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Fire Fist Synchro: deck recipe [May 3]

Duel Links Fire Fist Synchro deck, Fire Fist Synchro in the current meta, how to use.
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update 03/05/2021

Overview

“Fire Fist” is an archetype of FIRE Beast-Warrior monsters that was originally introduced in Galactic Origin. This deck focuses on Summoning Brotherhood of the Fire Fist - Horse Prince, a Level 6 Synchro, and quickly overwhelming the opponent with the help of “Fire Formation” cards, which can all be Set directly from the Deck and then activated.

Required Card Boxes

Burning Nova Absolute Inferno Eternal Stream

Example Deck

Standard Version

Brotherhood of the Fire Fist - SpiritBrotherhood of the Fire Fist - SpiritBrotherhood of the Fire Fist - SpiritBrotherhood of the Fire Fist - LeopardBrotherhood of the Fire Fist - LeopardBrotherhood of the Fire Fist - Leopard
Brotherhood of the Fire Fist - RoosterBrotherhood of the Fire Fist - RoosterBrotherhood of the Fire Fist - RamBrotherhood of the Fire Fist - RamFire Formation - TenkiFire Formation - Tenki
Fire Formation - TenkiFire Formation - GyokkouFire Formation - GyokkouFire Formation - TensuFire Formation - TensuFire Formation - Tensu
Fire Formation - YokoFire Formation - Yoko--
Brotherhood of the Fire Fist - Horse PrinceBrotherhood of the Fire Fist - Horse PrinceVulcan the DivineCelestial Wolf Lord, Blue SiriusNumber 20: Giga-BrilliantGhostrick Alucard
Brotherhood of the Fire Fist - Lion Emperor-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

How to Play

Brotherhood of the Fire Fist - Spirit, Leopard, and Rooster

Brotherhood of the Fire Fist - Spirit
Brotherhood of the Fire Fist - Spirit
FIRE Beast-Warrior ★3
ATK 500 / DEF 200
Absolute Inferno [UR]
Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior-Type monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.

Before the introduction of Xyz monsters, Spirit was already a good Synchro enabler; even though it was locked to making Beast-Warriors. Now, Spirit has extra utility as a Rank-3 enabler and arguably functions better in this role because the restriction doesn't prevent it from making non-Beast-Warrior Xyzs. However, making Beast-Warrior Xyz is still recommended because the battle restriction still applies.

Basically, you're supposed to summon Spirit then use its effect to revive a Level-3 Fire Fist. Use both monsters to make your Extra Deck play.

Brotherhood of the Fire Fist - Leopard
Brotherhood of the Fire Fist - Leopard
FIRE Beast-Warrior ★3
ATK 0 / DEF 200
Burning Nova [SR]
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.

Usually Leopard will tribute itself to fetch a Fire Formation card. But the fact you can target another Fire Fist gives you the opportunity to get rid of a monster afflicted with something like Fiendish Chain, in case you find yourself in such a situation.

Brotherhood of the Fire Fist - Rooster
Brotherhood of the Fire Fist - Rooster
FIRE Beast-Warrior ★3
ATK 1500 / DEF 100
Absolute Inferno [R]
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.

Rooster is the best revival target for Spirit just because it gives you a free search when summoned this way. Rooster's second effect lets you unclog your backrow and fetch another Fire Formation from the Deck.

Brotherhood of the Fire Fist - Ram
Brotherhood of the Fire Fist - Ram
FIRE Beast-Warrior ★3
ATK 800 / DEF 200
Eternal Stream [R]
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.

Fire Formations

All your Fire Formation cards stay on the field to give slight ATK boosts which can add up if you control a full backrow of them.

Fire Formation - Tenki
Fire Formation - Tenki
Continuous Spell
Eternal Stream [SR]
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Tenki basically lets you search a Fire Fist. Keep in mind this effect is only activated once upon activation, meaning you can't re-activate this search with your face-up Tenki.

Fire Formation - Tensu
Fire Formation - Tensu
Continuous Spell
Galactic Origin [R]
Selection Box Vol. 01 Mini [R]
During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.

Tensu's extra Normal Summon helps with field swarming. With a perfect hand you can even go from an empty field to Onimaru in a single turn.

Fire Formation - Gyokkou
Fire Formation - Gyokkou
Continuous Spell
Blades of Spirits [SR]
Selection Box Vol. 01 Mini [SR]
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.

Gyokkou is a control card to lock the enemy backrow. This lets you attack safely without needing to fear enemy battle traps. Use your non-Tuner Fire Fist effects to fetch this when you're going on the offensive.

Fire Formation - Yoko
Fire Formation - Yoko
Continuous Spell
Kings Resonance [R]
Absolute Inferno [R]
When you activate this card, you can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, and if you do, destroy that card. All Beast-Warrior-Type monsters you control gain 100 ATK.

Yoko is used for on-demand targeting removal. This is usually done to get rid of a powerful enemy monster, and the discard costs puts something in your graveyard for Spirit to revive.

Extra Decks

Brotherhood of the Fire Fist - Horse Prince
Brotherhood of the Fire Fist - Horse Prince
FIRE Beast-Warrior ★6
ATK 2200 / DEF 2200
Absolute Inferno [SR]
1 FIRE Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.

Horse Prince essentially lets you summon a Fire Fist directly from the Deck. You can Special Summon Leopard who will immediately tribute himself to fetch a Fire Formation or, if you already have a couple of Fire Formations on board, you can fetch Rooster.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Vulcan's effect is a targeted removal which you'll usually use as a way to get rid of a powerful enemy monster. This also doubles as a way to unclog your backrow or to reuse a Fire Formation's activated effect.

Celestial Wolf Lord, Blue Sirius
Celestial Wolf Lord, Blue Sirius
DARK Beast-Warrior ★6
ATK 2400 / DEF 1500
Lords of Shining [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.

Blue Sirius can be summoned as a beater while on the field, then when it leaves the field attach it to the opponent's strongest monster. Any monster Blue Sirius is attached to should be easy to get rid of with your other monsters.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant is used to buff your monsters, but only make it after you've already made monsters you want to stay on the field. The slight ATK boost to all your monsters can add up when considering the boost from your Fire Formations.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Outside of its archetype Alucard can only be used to destroy set cards. This is still a decent effect that will usually be used to get rid of enemy backrow.

Brotherhood of the Fire Fist - Lion Emperor
Brotherhood of the Fire Fist - Lion Emperor
FIRE Beast-Warrior ★3
ATK 2200 / DEF 200
Eternal Stream [R]
2 Level 3 FIRE monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.

Lion Emperor recovers Fire Fists from the graveyard. Fetch Spirit to prepare for a Synchro Summon on your next turn.

Skills Suggestion

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

The Skill only gives a slight ATK boost. But these small boosts from your Skill and Fire Formation cards can add up to a significant amount.

Weaknesses

  • There’s very little space for backrow in this deck, which makes it quite susceptible to an OTK on Turn 2, but, taking out monsters would cause a significant drop in consistency.
  • The deck struggles to deal with high ATK monsters right away.
  • Floodgate Trap Hole, Paleozoic Canadia and Treacherous Trap Hole can all be used to prevent you from Synchro Summoning.

Other Useful Cards

Psychic Wheeleder

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

In a Synchro Deck full of Level-3 monsters, Wheeleder is an obvious tech for easy Synchro combos and its free removal effect. You can Normal Summon a Level-3 non-Tuner Fire Fist then Special Summon Wheeleder to make a Level-6 Synchro. Alternatively, you can use this and the non-Tuner Level-3 to make a Rank-3 Xyz.

Three Trolling Trolls

Three Trolling Trolls
Three Trolling Trolls
WATER Beast-Warrior ★3
ATK 1000 / DEF 1300
Absolute Inferno [SR]
If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.

If you don’t have Spirit available, you can Summon Three Trolling Trolls and turn it into a FIRE monster by targeting one of your “Fire Fist” monsters in the Graveyard. You can Summon Leopard, Tribute it, Set Tensu, activate the Continuous Spell and then Summon Three Trolling Trolls since it’s a Beast-Warrior-Type monster just like Brotherhood of the Fire Fist - Spirit.

During your Main Phase, Three Trolling Trolls will allow you to Special Summon a Beast-Warrior-Type monster with the same Level and Attribute as itself. Use this effect to Special Summon Brotherhood of the Fire Fist - Leopard, Rooster or even Hawk from your hand and then Synchro Summon Brotherhood of the Fire Fist - Horse Prince.

Other Extra Decks

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon is your go-to Synchro if you use Wheeleder as Tuner. It offers a simple targeted removal effect and decent stats. But the best part is you can later use Coral Dragon as Synchro material for Onimaru.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Use Coral Dragon and another Level-6 Synchro to make Onimaru. This monster will then function as a 6000 ATK beater with inherent immunity to destruction.

Comments

mokeymokey
8/06/2021 I'm so happy duel links is a f2p game, it's the best game I played I finished completing this deck without using money omg
<< Anonymous(mokeymokey)
Anonymous Reply
I have more than 10 decks without spending money.
<< Anonymous
Anonymous Reply
Me too I have dustons, pailloperative, cyber dark, burning abyss, cyber angel, dark magician with plenty of magical formulas (who needs circle and navigation anyways), ojama, aromage and a few more
Anonymous
This deck will have a lot of version :/
<< Anonymous
Anonymous Reply
I think Tiger king first turn pretty decent tho
<< Anonymous
Anonymous Reply
Starting with a neos then an invoked version

I have no idea what fire fists gimmick is but invoked/neos won't let a fire archetype get away from their clutches, then bam a limit 2 or 3 to fire fists
<< Anonymous
Anonymous Reply
Standard fire fist variant would be 3 axis, 3.5 axis, and 4 axis version. As you can see this decklist used 3 axis variant where it focused on making lvl 6 synchro and rank 3 xyz.
<< Anonymous
Anonymous Reply
those axis will be defeated by the allied force
Anonymous
what about Rekindeling in this deck? is that a viable option?
Anonymous
I know the deck is featuring Rank 3 Xyz and level 6 Synchro, but isn't Tenki + Bear still a good thing as tech?
Anonymous
this deck is a nostalgia bait, rank 4 or rank 3, or syncro. it's a pile of crap
Anonymous
wow. I just tried this deck and it's fun. 5 straight win streak. But, yeah, sometimes turn 1 hand card sucks. No tuner OR all cards are tuners.
<< Anonymous
Shadow Reply
Yeah, Fire Fists are so much fun. And I easily made it to Legend with them.
Evil Rick
Not worth the investment

Even with 3 spirits, Fire Fists still lack tons of tools in the current meta to properly work.

Maybe when the XYZ Fire Fists come these guys will finally become a tier 1 deck.
<< Anonymous(Evil Rick)
ValleCula Reply
I'm so confused and uninterested right now.
<< Anonymous(Evil Rick)
Darth Reply
Deck is fun. However suffer with bad turn 1 e Canadia.
<< Anonymous(Darth)
Anonymous Reply
Literally all Synchro decks suffers from Canadia. I seriously question who the hell at Konami thought it was a good idea to implement Canadia just before they implement Synchro.
<< Anonymous
Anonymous Reply
Xyz too, since you can just flip down the same-level monster your opponent just summoned, preventing your opponent from Xyz Summoning that turn.
Anonymous
After play testing a few variations of this I can say that the deck either draws a playable hand or nothing

There is no in-between with this deck

So there will be games where the first 5 cards you draw give you no plays and you can't realistically hope to survive 2-3 turns doing nothing in this rapid meta

Adding more extra deck mechanic really wouldn't help consistency at all

If we had Fire Formation - Tenki the deck would consistently draw a playable hand but even than this deck wouldn't be Tier 1 or 2 as it can be easily disrupted even if it wasn't inconsistent

You could play a lot of backrow cards to stall the game but at that point you might as well play something else as the power level of this isn't up to the standards of the current meta even with optimal draws
<< Anonymous
Anonymous Reply
Oh and the level 4 version really suffers from the game not having a Main Phase 2

Because obviously you can't attack with Brotherhood of the Fire Fist - Bear, set a Fire Formation from the deck and use it right away like could in the TCG
<< Anonymous
Darth Reply
I rode it full.
Ignoring the meta, the deck lacks clear victory condition. He suffers with a paradox: He depends on his spells and traps for his monsters to activate their effects. Except that your traps and spells are a complete crap.
Your Syncro is awful. Your tuner is awful, only access that horrible level 6 syncro.
For this deck to rotate it will be necessary a 6 trap staple like Canadia, Hole
Anonymous
You can also make a cheaper level 4 version of this deck, but it's still not great. Too bad, I love this archetype.

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It also allows Dark Contract with the Witch to be a continuous Raigeki Break.
"get a life kiddo" said fr who created the comment with the sole purpose of trolling
Jack is worst
it isn't good then if you have to "heavily" rely on something like that, flexibili...
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