however.. in the first season the entire game of each duel depended on the terrain. just like our wasteland, and other field spells we can start with. those would be skills. also like mind scan, or bandit having cards in his sleeve. lastly the game has a base of rules, but can slightly be altered for whatever tournament or setting. in duel links we are doing so by each deck having a certain skill.
Main character got skill that can fuse whatever the fck they want. Eg: Yugi fuse his Golden Mammoth with Kaiba BEUD so Kaiba can't attack with it and get 1000 dmg per turn. Get your fact straight. Rofl
Yugi cheating with Destiny Draw is fine imo. My favorite part was in his duel against Mako, when he attacked his own Mysterious Moon (that stayed on the field when the equipped monster was destroyed) with his Stone Soldier, causing Umi to return to Makos half of the field, causing his monsters to strand on the now dry field, get destroyed and make Mako lose the duel. That is some cheating bs xD
Eyela 4days ago
I'm pretty sure the skill considers the lvl of the monsters too. With this deck I have one or sometimes even both Augustus in my starting hand in 19/20 duels (I counted). This cannot be just a coincidence.
My point is that in 95% of the duels Augustus is one of those monsters, or even both monsters are Augustus. And as I said 95% is not exaggerated, I counted.
Anonymous 17days ago
Doesn't work anymore. Even if you have exactly 10 monsters, 5 spells and 5 traps, there is a chance that you will have 3 monsters and 1 spell, screwing your strategy if you need your trap at the beginning.
Got screwed with 3 thunder dragons/1 spell on starting hand in pvp ranked.
Fix it or change description to mention the randomness that comes with it.
So far I've noticed with the new balance skill that, for example if you have 15 monsters and 5 spells, you may not draw into a spell in your starting hand but it will be on top of your deck. The game assumes 5 cards per starting hand which is true only if you go second. If you go first and don't draw into the spell, just hit end turn or do something that won't shuffle your deck. That way you will draw the spell on your next turn. This is just from my observations though.