Content

Red-Eyes Fusion: deck recipe [Oct 18]

Duel Links Red-Eyes Fusion deck, Red-Eyes Fusion in the meta, how to use Red-Eyes Fusion cards.
Duel Links Breaking News
36th Mini Box: Idea of Armageddon
update 18/10/2021

Overview

With so many Red-Eyes supports available, it can be quite the consistent deck. They can reliably search for the fusion, revival, or even the option to take control of your opponent's monster. Gearfried also plays an important role to help deal with opponent's spell/trap or monster, as well as being usable with Fang with Chain.

Required Card Boxes

Valiant Souls Lords of Shining Witchs Sorcery Return of the Red-Eyes

Example Deck

Standard Version

Gearfried the Red-Eyes Iron KnightGearfried the Red-Eyes Iron KnightGearfried the Red-Eyes Iron KnightRed-Eyes WyvernBlack Metal DragonBlack Metal Dragon
Red-Eyes Baby DragonRed-Eyes B. DragonRed-Eyes B. DragonBook of MoonBook of MoonBook of Moon
Red-Eyes FusionRed-Eyes InsightRed-Eyes InsightRed-Eyes InsightBreakthrough SkillBreakthrough Skill
Red-Eyes Fang with ChainRed-Eyes Fang with ChainBlast with ChainRed-Eyes SpiritRed-Eyes Spirit-
Red-Eyes Slash DragonHeroic Champion - ExcaliburNumber C39: Utopia RayNumber 39: UtopiaRed-Eyes Flare Metal DragonNumber 70: Malevolent Sin
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below (work one time only). When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn.
This Skill will only activate once per Duel.
Common
Common

How to Use

Gearfried the Red-Eyes Iron Knight & Red-Eyes Baby Dragon

Gearfried the Red-Eyes Iron Knight
Gearfried the Red-Eyes Iron Knight
DARK Warrior ★4
ATK 1800 / DEF 1600
Masters of Shadow [UR]
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.

Use Red-Eyes Insight to send a either Wyvern or Gearfried from deck to grave to search for Gearfried. You can then equip Black Metal Dragon to activate Gearfried's effect to either destroy an enemy's spell/trap or revive a Red-Eyes monster in the grave to make a rank 4 XYZ. Sending the Black Metal Dragon to the grave will let you search for the Fusion or Fang With Chain.

A safe turn is if you can have a Gearfried on the field with either a set Fang with Chain or Blast with Chain. This will let you reactively destroy or take control of your opponent's monster during their turn.

Blast with Chain can be used during the Damage Step, which is relevant since Red-Eyes Fusion is often going to force you to Set Gearfried. So you can attach Blast with Chain to your Gearfried that was just flipped face-up because it was attacked by the opponent. Do said combo and destroy the attacking monster.

Fang with Chain can also be used during the damage step to take control of your opponent's monster, but you might need to equip it first outside of the damage step. Activating it this way is the best use since it limits the cards that your opponent can use to respond.

Since it's the only Warrior monster in the deck, you'll need at least 1 Gearfried to Red-Eyes Fusion to bring out Slash Dragon.

Red-Eyes Baby Dragon
Red-Eyes Baby Dragon
DARK Dragon ★3
ATK 1200 / DEF 700
Blazing Rose [SR]
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.

Special Summon Gearfried via Baby Dragon’s effect and equip Baby Dragon to Gearfried. Then destroy Baby Dragon with Gearfried’s effect to destroy one of your opponent's Spell/Trap Card. This will let you search or recover a Black Metal Dragon.

The fact that Baby Dragon has to be destroyed by battle and sent to the Graveyard in order to do anything at all makes it slow and unreliable in certain matchups, but the synergy with Gearfried is a good enough of a reason to run it.

Red-Eyes Wyvern

Red-Eyes Wyvern
Red-Eyes Wyvern
DARK Dragon ★4
ATK 1800 / DEF 1600
Crimson Kingdom [UR]
Return of the Red-Eyes [UR]
During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".

To help make a rank 4 XYZ since it can be special summoned with Gearfried or Spirit, but also situationally helpful to bring back any Red-Eyes.

As long as you have a set Fang with Chain, being summoned during your end phase won't be that big of an issue.

Black Metal Dragon

Black Metal Dragon
Black Metal Dragon
DARK Dragon ★1
ATK 600 / DEF 600
Blazing Rose [UR]
You can target 1 "Red-Eyes" monster you control, except "Red-Eyes B. Chick"; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. If this card is sent from the field to the Graveyard: You can add 1 "Red-Eyes" card from your Deck to your hand, except "Red-Eyes B. Chick".

If you Summon your Red-Eyes Slash Dragon on Turn 1, you are not going to be able to equip anything to it via its effect, which means your main monster will have no protection. You can equip Black Metal Dragon from your hand to your Red-Eyes Slash Dragon to make it gain 600 ATK and enable its effect.

Black Metal Dragon's search effect is usually triggered when you use it as cost for Gearfried or Red-Eyes Slash Dragon's effect. If you do not want to commit to the board right away, you can just Set your Black Metal Dragon and wait for your opponent to destroy it.

Due to the fact that Black Metal Dragon’s effect cannot miss timing, you can use cards like Enemy Controller or Share the Pain to tribute it, which will then let you search for Red-Eyes Fusion to make Slash Dragon.

Red-Eyes Insight

Red-Eyes Insight
Red-Eyes Insight
Normal Spell
Ranked Rewards [SR]
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, except "Red-Eyes B. Chick"; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.

Red-Eyes Insight is a good consistency booster in any Red-Eyes deck, letting you search Red-Eyes Fusion.

Keep in mind that you are going to need at least 1 Red-Eyes B. Dragon and 1 Gearfried in your hand, Deck or field to make Red-Eyes Slash Dragon, so mill other Red-Eyes monster when you're running low on these two.

Red-Eyes Slash Dragon

Red-Eyes Slash Dragon
Red-Eyes Slash Dragon
DARK Dragon ★7
ATK 2800 / DEF 2400
Resonance of Contrast [UR]
"Red-Eyes B. Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.

Red-Eyes Slash Dragon already has a decent ATK stat which can be further boosted with his equipping effect. This effect will trigger even if your opponent is the one declaring battle on your “Red-Eyes” monster, and you can have multiple cards equipped to Red-Eyes Slash Dragon.

The equip cards serve a second purpose, being the fuel to Red-Eyes Slash Dragon's protection effect. This lets you negate an effect that targets any of your cards, useful for stopping Fiendish Chain, Paleozoic Canadia, and other targeting disruption.

If Red-Eyes Slash Dragon is destroyed by a card or effect, you can Special Summon as many monsters as possible from your Graveyard that were equipped to it. This applies even if the monster was equipped to Red-Eyes Slash Dragon by another effect, like Black Metal Dragon.

Red-Eyes Fusion
Red-Eyes Fusion
Normal Spell
Structure Deck: Return of the Red-Eyes [SR]
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

Red-Eyes Fusion functions similarly to Neos Fusion, but one key difference is it completely prevents you from Normal or Special Summoning other monsters the turn you activate it. You can't even summon monsters before using Red-Eye Fusion, or else you won't be allowed to activate it.

Send Red-Eyes Black Dragon and a Warrior-Type monster from your Deck to the Graveyard to Fusion Summon Red-Eyes Slash Dragon. Since it was Summoned properly, if Red-Eyes Slash Dragon is destroyed and sent to the Graveyard, you can revive it with cards like Red-Eyes Spirit, Red-Eyes Retro Dragon, or Gearfried.

Keep in mind that if you activate Red-Eyes Fusion and your opponent destroys Red-Eyes Slash Dragon on the same turn, you will not be able to activate Red-Eyes Retro Dragon’s effect.

Breakthrough Skill

Breakthrough Skill
Breakthrough Skill
Normal Trap
Selection Box Vol.03 Mini [UR]
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Since non-effect monsters are rarely used anymore, Breakthrough Skill's effect is very relevant and can help stop your opponent's plays. While it may have a more limited use compared to something like Ultimate Providence, not having a discard cost and being able to use it a second time can be beneficial in a lot of situations.

The fact that it can be used again in the graveyard is an added bonus. This makes it still useful even if your opponent destroys your back row before you get to use it. However, the second effect only works during your turn, and only the turn after it's sent to the grave.

Red-Eyes Fang with Chain

Red-Eyes Fang with Chain
Red-Eyes Fang with Chain
Normal Trap
Selection Box Vol.03 Mini [UR]
Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.

Being able to take control of your opponent's monster is a very powerful effect. It's essentially a quick effect monster removal, which can also be used to stop your opponents from making further plays like synchro or XYZ.

Keep in mind that you can't activate the card and immediately activate its second effect on the same chain. This matters if you think your opponent might be playing cards like Mystical Space Typhoon that can destroy your back row.

Taking control of your opponent's monster also changes your equipped monster's ATK to the one you equipped it with. Good when you take control of a strong monster, but having to use it to stop a low attack monster to stop a play like Shiranui Spectralsword can be dangerous.

Extra Decks

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

One of the solutions to get over monster aside from Fang with Chains. Being 4000 ATK also makes it easier to secure some games it can get a direct attack.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

To be used when your LP gets low. Normal summon Gaerfried and give it an equip to special summon another level 4 so you can XYZ into Utopia and then Utopia Ray.

Using Gearfried's second effect like this won't end up destroying your opponent's spell/trap, so there will be some risk if your opponent has a backrow. But using its effect 3 times and an uninterrupted attack can often lead to an OTK.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

These rank 4 XYZ are situationally useful since the only lvl 4 in the deck is Red-Eyes Gearfried, but having it can help clear some monster zone, get over high ATK monsters, stall a turn, or close out games.

Red-Eyes Flare Metal Dragon
Red-Eyes Flare Metal Dragon
DARK Dragon ★7
ATK / DEF
Selection Box Vol.03 Mini [SR]
2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

You make this by using the high lvl Red-Eyes monster, which you can summon using Red-Eyes Fusion or Red-Eyes Spirit.

This monster has less attack than a Slash Dragon with a single equip, but the main effect of effect damage is not once per turn, and it can activate frequently depending on your opponent's deck/playstyle, making it quite powerful. The effect damage is halved due to Duel Links' rules, but it adds up and can act as a good finisher card to bring out when your opponent's LP is low.

It's last effect to special summon a Red-Eyes can't be used to special summon Slash Dragon since it's not a normal monster, but with 2 XYZ materials, you can essentially summon 2 other normal Red-Eyes to go into another Flare Metal Dragon.

Alternatively, you can bring other normal Red-Eyes monsters like Red-Eyes Archfiend of Lightning or Meteor Dragon Red-Eyes Impact to the deck if you want more variety.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

A pretty strong generic rank 4 XYZ that's useful in a lot of decks. Its effect to temporarily banish an opponent's monster can help win games, but it can also continuously increase its attack.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Skills Suggestion

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

Weaknesses

  • Red-Eyes Fusion prevents you from Special Summoning other monsters the turn you activate it. The ability to recover instantly via Red-Eyes Retro Dragon and/or Red-Eyes Slash Dragon is absolutely fantastic, but the fact that your opponent can just safely get rid of your main monster the turn you Summoned it definitely holds this deck back.
  • Facing against Stall can be a huge issue since this deck is not exactly built for long games. Lava Golem can be a particularly problematic card to deal with because of its ability to get rid of monsters without destroying or even targeting them.

Other Cards Option

Parshath Engine

Even with Red-Eyes Fusion, Red-Eyes decks are quite slow especially when compared to recent decks. One way to level the playing field is by slowing down your opponent's deck, which can be achieved by negating their combo pieces. Negating a Fusion Spell prevents your opponent from bringing out their boss monster, and negating something like Shiranui Squire or Vision HERO Faris can force your opponent to end their turn.

Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.

Set Rebirth of Parshath and keep a Counter Trap onhand, for a Counter Trap that can negate practically anything.

You even get a free beater by Special Summoning Avenging Knight Parshath from the Extra Deck. Avenging Knight Parshath's battle position change effect can help you get rid of monsters by exposing their weaker stat. And the piercing effect is good for pushing damage.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

If you are missing some other good extra deck cards, you can choose to bring this with the Parshath trap cards. Stopping an opponent's play and special summoning a monster can be a game winning decision.

Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

After having Red-Eyes Slash Dragon on the field, you can simply go with more control cards to maintain the upper hand. Since Red-Eyes Fusion only needs 1 card, you can still keep many cards in hand to use with Ultimate Providence, but it can still be inconsistent at times.

Predaplant Engine Version

Predaplant Chimerafflesia
Predaplant Chimerafflesia
DARK Plant ★7
ATK 2500 / DEF 2000
Witchs Sorcery [UR]
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Like in any DARK deck, especially Fusion decks, Chimerafflesia can be an alternate boss monster. His first effect is a free once per turn removal effect that banishes an opponent's monster. The banishing bypasses some floating effects, and prevents the removed monster from using its graveyard effect. And because this removal does not destroy, you can get around protection like Archfiend Zombie-Skull. The downside is you can only use this on level-7 and lower monsters so bigger boss monsters like Shiranui Sunsaga are safe.

The second effect makes Chimerafflesia practically unbeatable in battle, unless your opponent has a monster higher than 4500 ATK. Also watch out for monster effect negation like Witchcrafter Madame Verre, because Chimerafflesia's 2500 base ATK is not that good.

Chimerafflesia can float into Red-Eyes Fusion, giving you another boss monster to fall back on when he is sent to the graveyard.

Predaplant Chlamydosundew
Predaplant Chlamydosundew
DARK Plant ★2
ATK 600 / DEF 200
Witchs Sorcery [R]
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.

Chamydosundew is what you will use to make Chimerafflesia. The Red-Eyes monsters in your field or hand can be paired with Chamydosundew to make Chimerafflesia. This way you can make use of a Red-Eyes monster affected by Wall of Disruption or Floodgate Trap Hole.

Chlamydosundew's best feature is its ability to use your opponent's monster as fusion material, giving you good non-targeting non-destruction removal. But this ability can only be used when you combo him with Predaplant Spinodionaea to put a Predator Counter on your opponent's monster.

Predapractice
Predapractice
Normal Spell
Witchs Sorcery [SR]
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.

To add more consistency if you plan on bringing more Predaplant cards, you'll definitely need these searchers.

Other Extra Decks

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

One of the better generic rank 4 XYZ available. It helps control what your opponent can or can't summon.

Comments

Hot New Top
Anonymous
Remember when that was Tier 1? Only 20 boxes ago
<< Anonymous
Anonymous Reply
Tcg changed, its not bad to use half your deck turn 1 so every card you put in the deck matters, differently from old game where you play 10 cards of your deck and ignores the other 30
<< Anonymous
Anonymous Reply
Plus the game turned to be something like this: the first player sets the defense, the second player need to go through it. Thats the game.
<< Anonymous
Anonymous Reply
Its different from: i play one card, you play one card, i play one card, et
<< Anonymous
Anonymous Reply
This was the good old days when Whales never won if they didn't have an equivalent level of skill.
Anonymous
Those Neos, Black Eyes and Blue Eyes everywhere in the META just forced me to play Lava Golem stall deck.
I want to say sorry to people who don't use those deck and encounter me at Legend Rank. I can't do anything else so please forgive me!
Thank you!
<< Anonymous
Anonymous Reply
Lava golem vs blue eyes? Well, i dont mind. it is really easy to dispose lava golem with blue eyes deck, TBH. You people really make a big fuss over blue-eyes, even tho it cant be considered as meta anymore since red eyes fusion came. If they release alternative dragon or max dragon, surely blue eyes will become meta once more
<< Anonymous
Anonymous Reply
Why, he's just sharing his opinion regardless of being right or wrong. I think Blue-Eyes can actually be considered as meta right now.
<< Anonymous
Silent Reply
Blue eyes has pretty good matchups against stalls lava golems with cards such vermillion dragon mech,red dragon archfiend snipe hunter treacherous, spirit blue eyes stands a good chance I've defeated many with blue eyes it has no problem against backrow/lava or can't be destroyed by battle monster
<< Anonymous
Supreme Garbage Reply
While I agree it's annoying seeing the same unoriginal decks all the time; that doesn't give you or anyone the right to play a 🔥 deck. Play a rogue deck you'll be surprised how that is.
Anonymous
meteor black comet dragon :D
<< Anonymous
Anonymous Reply
meteor black's burn damage isnt ALL THAT people are talking about, there are a lot of more powerful burn decks atm in duel links. ftk decks like catapult turtle or this using infernities:
https://www.reddit.com/r/DuelLinks/comments/i11mq7/got_hit_with_a_kalin_ftk/
<< Anonymous
Anonymous Reply
Another FTK, and infernity box isn't released yet 0_0, looks like LS will receive another hit. Catapult turtle it's not consistent enough, so it's just like dark world ftk and not a bamboo, gem-knights one, but the main problem is AFD, this card will ending recive a hit too (thanks to BW)
<< Anonymous
Anonymous Reply
Yeah, everyone is throwing LS in any kind of deck. I'm surprised I didn't see a RedEyes LS yet jajaja, since black stone of legend can go back to your hand the turn it's sent to the GY by LS effect and gives a RE to the deck again to be used with REFusion
<< Anonymous
Anonymous Reply
Once, I used a Lightsworn engine in a Lightsworn deck. It was surprisingly underwhelming.
Anonymous
Red-eyes still very strong and cheap deck for beginners best F2P list
3 Red-eyes Insight
3 Power of the Guardian
2 Black metal Dragon
2 Red-eyes Fusion
2 Red-eyes Black Dragon
2 Red-eyes Slash Dragon
1 Red-eyes Spirit
1 Return of the Red-eyes
1 Red-eyes Retro Dragon
1 Nemey Controller
1 Red-eyes Wyvern
1 A/D Changer
1 Black Luster Soldier -sacred soldier
1 Red-eyes Archfiend

just use SR dream ticket for2nd copy of Fusion
<< Anonymous
Anonymous Reply
(continue): Metalmorph is a Joey drop and good to pair with RE Slash Dragon (you can replace Champions Vigilance with a 3rd Metalmorph). Skull Meister is in Card Trader & can stop some graveyard cards plus is a good beatstick. Unfortunately, this deck is not KOG deck. However, is ideal to climb fast to legend and farm with ease. Within a week you will have enough gems to make a meta deck.
<< Anonymous
Anonymous Reply
You will need:
0xPac
1xRetrun of the RE Strucure deck (500gem)
2xEnemy Controller (Kaiba)
3xMetalmorph (Joey)
2xRE Dragon (Joey/Card Trader/Rex Raptor)
2xSkull Meister (Card Trader)
1xA/D Changer (Card Trader)
3xRE Insight (Ranked/Mission/Event ticket)
3xRE Return (Ranked/Mission/Event ticket)
You can make this deck in the VERY begging (DM world-Stage 1)
<< Anonymous
Yoong Kwong Reply
Yup is not KOG but i like to build deck, that is the fun part for me. If i wanted to win always all i need is cyber stein deck mill the cards for lifepoint until i reach more than 5K. Use cyber stein to summon cavalry, then use the zero life skill to summon ojama king. Any spell & trap will be counter. This f2p where i can beat any p2w 9 out 10 times but is boring if you always play same deck.
<< Anonymous(Yoong Kwong)
Anonymous Reply
Cyber Stein is the mext best deck to build after Red-Eyes deck. All the cards needed come from Tea, Pegasus, Card Trader. Ideal to use once you reached Legend Rank for new players.
Anonymous
*Fusion from the deck
*Searching without needing normal summon
*Boss monster that can't be targeted
*Inbuilt monster reborn
*Access to a card that destroys without targeting

Yet red eyes decks su ck

Why?
<< Anonymous
Anonymous Reply
Gearfreed needs baby dragon. Set baby dragon+special summon gearfreed->destroy backrow->get black metal dragon. A free +2 and your opponent can chain anything
<< Anonymous
Anonymous Reply
that stu pid equip mechanic, if only it were different like summon and equip one of its materials immediately (both happening at the same time) slash dragon would be far better
<< Anonymous
Anonymous Reply
Joey uses equips quite often in anime, so it makes sense. Also, red eyes fang with chain will be awesome card for slash dragon when it comes.
<< Anonymous
Anonymous Reply
So OP, That's why we only see red-eyes decks in kog and championships, right?
Anonymous
What card should I add if I only have 2 Red-Eyes Fusions? I'm torn between a 3rd Red-Eyes Insight and a 3rd Blast with Chain.
<< Anonymous
Anonymous Reply
No problem.

If you are F2P you likely have only 1 Slash Dragon. In that case you should try to protect from banishment or recover from Slash being banished. If he is your only boss monster that is since your match will usually depend on that 1 card.

There are many banishment cards that do not target
<< Anonymous
Anonymous Reply
https://imgur.com/a/ENZN6Zg

best F2P version
<< Anonymous
Anonymous Reply
How can your deck counter Every ?

Her effect banishes without targeting.

Plus she resurrects herself from the grave each turn.
<< Anonymous
Anonymous Reply
*Fortune Lady Every
Slash FTW
Red-eyes slash never gets old, to think a card from the 8th mini box is still playable in 2019. Crazy
<< Anonymous(Slash FTW)
Anonymous Reply
Never gets old.
<< Anonymous(Slash FTW)
OP CARD Reply
I see red-eyes slash being in the tier list forever, well... it might go out from time to time but I think it will be as viable as spellbooks.
<< Anonymous(Slash FTW)
tier 1 foreva Reply
The best deck ever, tier 1 forever. Goddamn ! not in VAIN IT TOPPED THE LAS WCS !!!!!!!! ABSOLUTELY CLAPPING DECK !!!!!!!
<< Anonymous(Slash FTW)
Anonymous Reply
And in 2020 as well
Anonymous
.....any RE Fusion deck idea that doesn't use triple D.D. Assailant? I only have one....
<< Anonymous(Iop)
Anonymous Reply
Ah, I forgot D.D. Warrior is obtainable XD
<< Anonymous
Anonymous Reply
Current legend 2. Amazon's work just as dd warriors. I would say Amazon's are even better, because they don't banish themselves.Moreover, u can use them to burn your enemy
<< Anonymous
GREY RANK Reply
coff coff
<< Anonymous(GREY RANK)
Anonymous Reply
I really like one copy of sword amazoness
Anonymous
any tip?
<< Anonymous
Anonymous Reply
With only 1 fusion card and this is not competitive.
<< Anonymous
Anonymous Reply
Have 1 more fusion and slash obviously. Also drop Guardians to 1. I get it you like the power and protection but two can brick ya.
Anonymous
Probably the Best Tier 1 deck after more than 1 year. Slash Dragon is such an awesome card.
<< Anonymous
:)) Reply
Got Slash back in 2018, I'm happy with this deck.
<< Anonymous
TIER 1 Reply
Black Metal Dragon + POTG + Red- Eyes Slash = Epic META
<< Anonymous(TIER 1)
Anonymous Reply
Gives us Kaijus :] #tributeTFoverit
<< Anonymous
Anonymous Reply
Definitely the best tier 1
Anonymous
Who even built this? So many traps and double tth is begging for bricks.
<< Anonymous
Anonymous Reply
inherently bad decks need skills to be good but dog sh it tier decks need a skill that allow hand rigging or a pot of greed like skill + more than 12 traps + tons of staples and even like that they don't make it to rogue tier they stay at dog sh it tier
<< Anonymous
Anonymous Reply
🔥 the 🔥 up stupid skill abuser you are nothing but 🔥 without them you konami 🔥 suckers
<< Anonymous
Anonymous Reply
Without those Skills, the top tier decks are just Vagabond.
<< Anonymous
Anonymous Reply
Yea, I lol'd when I played against vagabond and the deck used by him is one that couldn't function well without the specific skill

Easily won because of that
Anonymous
nice trap deck with a small red-eyes engine xD

if it works with shiranui, it has 2 shiranui cards and is still called shiranui deck, it may work for red-eyes too
<< Anonymous
Anonymous Reply
Grass shiranui was op af
<< Anonymous
Anonymous Reply
That's the mistake most novice players do: they focus all their deck in stuff to disrupt their opponent instead of focusing on how to make their deck more consistent and their combos faster.
Dueling people that set 3 pass and just keep drawing backrow instead of monsters to start playing (they are not using can cer decks) is very common on the ladder
<< Anonymous
Anonymous Reply
There are so many times on the ladder where I found myself in situation: Opponent could just 🔥 me if they draw a monster card.
But apparently they're prefer to set more and more Raigeki Break or Karma Cut, eventho they have no hand left.
<< Anonymous
Anonymous Reply
That's what I mean they keep top decking backrow forever that once you win you gotta check their deck to know what in the fu ck they were actually playing

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