Balance (Skill)

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update 27/02/2020

Skill Details

Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.

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How to Get

Updated History

Description (Since 2018 Jun 26)

Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.

Description (Until 2018 Jun 25)

Your starting hand will reflect the card balance of your deck.


Hot New Top
Anonymous 22days ago
This skill must leave, it kills the whole purpose of deck building: finding ratios so you don't brick and let's not talk of the abuse of trap cards with this skill.
<< Anonymous
Anonymous 22days ago Reply
<< Anonymous
Anonymous 22days ago Reply

I mean: NO
<< Anonymous
Anonymous 21days ago Reply
is that a maybe?
<< Anonymous
Anonymous 6days ago Reply
After field has 10 slots card, lol
dope event
<< Anonymous
Anonymous 21days ago Reply
Anonymous 29days ago
I have 50% monster, and 50% spell/trap in my deck. I have a better chance of drawing spell/traps without using this skill. WTF.
<< Anonymous
Anonymous 29days ago Reply
See, you think that, and then the RNG decides "You know what he needs to draw? 4 completely useless cards (4 mons, for example)... three duels in a row." People use the skill to prevent the risk of a dead hand.
I think I understand how the updated Balance skill works now. You are given a percentage of the type of cards that will go in your starting hand. So let's say you have a 20 card deck with 15 monsters and 5 spells. That means you have a 75% chance of obtaining a monster card and a 25% chance of obtaining a spell card. Unlike the old balance skill, where this setup gives you 100% chance of having 3 monster cards and 100% chance of having 1 spell card, this change means you have more randomness and your deck will no longer be as consistent as it used to.
That kinda sucks tbh. Haha
<< Anonymous(Anon)
Anonymous Reply
Indeed hahaha
<< Anonymous
Anonymous Reply
The dumbest comment of the century goes to you! Congratulations!
<< Anonymous
Anonymous Reply
This is basic math. If your deck was set up that way, those would be the chances of getting those cards..... using balance or not.
<< Anonymous
Anonymous Reply
Then this skill would be meaningless. Even without this skill, your chance of drawing a spell card is 25% already, when 1/4 of your deck are spell cards.
They absolutely destroyed this skill.
Deader than dead.
<< Anonymous
Anonymous Reply
It's still a very popular skill. I don't know what you're talking about.
<< Anonymous
Anonymous Reply
You don't know because you're too stupid.
<< Anonymous
Anonymous Reply
balance is still good in the right decks lol
Hi guys, if i have monster/spell/trap in this ratio 14/3/7, with skill balance, but i still got 1st draw all monster.
Does this means my opponent is cheating or the skill does not work properly.
<< Anonymous
Anonymous Reply
You need at least 6 spellcards, 6 traps and 6 monsters for balance.
very epic skill
<< Anonymous
Anonymous Reply
DM deck + this skill = 70% win rate

30% brick rate
<< Anonymous
Anonymous Reply
A deck with 12 monster, 6 traps and 6 spells doesn't give you a starting hand with 2 monsters, 1 trap and 1 spell each time. This skill isn't that good, tbh.
<< Anonymous
Anonymous Reply
Why 12 monsters? You only need 8 monsters for Balance to activate.....
<< Anonymous
Anonymous Reply
Yeah, I tried it with Lightsworns where you don't want to deck out. And I thought a 2:1:1 ratio would obviously give you that many cards for your starting hand. But it doesn't.
<< Anonymous
Anonymous Reply
Actually, from my personal experience with this skill, if running 12M,6S,6T.

If you get 1st turn it is guaranteed to get 2:1:1.
But if you get 2nd turn, you still might get 2:1:1 but sometimes you could get something like 3:1:0, but in such case, during your draw you are guaranteed to draw a trap.
Strange, in the "Description (Since 2018 Jun 26)" it mentions that you must have at least 6 of each type of cards for this skill to activate.

In the "Overview" it says : 10 monsters + 10 spell/traps.

I mean, 10 spell/traps equals to having less than 6 spell or traps right ?
<< Anonymous(FC_T)
Anonymous Reply
Yeah, it's because the GameA team is doing a bad job about updating pages (and many other things)
<< Anonymous
FC_T Reply
Humm, actually I just tested that a few minutes ago.

I made a 30 cards deck with 4 spells, 6 traps, and 20 monsters.
My skill didn't activate and I didn't get my awesome character line.

The second time I made a 30 cards deck with 6 spells, 6 traps, and 18 monsters.
This time my skill activated and I get my awesome character line.

So I guess 10 spell/trap isn't enough
I dont fully understand the mechanics of this skill
<< Anonymous
Anonymous Reply
Especially for pve farm decks this is a very nice skill to have. Decks like Cerberus or Maha Vailo Equip can be on hand in the first round so you get the extra damage for the extra rewards. ;)
<< Anonymous
Anonymous Reply
Never play 21 cards.
Play 20 or you won't get a trap in your starting hand.
<< Anonymous
Anonymous Reply
You need at least 6 monsters + at least 6 spells + at least 6 traps in your Deck. All of them.
Stupid question, but what would the ratio be like for a 30 card deck? 10 Monsters, 10 Magic and 10 Traps cards?
<< Anonymous(Zontany)
Anonymous Reply
1 monster, 1 trap and 1 spell guaranteed. The 4th card will be random.

Commens and feedback


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Comments (updated every hour)

3 Yamato? Wow! How about no Yamato at all?
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Hi, Your IGN information has been updated.
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