Content

Balance (Skill)

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update 22/06/2018

Overview

Notable Detail : If your deck consists of 10 monster cards and 10 spell/trap cards, you will have 2 monster and 2 spell/trap in starting hand.

Description (Since 2018 Jun 26)

Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.

Users

How to get

  • Mako reaches Lvl 20.
  • Other characters can acquire this skill as reward for winning duels against Legendary Duelists.

Rating and Explanation

Having ten monsters, five spells, and five traps in your deck, will make you get two monsters, one spell, and one trap card in your opening hand. The ratio of your deck will affect your starting hand.

Decks

Updated History

Description (Until 2018 Jun 25)

Your starting hand will reflect the card balance of your deck.

Mako Tsunami skills list

Comments

Hot New Top
Anonymous
I think I understand how the updated Balance skill works now. You are given a percentage of the type of cards that will go in your starting hand. So let's say you have a 20 card deck with 15 monsters and 5 spells. That means you have a 75% chance of obtaining a monster card and a 25% chance of obtaining a spell card. Unlike the old balance skill, where this setup gives you 100% chance of having 3 monster cards and 100% chance of having 1 spell card, this change means you have more randomness and your deck will no longer be as consistent as it used to.
That kinda sucks tbh. Haha
<< Anonymous(Anon)
Anonymous Reply
Multiple tests I did showed high level of randomness for 4th card, lower for 3rd card, minimal for 2nd card and almost non existent for 1st card. One would think that by running 14 monsters in a CA deck you would get one monster hand with a high chance of 2. However after about 39 duels got several hands of 1 monster and 3 spells. By 60+ got a full spell hand with a monster on the top of deck.
<< Anonymous
Anonymous Reply
Considering that I just came to the ironic (but expected)conclusion that balance is now way too imbalanced to be trusted as an skill. I'd recommend it only for handless decks or similar stuff that play mixed monsters, spells and traps since it is almost guaranteed that you will get 1 monster at some point of the 1st or second turn (rarely).
<< Anonymous
Anonymous Reply
You have to have 6 monsters, 6 spells, 6 traps. Then you can start every duel with a monster, spell & trap card in your hand
<< Anonymous(Anon)
Anonymous Reply
Indeed hahaha
Anonymous
all of you scrub forgot that original yugioh doesnt have beatdown and other bullshit
<< Anonymous
Anonymous Reply
Main character got skill that can fuse whatever the fck they want. Eg: Yugi fuse his Golden Mammoth with Kaiba BEUD so Kaiba can't attack with it and get 1000 dmg per turn. Get your fact straight. Rofl
<< Anonymous
Anonymous Reply
Yugi cheating with Destiny Draw is fine imo. My favorite part was in his duel against Mako, when he attacked his own Mysterious Moon (that stayed on the field when the equipped monster was destroyed) with his Stone Soldier, causing Umi to return to Makos half of the field, causing his monsters to strand on the now dry field, get destroyed and make Mako lose the duel. That is some cheating bs xD
<< Anonymous
Anonymous Reply
Yeah its super dif from the actual card game we play but if you watch the original season zero Yu-Gi-Oh you would notice that fields and field spells are actually a huge part of the game. So I feel like after watching season zero it kind of makes sense a little bit more.
<< Anonymous
Anonymous Reply
You all act like he has 13 different skills, its actually called BS plot armor. Didnt he even get the physical manifestation of plot armor in capsule monsters
Anonymous No. 2
In the revamped Balance skill - is the 4th card always random or can you predetermine that one too, e.g. by having 12 monsters, 6 spells and 6 traps, so that you always get 2 monsters, 1 spell and 1 trap?
<< Anonymous(Nope)
Anonymous Reply
"This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck."

You only have 2 traps mate
<< Anonymous(Anonymous No. 2)
Anonymous Reply
@ the "nope" anon

lol you're so dumb it's hilarious
<< Anonymous(Anonymous No. 2)
Anonymous Reply
Not working. I have 12/6/6 still I get 3 mons and 1 spell/trap
<< Anonymous
Another Anon Reply
We use balance to improve consistency. And apparently konami's smart peoples don't like it. So they nerfed it so that even with 12 6 6 it's still don't guarantee your opening hand MST ratio. It's a "balance" skill that don't guarantee opening band's balance.

Konami is smart. Don't complain.
Anonymous
Anyone know what exactly was nerfed? It seems to work pratically the same way as it always has.
<< Anonymous
Anonymous Reply
So in a way there's no point running this skill anymore since it defeats the purpose of being balanced.
<< Anonymous
Anonymous Reply
It's still balanced, but Konami just nerfed it's consistency.
<< Anonymous
Anonymous Reply
hence the not balanced part being its not always guaranteed, some what based on luck as well.
<< Anonymous(Mah Boi)
Anonymous Reply
Spell / Trap have always been the same for this skill.
Anonymous
What if you have 39 monsters and one spell
<< Anonymous(Anonymous)
Anonymous Reply
You will have chance to surrender in the beginning of your turn
<< Anonymous(Anonymous)
Anonymous Reply
That and ull have all 4 monsters. My deck has only 3 spells and i always get 4 monsters
<< Anonymous(Anonymous)
Anonymous Reply
That and ull have all 4 monsters. My deck has only 3 spells and i always get 4 monsters
<< Anonymous(Anonymous)
Anonymous Reply
Hahaha then you don't have to worry about spells or traps swarming your hand in the beningging lol
Anonymous
Skill is trash now
<< Anonymous
Anonymous Reply
I got KOG two weeks ago with balance glad beasts. Can't abuse it any longer tho for handless decks
<< Anonymous
Anonymous Reply
New to game, what was the nerf to it?
<< Anonymous
Anonymous Reply
It's three cards that reflect your deck, and the 4th card is random.
<< Anonymous
Anonymous Reply
Where did u find that explanation?
Because I've never seen that
Eyela
I'm pretty sure the skill considers the lvl of the monsters too. With this deck I have one or sometimes even both Augustus in my starting hand in 19/20 duels (I counted). This cannot be just a coincidence.
<< Anonymous(Eyela)
Essay Reply
Based on your deck, you're guaranteed to have one monster in your starting hand. The other 3 are random.
<< Anonymous(Essay)
Eyela Reply
My point is that in 95% of the duels Augustus is one of those monsters, or even both monsters are Augustus. And as I said 95% is not exaggerated, I counted.
<< Anonymous(Eyela)
anonymous Reply
dude i use pegasus and have 2 augustus in my deck, and i swear that i draw him in my starting hand at least 60% of the time, sometimes even both copies.
It can't just be a coincidence because it happens all the time.
<< Anonymous(Eyela)
Nein Reply
Who the hell uses Augustus anyways. If you want a big beater then just add those fusion glads.
Anonymous
So wait Joey, Weevil,Rex,Odion, and Tea can't get it?
<< Anonymous
Anonymous Reply
yes
<< Anonymous
Anonymous Reply
yes, they can't ?; or , yes, they can?.
<< Anonymous
Anonymous Reply
They can't
locked door
Yami Marik can obtain this skill also.
<< Anonymous(locked door)
Anonymous Reply
which ld did u get it from?.
<< Anonymous
Anonymous Reply
marik, dipshit.
<< Anonymous
Anonymous Reply
look of the definition of "from" before u insult people pls
ScrewdaRules
Balance for Kaiba doesn't work!
<< Anonymous(ScrewdaRules)
Anonymous Reply
Read the announcement -_-
<< Anonymous(ScrewdaRules)
Hippiesmoke Reply
How does Kaiba get the balance skill?
<< Anonymous(Hippiesmoke)
Anonymous Reply
By farming legendary duelist using Seto Kaiba.
Steel
The "new" balance is absolutely worthless of an ability.
From one of the best to useless.
I can get random draws without wasting my ability like that too.
<< Anonymous(Steel)
Anonymous Reply
Using a 10 monsters / 10 trap-spells deck, and it's okay.
<< Anonymous
Anonymous Reply
5 monster balance sucks. Alot of times I can't get a single monster.
<< Anonymous
Anonymous Reply
Yeah, I know what you mean. Maybe adding one or two monsters is enough... But you won't have always 1 monster + 3 spell/trap.
Doesntwork
I have 10 monsters 5 spells and 5 traps and got 3 monsters and 1 trap. Sooo..something is wrong
<< Anonymous(Doesntwork)
Anonymous Reply
They nerfed it, doesn't work like that any more

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