This skill may potentially be top-tier. The only flaw that it has is that your opponent's monsters must be destroyed by battle to activate this skill. So it is difficult to activate this skill if your opponent is running cards that forbid you to destroy their monsters. Cards like Mirror Wall and Windstorm of Etaqua are commonly used in most beatdown decks which prevents you to destroy their monsters.
I ran out of cards two times because I used Fiend Farewell and Magical Merchants to thin out my deck and my opponents then used this skill T_T
(I definitely wasn't prepared for so many Bakuras in PvP lately)
Well, if the person running a deck with this skill, send one effect monster from their deck to graveyard, it is a easy way to especial summon a monster, but no, this skill only send cards to graveyard, nothing else
My god, today was the first time I played against someone using this skill, how can they allow this fucked up skills? 3SD, this shit and the one from keith that steals one of your trap cards, like really? shitty skills need to be thrown in the trash
Not many people use the latter 2 skills, though ToD is more popular with Vampire Lord (I do use Bandit, and it would be very powerful if the activation condition wasn't so harsh). 3SD is very popular though.
These silvers and golds going around screaminng "everything is so op!! OMG I didn't lose because I suck and have 30 card deck!! I lost because that particular skill I first so today was FUCKING OP!!!" Like, are you serious?
Well, i don't like decks built over skills, like mostly HHG, and 3*D. But this skill is not like those, is a fair one, and hard condition to use unlike other skills, plus isn't drop skill,so anyone can use it. So, not OP, but good yes.
This is bakura's only normal skill (ie non drop skill that you gotta randomly find from legendary duelist) that's actually decent.
compensation and draw sense dark are just awful. They gave bakura crappy normal skills apart from this one.
This skill is too op. Bakura can get lucky with a good starting hand and its snowballed thereafter. This skill disrupt any chance for opponent comeback. Its unfair especially for decks that required stalling to work. Give this skill more limitations please.