Just like Exodia the Forbidden One from "Grandpa's Cards", this skill also serves as an alternative win method. As long as Dark Necrofear remains stagnant in your graveyard for 5 turns after activating his skill after its criteria is met, you will win the game.
Can be used if Dark Necrofear is in your Graveyard, and your LP are at 2000 or below. At the end of your 5th turn after activating this skill, you win the Duel. This skill is negated if "Dark Necrofear" leaves your Graveyard. This skill can only be used once per Duel.
This skill is excellent when used with stalling decks and against decks that do not counter cards in the graveyard. However, it may be difficult to pull off the alternative win method as it has many flaws:
You must take at least 2000 damage in order to activate the skill, which is at least half your starting life points.
You can only activate this skill once per duel. In other words, if "Dark Necrofear" leaves your graveyard within the five turns, you cannot activate the skill again. You will not be able to win with the alternative method. Stalling decks that depend on this win method will most likely lose in the situation mentioned earlier.
One example that can shut down this skill is Disappear which happens to be a non-meta card for now.
I want to get this skill but it seems really hard to pull off since your life points need to be 2000 or lower and have Dark Necrofear in grave. Not to mention all the counter cards introduced in the new pack against this skill.
Im STILL farming daily trying to get harpies hunting ground. My luck in this game is awful, no union attack even with consistent 7k wins and instead gave me 4 crappy gandoras. I have at LEAST 5 skills or more for every duelest except bakura and the only lucky skill ive got is destiny draw. This game hates me.
anoymous 22days ago
lucky you man i've been farming ld for this skill like crazy still dont get it
anoymous 23days ago
5k keys farming LD get HP skill and gems omg when skills drop for me ...