated trap should cant be used in the same turn
<< Anonymous(qwerty)
Pseudo Reply
It is only good for high cost trap cards

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or how the heck is that pic still used for this article when there are much better pics available...
^ Agree. A good start to fix Union (without that busted Union Carrier link that should be banned...
the difference you're talking about is completely irrelevant in duel
Hopefully they put Jinzo - Jector into Card Trader soon.
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