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Red-Eyes Fusion: deck recipe [June 2020]

Duel Links Red-Eyes Fusion deck, Red-Eyes Fusion in the meta, how to use Red-Eyes Fusion cards.
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update 20/06/2020

Required Card Boxes

Masters of Shadow Valiant Souls Lords of Shining Witchs Sorcery Return of the Red-Eyes

Example Deck

Predaplant Engine Version

Black Metal DragonAmazoness Swords WomanRed-Eyes Retro DragonPredaplant SpinodionaeaPredaplant SpinodionaeaPredaplant Chlamydosundew
Predaplant ChlamydosundewPredaplant ChlamydosundewA/D ChangerRed-Eyes B. DragonRed-Eyes B. DragonCosmic Cyclone
Cosmic CyclonePredapracticePredapracticePredapracticeRed-Eyes FusionRed-Eyes Fusion
Red-Eyes InsightTreacherous Trap Hole---
Predaplant ChimerafflesiaPredaplant ChimerafflesiaPredaplant ChimerafflesiaRed-Eyes Slash DragonRed-Eyes Slash DragonRed-Eyes Slash Dragon
[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Standard Version

Gearfried the Red-Eyes Iron KnightGearfried the Red-Eyes Iron KnightGearfried the Red-Eyes Iron KnightBlack Metal DragonRed-Eyes Baby DragonRed-Eyes Baby Dragon
Red-Eyes Baby DragonRed-Eyes B. DragonRed-Eyes B. DragonRed-Eyes FusionRed-Eyes FusionRed-Eyes Fusion
Red-Eyes InsightBlast with ChainBlast with ChainBlast with ChainRebirth of ParshathRebirth of Parshath
Rebirth of ParshathUltimate ProvidenceUltimate ProvidenceUltimate Providence--
Red-Eyes Slash DragonRed-Eyes Slash DragonRed-Eyes Slash DragonAvenging Knight ParshathAvenging Knight ParshathAvenging Knight Parshath
[Skill] descriptionUser
Red-Eyes Fusion
Can be used when you have 2400 or less Life Points. Return 1 "Red-Eyes" card from your hand to your Deck and add 1 "Red-Eyes Fusion" from your Deck to your hand. If your Life Points are exactly 2400, you can return 1 "Red-Eyes B. Dragon" from your graveyard to your Deck instead.
This Skill can only be used once per Duel.
Joey Wheeler (DSOD)
Joey Wheeler (DSOD)

How to Use

Predaplant Engine Version

Predaplant Chimerafflesia
Predaplant Chimerafflesia
DARK Plant ★7
ATK 2500 / DEF 2000
Witchs Sorcery [UR]
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Like in any DARK deck, especially Fusion decks, Chimerafflesia can be an alternate boss monster. His first effect is a free once per turn removal effect that banishes an opponent's monster. The banishing bypasses some floating effects, and prevents the removed monster from using its graveyard effect. And because this removal does not destroy, you can get around protection like Archfiend Zombie-Skull. The downside is you can only use this on level-7 and lower monsters so bigger boss monsters like Shiranui Sunsaga are safe.

The second effect makes Chimerafflesia practically unbeatable in battle, unless your opponent has a monster higher than 4500 ATK. Also watch out for monster effect negation like Witchcrafter Madame Verre, because Chimerafflesia's 2500 base ATK is not that good.

Chimerafflesia can float into Red-Eyes Fusion, giving you another boss monster to fall back on when he is sent to the graveyard.

Predaplant Chlamydosundew
Predaplant Chlamydosundew
DARK Plant ★2
ATK 600 / DEF 200
Witchs Sorcery [R]
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.

Chamydosundew is what you will use to make Chimerafflesia. The Red-Eyes monsters in your field or hand can be paired with Chamydosundew to make Chimerafflesia. This way you can make use of a Red-Eyes monster affected by Wall of Disruption or Floodgate Trap Hole.

Chlamydosundew's best feature is its ability to use your opponent's monster as fusion material, giving you good non-targeting non-destruction removal. But this ability can only be used when you combo him with Predaplant Spinodionaea to put a Predator Counter on your opponent's monster.

Predapractice
Predapractice
Normal Spell
Witchs Sorcery [SR]
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.

Predapractice speeds up your Chlamydosundew and Predaplant Spinodionaea combo. Special Summon either Chlamydosundew or Spinodionaea, and search the other. Normal Summon the monster you searched and now you should have both monsters on the field with an opponent's monster having a Predator Counter. Fusion Summon with Chlamydosundew and the opponent's monster, and now you have 2 beaters on the field while also reducing your opponent's field presence, good for OTK'ing.

Gearfried the Red-Eyes Iron Knight & Red-Eyes Baby Dragon

Gearfried the Red-Eyes Iron Knight
Gearfried the Red-Eyes Iron Knight
DARK Warrior ★4
ATK 1800 / DEF 1600
Masters of Shadow [UR]
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.

Equip Blast with Chain to Gearfried and destroy it with Gearfried's effect. This combo lets you destroy 2 of your opponent's cards, one Spell/Trap plus any card of your choice. Blast with Chain can be used during the Damage Step, which is relevant since Red-Eyes Fusion is often going to force you to Set Gearfried. So you can attach Blast with Chain to your Gearfried, that was just flipped face-up because it was attacked by the opponent. Do said combo and destroy the attacking monster..

Equip Smoke Grenade of the Thief to Gearfried and destroy it with Gearfried’s effect to destroy 1 Spell/Trap Card on your opponent’s side of the field. Smoke Grenade will then let force your opponent to discard.

Gearfried’s second effect can be used to revive a Red-Eyes Slash Dragon, if it was first properly Fusion Summoned. However this does not destroy the equip card so it won't trigger Blast With Chain. The best this to use as cost for this is Red-Eyes Baby Dragon or Black Metal Dragon to trigger their search effects.

Red-Eyes Baby Dragon
Red-Eyes Baby Dragon
DARK Dragon ★3
ATK 1200 / DEF 700
Blazing Rose [SR]
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.

Special Summon Gearfried via Baby Dragon’s effect and equip Baby Dragon to Gearfried. Then destroy Baby Dragon with Gearfried’s effect to destroy one of your opponent's Spell/Trap Card. This will let you search or recover a Black Metal Dragon.

The fact that Baby Dragon has to be destroyed by battle and sent to the Graveyard in order to do anything at all makes it slow and unreliable in certain matchups, but the synergy with Gearfried is a good enough of a reason to run it.

Black Metal Dragon

Black Metal Dragon
Black Metal Dragon
DARK Dragon ★1
ATK 600 / DEF 600
Blazing Rose [UR]
You can target 1 "Red-Eyes" monster you control, except "Red-Eyes B. Chick"; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. If this card is sent from the field to the Graveyard: You can add 1 "Red-Eyes" card from your Deck to your hand, except "Red-Eyes B. Chick".

If you Summon your Red-Eyes Slash Dragon on Turn 1, you are not going to be able to equip anything to it via its effect, which means your main monster will have no protection. You can equip Black Metal Dragon from your hand to your Red-Eyes Slash Dragon to make it gain 600 ATK and enable its effect.

Black Metal Drago's search effect is usually triggered when you use it as cost for Gearfried or Red-Eyes Slash Dragon's effect. If you do not want to commit to the board right away, you can just Set your Black Metal Dragon and wait for your opponent to destroy it.

Due to the fact that Black Metal Dragon’s effect cannot miss timing, you can also Set it, Tribute it via Enemy Controller, take control of an opponent’s monster, search Red-Eyes Fusion and then make Red-Eyes Slash Dragon

Red-Eyes Insight

Red-Eyes Insight
Red-Eyes Insight
Normal Spell
Ranked Rewards [SR]
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, except "Red-Eyes B. Chick"; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.

Red-Eyes Insight is a good consistency booster in any Red-Eyes deck, letting you search Red-Eyes Fusion.

Keep in mind that you are going to need at least 1 Red-Eyes B. Dragon and 1 Gearfried in your hand, Deck or field to make Red-Eyes Slash Dragon, so mill other Red-Eyes monster when you're running low on these two.

Red-Eyes Slash Dragon

Red-Eyes Slash Dragon
Red-Eyes Slash Dragon
DARK Dragon ★7
ATK 2800 / DEF 2400
Resonance of Contrast [UR]
"Red-Eyes B. Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.

Red-Eyes Slash Dragon already has a decent ATK stat which can be further boosted with his equipping effect. This effect will trigger even if your opponent is the one declaring battle on your “Red-Eyes” monster, and you can have multiple cards equipped to Red-Eyes Slash Dragon.

The equip cards serve a second purpose, being the fuel to Red-Eyes Slash Dragon's protection effect. This lets you negate an effect that targets any of your cards, useful for stopping Fiendish Chain, Paleozoic Canadia, and other targeting disruption.

If Red-Eyes Slash Dragon is destroyed by a card or effect, you can Special Summon as many monsters as possible from your Graveyard that were equipped to it. This applies even if the monster was equipped to Red-Eyes Slash Dragon by another effect, like Black Metal Dragon.

Red-Eyes Fusion
Red-Eyes Fusion
Normal Spell
Structure Deck: Return of the Red-Eyes [SR]
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

Red-Eyes Fusion functions similarly to Neos Fusion, but one key difference is it completely prevents you from Normal or Special Summoning other monsters the turn you activate it. You can't even summon monsters before using Red-Eye Fusion, or else you won't be allowed to activate it.

Send Red-Eyes Black Dragon and a Warrior-Type monster from your Deck to the Graveyard to Fusion Summon Red-Eyes Slash Dragon. Since it was Summoned properly, if Red-Eyes Slash Dragon is destroyed and sent to the Graveyard, you can revive it with Red-Eyes Retro Dragon or Gearfried.

Keep in mind that if you activate Red-Eyes Fusion and your opponent destroys Red-Eyes Slash Dragon on the same turn, you will not be able to activate Red-Eyes Retro Dragon’s effect.

Parshath Engine

Even with Red-Eyes Fusion, Red-Eyes decks are quite slow especially when compared to recent decks. One way to level the playing field is by slowing down your opponent's deck, which can be achieved by negating their combo pieces. Negating a Fusion Spell prevents your opponent from bringing out their boss monster, and negating something like Shiranui Squire or Vision HERO Faris can force your opponent to end their turn.

Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.

Set Rebirth of Parshath and keep a Counter Trap onhand, for a Counter Trap that can negate practically anything.

You even get a free beater by Special Summoning Avenging Knight Parshath from the Extra Deck. Avenging Knight Parshath's battle position change effect can help you get rid of monsters by exposing their weaker stat. And the piercing effect is good for pushing damage.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Skills Suggestion

This Skill is really what gives Red-Eyes Fusion a fighting chance against decks like Shiranui Synchro and Dark Magician. Prevent your opponent from using their Graveyard and finish them off before they can react.

Red-Eyes Fusion is definitely an interesting Skill: it’s not available consistently enough, which is a pretty big issue, but it does give you the ability to recover nearly from nowhere.

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar
Red-Eyes Fusion
Can be used when you have 2400 or less Life Points. Return 1 "Red-Eyes" card from your hand to your Deck and add 1 "Red-Eyes Fusion" from your Deck to your hand. If your Life Points are exactly 2400, you can return 1 "Red-Eyes B. Dragon" from your graveyard to your Deck instead.
This Skill can only be used once per Duel.
Joey Wheeler (DSOD)
Joey Wheeler (DSOD)

Weaknesses

  • Red-Eyes Fusion prevents you from Special Summoning other monsters the turn you activate it. The ability to recover instantly via Red-Eyes Retro Dragon and/or Red-Eyes Slash Dragon is absolutely fantastic, but the fact that your opponent can just safely get rid of your main monster the turn you Summoned it definitely holds this deck back.
  • Facing against Stall can be a huge issue since this deck is not exactly built for long games. Lava Golem can be a particularly problematic card to deal with because of its ability to get rid of monsters without destroying or even targeting them.

Comments

Hot New Top
Anonymous 9days ago
good skills still needed
Red-Eyes Master
Skill 3: Darkness Evolution

Select 1 monster you control, whose original name is 'Red-Eyes Black Dragon'. The selected monster becomes 'Red-Eyes Darkness Black Dragon', and for this turn, it's unaffected by your opponent's card effects. This Skill can only be used once per Duel."
<< Anonymous(Red-Eyes Master)
Me Reply
Atticus?
<< Anonymous(Red-Eyes Master)
Anonymous Reply
Your skill being fanmade aside, there is no monster called "Red-Eyes Darkness Black Dragon" :p

I can see Atticus getting a similar skill if we ever get him in DL, though.
<< Anonymous(Red-Eyes Master)
Anonymous 9days ago Reply
I think you only meant red-eyes darkness dragon
Anonymous
meteor black comet dragon :D
<< Anonymous
Anonymous Reply
meteor black's burn damage isnt ALL THAT people are talking about, there are a lot of more powerful burn decks atm in duel links. ftk decks like catapult turtle or this using infernities:
https://www.reddit.com/r/DuelLinks/comments/i11mq7/got_hit_with_a_kalin_ftk/
<< Anonymous
Anonymous Reply
Another FTK, and infernity box isn't released yet 0_0, looks like LS will receive another hit. Catapult turtle it's not consistent enough, so it's just like dark world ftk and not a bamboo, gem-knights one, but the main problem is AFD, this card will ending recive a hit too (thanks to BW)
<< Anonymous
Anonymous Reply
Yeah, everyone is throwing LS in any kind of deck. I'm surprised I didn't see a RedEyes LS yet jajaja, since black stone of legend can go back to your hand the turn it's sent to the GY by LS effect and gives a RE to the deck again to be used with REFusion
<< Anonymous
Anonymous Reply
Once, I used a Lightsworn engine in a Lightsworn deck. It was surprisingly underwhelming.
Anonymous
It needs good skills!!!!
Red-Eyes Master
At the beginning of the Duel, add "Meteor Black Comet Dragon" and "Red-Eyes Slash Dragon" to your Extra Deck if you have at least 3 "Red-Eyes" monsters with different names in your starting deck.
Anonymous
Add Archfiend Black Skull Dragon and "Red-Eyes Slash Dragon" to your Extra Deck if you have at least 3 Red-Eyes monsters with different names in your starting deck and increase your opponent's LP by 1200.
Anonymous
red-eyes are my favorite! and they need reinforcements to be meta relevant not only in duel links, but in the tcg as well
Anonymous
This deck nowadays is too slow for the meta, so you need counter cards to slow down your opponent as much as possible, using predaplants, counter cards or swarming the field.
Anonymous
red-eyes need more cards, its completely off the meta or even the kog worthy decks
<< Anonymous
Anonymous Reply
would be nice if we could get 1 copy at least (joey DSOD level up reward) of meteor back comet dragon

maybe soon in the future we get lord of the red, fang with chains and red-eyes flare metal dragon :)
<< Anonymous
Anonymous Reply
lord of the red isnt red-eyes exactly, not even level 7, but the ritual spell card is searchable by red-eyes insight.
<< Anonymous
Anonymous Reply
It can use red eyes monsters from gy as material :)
Anonymous
Remember when that was Tier 1? Only 20 boxes ago
<< Anonymous
Anonymous Reply
Tcg changed, its not bad to use half your deck turn 1 so every card you put in the deck matters, differently from old game where you play 10 cards of your deck and ignores the other 30
<< Anonymous
Anonymous Reply
Plus the game turned to be something like this: the first player sets the defense, the second player need to go through it. Thats the game.
<< Anonymous
Anonymous Reply
Its different from: i play one card, you play one card, i play one card, et
<< Anonymous
Anonymous Reply
This was the good old days when Whales never won if they didn't have an equivalent level of skill.
Anonymous
Structure deck with Lord of the Red?
<< Anonymous
Anonymous Reply
and red-eyes flare metal dragon with zexal world :)
Hi
It's me again. Can i even unlock joey dsod even if the event is finished? Net says i can only get him through the event that was already finished.

Thanks again for all the help.
<< Anonymous(Hi)
Anonymous Reply
He'll get another event at a later date then come to the gate. So it's just a waiting game.
<< Anonymous
Anonymous Reply
I see. That's nice.

Update: 67 boxes opened and no b metal dragon yet. Im sad.
<< Anonymous
Anonymous Reply
How do you unlock bls sacred soldier aside from card trader
<< Anonymous
Anonymous Reply
. . . You don’t?

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