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Metalmorph | Deck and Rulings

This page notes details of Metalmorph (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 20/12/2016

Metalmorph

Metalmorph
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect / Continuous-like Effect
Passcode68540058

text

Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

How to Get / Rarity

Pack--
Level-up rewardBandit Keith at level 25 [SR]
Victory againstJoey Wheeler at level 30 or more [SR]
Card trader--
Other--

Evaluation

Rating8.0 / 10

A monster that equips this card will rarely be beaten in a battle.

Pros

  • Helps destroy high attack monsters on your turn.
  • 300 attack increase trap can be used to destroy enemy during their turn.
  • Works for more than 1 turn since it's an equip card.

Cons

  • Can't be used to destroy high attack enemy monsters the turn it was drawn.
  • Bonus effect only works during your turn.

Tips, related cards, skills

Recommended to activate during enemy turn for the surprise 300 attack increase if it can destroy enemy monster. This will leave them open for a direct attack instead of going for the attack increase when attacking a monster.

Related Cards

Red-Eyes Black Metal Dragon

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

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Comments

Makoki
Hi, i found a type error on the description of the card.

how to get the card:
Duel reward: Keith
Level reward: Joey

its a keith level reward and a joey´s duel reward.
<< Anonymous(Makoki)
Anoymous 9days ago Reply
You mean typo
Anoymous
Can't be used turn drawn?? R u serious? Stupidest con ever. Of course not, it's a trap. Treat it as such
<< Anonymous
Anoymous 9days ago Reply
It says so because it is best used in your turn, unlike other traps like Reinforcements which are best when getting attacked.
Anoymous 17days ago
I wonder, can gearfried be equip with this card?
<< Anonymous
Anoymous 17days ago Reply
If you're talking about the one in the new box then no. it'll get destroyed if you try to equip it
<< Anonymous
Anoymous 17days ago Reply
I think you was right, no matter its spell or trap, if it is equip card, gearfried will destroy it.
Anoymous
I'm also upset with the rating. Can we move it up to 8.5. Tons of, if not most, KoD and KC decks have this
<< Anonymous
Anoymous Reply
Why is it not rated 10/10. Incredible versatile card and is a staple in any beatdown deck
<< Anonymous
Anoymous 23days ago Reply
Because beatdown decks are getting weaker and weaker as more cards and introduced that can be used to counter them.
Anoymous 24days ago
i haven't been able to activate metalmorph on my fusion monsters.... is this intentional? i can't activate reinforcements either. It doesn't say anything about that in the card description as far as i can see
anonymous
the luck is real
Oriris
I find Metalmorph is insane when coupled with fairy meteor crush and often wins duels for me.
Spacewaffles
Does Odion's skill activate every time you attack a monster with this card equipped?
<< Anonymous(Spacewaffles)
Anoymous 26days ago Reply
No. No it doesn't
Anoymous
Why an 8.0 rating? It probably is as good as, if not better than riryoku. It is basically an equip spell that also does half the other monster's damage as well. So in a way, it is like the best card ever
<< Anonymous
Anoymous Reply
Yeah, the rating should be around 8.2 to 8.4 .. It deserve better rating
<< Anonymous
Anoymous Reply
isnt it obviously? u will still fail against mirrorwall, while riryoko is winning against mirrorwall -.- +300 is nice, but depends on situation, u wont trap big monsters with it, while defending -.-
<< Anonymous
Anoymous Reply
Riryoku​ and Metalmorph both have their strengths. If you're at a stage in the game where you've both only got low level monsters then Metalmorph is usually able to ambush attackers no problem and in all likelyhood put them on the defensive since you probably now have a 2000+ monster and just had another turn to maybe throw down a mirror wall or something too. It can easily give you advantage
<< Anonymous
Anoymous Reply
- for a few turns at least. Maybe make them burn through their mirror walls and such while keeping yours handy since you're putting them on the defensive. Riryoku is great for a decisive victory as it can, of course, go through mirror wall. But it probably won't give you the sort of multi-turn edge that Metalmorph can give you.

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