Balance (Skill)

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update 27/02/2020

Skill Details

Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.

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How to Get

Updated History

Description (Since 2018 Jun 26)

Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.

Description (Until 2018 Jun 25)

Your starting hand will reflect the card balance of your deck.


Hot New Top
Anonymous 9days ago
A deck with 12 monster, 6 traps and 6 spells doesn't give you a starting hand with 2 monsters, 1 trap and 1 spell each time. This skill isn't that good, tbh.
<< Anonymous
Anonymous 8days ago Reply
Why 12 monsters? You only need 8 monsters for Balance to activate.....
<< Anonymous
Anonymous 8days ago Reply
Yeah, I tried it with Lightsworns where you don't want to deck out. And I thought a 2:1:1 ratio would obviously give you that many cards for your starting hand. But it doesn't.
<< Anonymous
Anonymous 7days ago Reply
Actually, from my personal experience with this skill, if running 12M,6S,6T.

If you get 1st turn it is guaranteed to get 2:1:1.
But if you get 2nd turn, you still might get 2:1:1 but sometimes you could get something like 3:1:0, but in such case, during your draw you are guaranteed to draw a trap.
I think I understand how the updated Balance skill works now. You are given a percentage of the type of cards that will go in your starting hand. So let's say you have a 20 card deck with 15 monsters and 5 spells. That means you have a 75% chance of obtaining a monster card and a 25% chance of obtaining a spell card. Unlike the old balance skill, where this setup gives you 100% chance of having 3 monster cards and 100% chance of having 1 spell card, this change means you have more randomness and your deck will no longer be as consistent as it used to.
That kinda sucks tbh. Haha
<< Anonymous
Anonymous Reply
Considering that I just came to the ironic (but expected)conclusion that balance is now way too imbalanced to be trusted as an skill. I'd recommend it only for handless decks or similar stuff that play mixed monsters, spells and traps since it is almost guaranteed that you will get 1 monster at some point of the 1st or second turn (rarely).
<< Anonymous
Anonymous Reply
You have to have 6 monsters, 6 spells, 6 traps. Then you can start every duel with a monster, spell & trap card in your hand
<< Anonymous(Anon)
Anonymous Reply
Indeed hahaha
<< Anonymous
Anonymous Reply
The dumbest comment of the century goes to you! Congratulations!
Strange, in the "Description (Since 2018 Jun 26)" it mentions that you must have at least 6 of each type of cards for this skill to activate.

In the "Overview" it says : 10 monsters + 10 spell/traps.

I mean, 10 spell/traps equals to having less than 6 spell or traps right ?
<< Anonymous(FC_T)
Anonymous Reply
Yeah, it's because the GameA team is doing a bad job about updating pages (and many other things)
<< Anonymous
FC_T Reply
Humm, actually I just tested that a few minutes ago.

I made a 30 cards deck with 4 spells, 6 traps, and 20 monsters.
My skill didn't activate and I didn't get my awesome character line.

The second time I made a 30 cards deck with 6 spells, 6 traps, and 18 monsters.
This time my skill activated and I get my awesome character line.

So I guess 10 spell/trap isn't enough
I dont fully understand the mechanics of this skill
<< Anonymous
Anonymous Reply
Especially for pve farm decks this is a very nice skill to have. Decks like Cerberus or Maha Vailo Equip can be on hand in the first round so you get the extra damage for the extra rewards. ;)
<< Anonymous
Anonymous Reply
Never play 21 cards.
Play 20 or you won't get a trap in your starting hand.
<< Anonymous
Anonymous Reply
You need at least 6 monsters + at least 6 spells + at least 6 traps in your Deck. All of them.
Stupid question, but what would the ratio be like for a 30 card deck? 10 Monsters, 10 Magic and 10 Traps cards?
<< Anonymous(Zontany)
Anonymous Reply
1 monster, 1 trap and 1 spell guaranteed. The 4th card will be random.
for those that want to do "grass is greener" i find this skill works when the ratio is 16/6/6 instead of 18/6/6, its unfortunate but gotta do what u can.
if you don't like Sealed tombs, Balance is probably the best way to play koaki's.
<< Anonymous
Anonymous Reply
Some people play that deck with Last Gamble but I'm not really sure if that works.
How does this skill work? Does it only guarantee 1 of each card type if you have at least 6 of each in your deck? I have 8 monsters, 6 traps and 6 spells but more often than not I get 2 traps in my opening hand, shouldn't it be 2 monsters?
<< Anonymous
Anonymous Reply
Look. This is BALANCE. I have 6 Traps 6 Spells and 8 Monsters. Look what have they done. Especially I always have a lot of lot of TreachTrap when battling an anti-trap deck (all the time), no spells! This is rigged.
<< Anonymous
Anonymous Reply
I suggest checking that the skill is activating. After testing again to see any changes it works like this: 8 monster 6 spell 6 trap creates 1 of each with the 4th randomised.
How many S/T do you need to have for a 30card deck for this skill to work? Doesn´t a 24/6/6 split give you one of each?
<< Anonymous
Anonymous Reply
derp, meant 18/6/6 split.
new balance give you the ratio base on your deck and it sucks because when it proc, and if you go first you can't draw the fifth card.
it's like skip a turn just like restart. Had it happen twice to me lol.
<< Anonymous(Anonymous)
Anonymous Reply
Are you joking? Player who goes first can't draw their fifth card, not because of the skill itself but the game's rule.
IC weiner
Skill is absolutely useless now.
<< Anonymous(IC weiner)
Anonymous Reply
Doubt it, ladder now is full of balance skill
Anonymous No. 2
In the revamped Balance skill - is the 4th card always random or can you predetermine that one too, e.g. by having 12 monsters, 6 spells and 6 traps, so that you always get 2 monsters, 1 spell and 1 trap?
<< Anonymous(Nope)
Anonymous Reply
"This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck."

You only have 2 traps mate
<< Anonymous(Anonymous No. 2)
Anonymous Reply
@ the "nope" anon

lol you're so dumb it's hilarious
<< Anonymous(Anonymous No. 2)
Anonymous Reply
Not working. I have 12/6/6 still I get 3 mons and 1 spell/trap
<< Anonymous
Another Anon Reply
We use balance to improve consistency. And apparently konami's smart peoples don't like it. So they nerfed it so that even with 12 6 6 it's still don't guarantee your opening hand MST ratio. It's a "balance" skill that don't guarantee opening band's balance.

Konami is smart. Don't complain.

Commens and feedback


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Comments (updated every hour)

finally somebody said it!.. the deck shuffle dynamic in this game are busted literally draw the e...
Okay I found a way to somewhat get this to work, you D-mind into dreamer or blademaster, then you...
Just use a yubel farm deck.
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