I've tried before, if I have 30 cards (18M, 6S, 6T), I get something like 3 M + 1 S/T in hand.
But if 20 cards deck (6M, 8S, 6T), I always start with 1M,1S,1T + 1 random card. (Every time, and never failed yet, NK deck)
The skill actually doesn't ensure you have 1M,1S,1T, but it reflects your deck.
Anonymous No. 2
In the revamped Balance skill - is the 4th card always random or can you predetermine that one too, e.g. by having 12 monsters, 6 spells and 6 traps, so that you always get 2 monsters, 1 spell and 1 trap?
I think I understand how the updated Balance skill works now. You are given a percentage of the type of cards that will go in your starting hand. So let's say you have a 20 card deck with 15 monsters and 5 spells. That means you have a 75% chance of obtaining a monster card and a 25% chance of obtaining a spell card. Unlike the old balance skill, where this setup gives you 100% chance of having 3 monster cards and 100% chance of having 1 spell card, this change means you have more randomness and your deck will no longer be as consistent as it used to.
That kinda sucks tbh. Haha
Multiple tests I did showed high level of randomness for 4th card, lower for 3rd card, minimal for 2nd card and almost non existent for 1st card. One would think that by running 14 monsters in a CA deck you would get one monster hand with a high chance of 2. However after about 39 duels got several hands of 1 monster and 3 spells. By 60+ got a full spell hand with a monster on the top of deck.
Considering that I just came to the ironic (but expected)conclusion that balance is now way too imbalanced to be trusted as an skill. I'd recommend it only for handless decks or similar stuff that play mixed monsters, spells and traps since it is almost guaranteed that you will get 1 monster at some point of the 1st or second turn (rarely).
new balance give you the ratio base on your deck and it sucks because when it proc, and if you go first you can't draw the fifth card.
it's like skip a turn just like restart. Had it happen twice to me lol.
I actually liked this skill even more than Restart, but now both are s*** and it doesn't matter. They probably thought it was "fair" to nerf them just because they made some of the meta decks worse. But it doesn't really work like that. Bricks are bricks. The change might not be permanent, though.