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Balance (Skill)

Anonymous
heh everyone using balance these days: triamid, aromage, noble knight, satellarknight, etc. If they can't build a deck of 20 cards by themselves I can't imagine what they would do in tcg. Well at least konami will put an eye on it again, closer to a nerf to render it useless
Anoymous
They should just remove this skill altogether.
<< Anonymous
Anoymous
They might. But it's really only noble knights that are really good with it but I don't think over half those decks are even using it right with the ratio. And it's only on here that there are complaints about it.
Anoymous
The worst out of all is NK. In triamid defense though, I would say that the 20 cards version still works the best, and in this case balance won't be that useful since monsters and field spells dominate the deck anyway. The sad thing is that they're forced to add more and more staples to counter those insane meta on the ladder, can't really blame them for using balance
<< Anonymous
Anoymous
I am confused about the balance ruling. I keep seeing Noble knight decks that always have more spells than traps. Sometimes only just six traps in a 30 card deck. I thought it had to have a certain ratio of equality for it to even guarantee you start with monsters, spells, and traps?
Anoymous
Yea, hope Konami will nerf it to "This Skill will not activate unless you have at least 6 of each type of card - with different names (6 different monsters, 6 different spells, and 6 different traps), in your Deck.

lol
<< Anonymous
Anoymous
^ funny enough the skill would still work fine for witchcrafter
<< Anonymous
Anoymous
Yeah, except you open with two verres and no unveiling
<< Anonymous
Anoymous
Even better, that but 7 different monster/spell/trap each, instead of 6

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