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Darklord Deck: deck recipe [Mar 21]

Duel Links Darklord Control deck, Darklord Control in the current meta, how to use.
update 21/03/2023

A Strong Instant Rank 3 Card which can support this Deck brilliantly. Tour Guide can allows you to summon Dante quickly and set up combo.

Fiendish Rhino Warrior

Fiendish Rhino Warrior
Fiendish Rhino Warrior
DARK Fiend ★3
ATK 1400 / DEF 900
Maximum Gustav [SR]
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Fiendish Rhino Warrior's effect not only will it protect those "Burning Abyss" monsters from battle or self-destruction but it can also allows you to mill an extra "Burning Abyss" monster and trigger their second effect when sent to the Graveyard (including if it is detached as an Xyz Material).

Burning Abyss Monsters

Burning Abyss main deck monsters are all level 3 and have similar effects. Each turn, you can activate their effects to either special summon them when you have no spell/trap cards on the field or activate their sent to the graveyard effect.

Since they can all special summon themselves, it makes it very easy to Xyz into a rank 3 Xyz, which is going to be Dante. Dante has a milling effect to trigger BA's sent to graveyard effect for some combo or extended plays.

Quick notes on BA monsters' sent to graveyard effects:

  • Scarm: Search for a level 3 DARK Fiend-Type monster from your deck. But this activates during the end phase.
  • Farfa: Targets a monster on the field and banish it until the end phase.
  • Alich: Negates 1 face-up monster on the field until the end phase.
  • Cir: Can special summon a BA monster from the grave (other than itself), which includes Dante or Vergil.
  • Libic: Special summon a level 3 DARK Fiend-Type from your hand, but its effects are negated.
  • Rubic has no sent to graveyard effect, but it's the only tuner in the deck so you can make Virgil.
  • Barbar max. 900 damage dealing for end game when your opponent life points is below 1000.

Make sure to use a normal summon on the BA monster that you want to activate the sent to graveyard effect before making an Xyz/synchro. If you go into an Xyz like Dante, you'll want to use the one you normal summoned as the cost to activate the effect so you get the normal summoned BA's sent to grave effect.

Cir is almost always the one to be normal summoned since its effect can extend your plays. Scarm is good for turn 1, while Farfa is if you want to make an offensive play.

Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 800 / DEF 2000
Fantastic Arc [UR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".

The search effect is pretty slow since it works during the end phase. But thanks to the Beatrice effect, you can add another Burning Abyss monster during your opponent's End Phase.

Search for Cir so you can sort of loop Cir and Scarm combo, or Farfa so you can prevent milling all of them from the deck right away. If you only bring 1 Rubic, then Scarm is the only reliable way to get it from the deck.

Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 1900
Fantastic Arc [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

Even though the banish effect is only temporary, it's still useful to remove certain monsters so you can attack directly.

Keep in mind that this can also banish your own cards. If you get turn 1 and use Dante's effect to mill the deck, you'll need to carefully read if it's Farfa or not. Otherwise, Farfa will remove your Dante from the field and lose the leftover material.

Putting Farfa in as an Xyz material is the safest place to put it since it will always get sent to the grave if your Xyz monster gets removed through any forms of removal.

During your turn, you can use its effect to banish your opponent's monster and use the skill to permanently remove them out of the game.

Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1600 / DEF 1200
Fantastic Arc [SR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

You can revive Farfa so you can store it in Dante as a safety net in case your Dante gets destroyed, or revive Scarm so you can search for another Cir and do a slow loop.

Libic, Malebranche of the Burning Abyss
Libic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1300 / DEF 700
Antinomic Theory [R]
Fantastic Arc [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

If you get turn 2, this can be a "safe" card to normal summon since this plays around card removal cards your opponent might have like Ballista Squad or even Treacherous Trap Hole, allowing you to potentially shrug it off and make a different play, or at the very least, not leave you defenseless.

Alich, Malebranche of the Burning Abyss
Alich, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1200 / DEF 0
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.

You can reliably send this from the deck to the grave with Fiend Griefing. It's almost as effective as Farfa to stop your opponent's combos during their turn, so this essentially lets you have multiple disruptions in case you milled all of the Farfas or Alichs.

However, Farfa's effect is generally better since removing them means they can't use them to Xyz, synchro, or tributed.

Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 100 / DEF 2100
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.

It's the only tuner in the deck so its main purpose is to simply let you synchro into Virgil.

Barbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1700 / DEF 1000
Antinomic Theory [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Pretty decent stats with 1700 ATK which can be used as a beater in some situations. Its second effect will able to burn max. 900 Life Points to your opponents which is used to end the game while your opponent has 900 Life Points or below.

Archfiend Eccentrick

Archfiend Eccentrick
Archfiend Eccentrick
LIGHT Fiend ★3
ATK 800 / DEF 1000
Selection Box Vol.01 Super Mini [UR]
Pendulum Effect
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.

Monster Effect
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

Since the deck barely has any back row removal, having some is useful to prevent getting interrupted. But most back row removal cards will still be good.

Using Eccentrick mostly helps more if you are using draw sense spell/trap so that you don't end up using the skill to get something like Mystical Space Typhoon when you need any of the Darklord spell/trap.

Wightprincess

Wightprincess
Wightprincess
DARK Zombie ★3
ATK 1600 / DEF 0
Energy of Gigarays [R]
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank.

Monster Reborn

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

You have a chance of getting this with the skill after using a Darklord monster's effect and paying 1000 LP.

This can be a good and useful card to simply revive a monster without cost, but it could also not be that good since you have a less reliable chance to pick up Banishment to get Contact/Sanctified and put them both in the graveyard to be usable for your other Darklords again.

Oasis of Dragon Souls

Oasis of Dragon Souls
Oasis of Dragon Souls
Continuous Trap
Pendulum Genesis [SR]
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

Contact can only be used once per turn and using through a Darklord costs some LP. Oasis is more of a costless revival with the drawback that it's slower than using Contact. It also helps you bluff your opponent in case you want to set your Sanctified.

Other Extra Decks

Number 9: Dyson Sphere
Number 9: Dyson Sphere
LIGHT Machine ★9
ATK 2800 / DEF 3000
Darkness Gimmick [UR]
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.

Can only be made with 2 Tezcatlipoca since it's the only level 9 in the deck. Dyson Sphere is a pretty strong wall that can be pretty difficult to get over, but not always reliable since there are plenty of card removal effects in the game.

Against decks that rely on battling, this can be a strong card to summon. The effect of being able to attack directly can also see some use against decks like Blue Eyes that have 3000 ATK or higher.

Dark Armed, the Dragon of Annihilation
Dark Armed, the Dragon of Annihilation
DARK Dragon ★7
ATK 2800 / DEF 1000
Chaotic Soldiers [UR]
2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

Since there is no level 5 or higher DARK Dragon on the field, you can only summon this by using 2 Nastens on the field.

With only 2 materials, Dark Armed will be able to destroy 2 cards in a turn, but you'll have to banish cards in your graveyard. The deck has no ways to recover banished cards, so you'll have to be careful what to use.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

If you're running a lot of Rank-6s, Gaia Dragon can be overlayed to them after spending all their materials.

Number 25: Force Focus
Number 25: Force Focus
LIGHT Machine ★6
ATK 2800 / DEF 2400
Shining Hope [SR]
2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.

Burning Abyss Engine

Photon Strike Bounzer can only negate effects upon activation. To negate continuous effects you'll need to use Force Focus. Toolbox this in your Extra Deck for utility.

Dante, Traveler of the Burning Abyss
Dante, Traveler of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 2500
Fantastic Arc [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

You can make this with 2 Ukoback, which is often normal summoned anyway to send the Darklord spell/trap to the grave. Dante simply lets you have a mill effect only since the sent to grave effect won't be used.

Using Ukoback to send another Ukoback and using Contact to make a Dante isn't really worth it since the milling effect isn't reliable. It's still better to use Ukoback to send something that you can use with the other Darklords right away.

Beatrice, Lady of the Eternal
Beatrice, Lady of the Eternal
LIGHT Fairy ★6
ATK 2500 / DEF 2800
Heart of Xyz [SR]
2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

Giga-Brilliant is mostly summoned to upgrade into Corebage.

A great Rank 6 Xyz monster which can be xyz summoned by using 2 Level 6 Darklord monster. Beatrice, Lady of the Eternal (Speed 2 effect) works great that can allows you to sent Darklord card to the Graveyard during your opponent's turn.

This effect will allows you to activate Darklord Cards effect which can let you setup the board easier and faster, even sometimes you can disrupt your opponent as well.

Number 28: Titanic Moth
Number 28: Titanic Moth
FIRE Insect ★7
ATK 2400 / DEF 2200
Shark Fang [R]
2 Level 7 monsters
If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.

Make Titanic Moth by using two Nasten as material. This monster lets you hit directly for 1200 plus deals a significant amount of additional burn damage. Best use when pushing damage for game.

Sword Breaker
Sword Breaker
EARTH Warrior ★6
ATK 2700 / DEF 1000
Shining Hope [R]
2 Level 6 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.

Most archetypes have the same monster type for all of their monsters. Sword Breaker can serve as a good wall to block attacks.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

Corebage's removal is very powerful because it returns the enemy monster to the Deck. Use this to get rid of defensive walls.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Summon Nightmare Shark to hit the opponent directly with 2000 ATK.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

To destroy your opponent's backrow so you can more safely attack your opponent.

Comments

Hot New Top
Anonymous
I am use it with "Valhalla Hall" and "Sky sanctuary. Makes the summoning cost and the defense line almost perfect
Not KoG
This deck will abuse the eccentric pendulum.
Anonymous
my concolences
Anonymous
After grinding a full month for seraph+ fa engine as a f2p player this nerf hurts
<< Anonymous
Anonymous Reply
Got my first time to kog tho xd
Anonymous
Ki ll Level Augmentation
Ki ll star seraph engine
Ki ll that sanctified trap as well
Anonymous
Unlimited loop must die. No exception!
Anonymous
For this deck, the banlist was like a nuclear bomb lol.
Anonymous
why no one complains about this sh!t? After nerfs to Blue eyes the meta will turn into real hell
<< Anonymous
Anonymous Reply
This is pretty much the secret tier 0. Tell other people to k ill themselves for hiding it.
<< Anonymous
Anonymous Reply
Both are can cer, BE and darklord
<< Anonymous
Anonymous Reply
Be patient, we have a KC cup soon, this and BE are gonna di e
<< Anonymous
Anonymous Reply
At least their not more 🔥ous than six sams and sylvans.
Anonymous
Insta pull prismatic on first draw of pack lol
<< Anonymous
Anonymous Reply
que arquétipo é esse, "anjo de echu"?
<< Anonymous
Anonymous Reply
Darklord.
<< Anonymous
Anonymous Reply
Where is the guy who said this deck was dead, what an ignorant coward.
<< Anonymous
Anonymous Reply
its just the draw engine with a bit healing :/
anonymous
what is wrong??

-he want mill his deck
-star seraph + darklord
-gain advantage xyz

so i help him mill his deck

-put all his monster attack 0 permanently

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/0508a356c1a5b84bc0e1a227efb9f68b4fc1af6a91
Anonymous
archetypes are never used in duel links without being piggy backed by another archetype
<< Anonymous
Anonymous Reply
“How dare people mix cards from other archtypes in interesting and unique ways!”

That’s what you sound like.
<< Anonymous
Anonymous Reply
It's never pure in OCG/TCG either.

Heck even Konami themselves often release suggested decklists for OCG that mix cards from different archetypes.
Garbage Event
The Survey is up for this Garbo. You know what to do everyone. I don't say you must

Commens and feedback

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