It's either negate the spell card or decrease your opponent's card by 1.
Enemy can still activate their spell card if they discard a spell card.
If you want to simply negate a spell card, it's better to use Magic Jammer.
This card is more effective if you use more than once. The first time you use it, they can maybe discard a spell, but they have less cards to counter a second or third use.
While you can't use it in a chain, you can also bring Terrible Deal in a deck destruction deck.
Since spell cards are often used, this has a high chance of being used, making it really good to get Dark Voltanis out. Regardless if they negate it or not, voltanis can be special summoned (if you have a dark monster on the field) and you can then choose any card on the field to destroy.
You can say that again. This is hands down, the best card in the pack. Although gunsblazing was most likely just joking around when he calls most of the cards gar-bage. He is actually right. Other than Magic drain, crystal seer and a few other cards (gemini cards).. most of the cards in this pack are pathetic. If i didn't want magic drain, I'd just forget this pack altogether.
Shut the fuck up pleb, psychic just got boosted and brain research lab becoming more relevant. Planet pathfinder for searching toon kingdom and legendary ocean. Jowls combined with dimension gate. Black luster soldier with super soldier synthesis and darkflare dragon, so many card you sleeping on.
Ok, correction. This pack isn't entirely worthless, but as you said also, it's not top priority. I found valkyrie rage and crimson kingdom to be more worthwhile than this pack overall.
Other "anoymous" You don't know what a "pleb" is because you might as well be calling yourself that. psychics got boosted, but still hardly of much use. They got buffed cos they were underused.
man this card is so underrated here.. maybe it feels underwhelming when you only use one copy but i can definitely see it being an effective counter to many top threats in the current meta (especially econ)
" Anoymous 25days ago
man this card is so underrated here.. maybe it feels underwhelming"
It's not "underrated" you fucking idiot.
Underrated implies that many people think that it's not as good as it really is and doesn't give it the credit it deserves, which is wrong! Just about everyone KNOWS how useful and effective it is. Hardly underrated at all.
"Regardless if they negate it or not, voltanis can be special summoned (if you have a dark monster on the field) and you can then choose any card on the field to destroy" this doesn't seem to be true, as the official card ruling say that it can't be special summoned when they discard a spell
This is a great card and way better than "magic jammer" from Ultimate Rising.
Magic jammer, you must discard 1 card of yours to activate it. Magic Drain forces your opponent to discard their spell card - and if they don't have another spell card anyway, they can't cancel it's effect.
i'd say choose both and 1 each. Usually when you use Mirror Wall, you destroy 1 of your opponents strongest monster and prevent a 2nd attack. This USUALLY turns the tides of a duel to your favor.
IMO, not a lot of spell cards are game changers. Compared to availability of trap cards, some game changers are: Soul Exchange, Riryoku, maybe OTC, Wonder Ballons and that's it.
You forgot ECon, which is still one of the best and most versatile cards in the game. Some people farm the crap out of Kaiba just to get 3 of those, so being able to shut it down is huge (especially if they used the 2nd effect and had to tribute a monster).
OK need help. Was using in facedown, i attacked opponent, they used e-con, but wouldn't allow me to play magic drain! This I checked out multiple times against friends. Can someone explain why it's not working?
yea, say ur opponent has 2 OTC/ritual spell or wtever game changing spell card in their hand and gets countered by magic drain, whether or not he chooses to discard, the outcome is the same: he will have to use both copies to activate OTC/ritual. mean while, using magic drain is a -1 card for the player while magic jammer means -2. so i would say that in most situations magic drain> jammer.
if ur opponent only has 1 spell card in their hand, you will be able to stop them using either magic jammer or drain. if ur opponent has 2+ spell cards, they will be able to activate at least one spell card even if you have magic jammer. therefore in both situations, drain is still better in terms of card advantage.