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Fire Fist Synchro: deck recipe [July 7]

Duel Links Fire Fist Synchro deck, Fire Fist Synchro in the current meta, how to use.
update 07/07/2022
Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon is your go-to Synchro if you use Wheeleder as Tuner. It offers a simple targeted removal effect and decent stats. But the best part is you can later use Coral Dragon as Synchro material for Onimaru.

Celestial Wolf Lord, Blue Sirius
Celestial Wolf Lord, Blue Sirius
DARK Beast-Warrior ★6
ATK 2400 / DEF 1500
Lords of Shining [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.

Blue Sirius can be summoned as a beater while on the field, then when it leaves the field attach it to the opponent's strongest monster. Any monster Blue Sirius is attached to should be easy to get rid of with your other monsters.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Use Coral Dragon and another Level-6 Synchro to make Onimaru. This monster will then function as a 6000 ATK beater with inherent immunity to destruction.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Outside of its archetype Alucard can only be used to destroy set cards. This is still a decent effect that will usually be used to get rid of enemy backrow.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant is used to buff your monsters, but only make it after you've already made monsters you want to stay on the field. The slight ATK boost to all your monsters can add up when considering the boost from your Fire Formations.

Comments

mokeymokey
8/06/2021 I'm so happy duel links is a f2p game, it's the best game I played I finished completing this deck without using money omg
<< Anonymous(mokeymokey)
Anonymous Reply
I have more than 10 decks without spending money.
<< Anonymous
Anonymous Reply
Me too I have dustons, pailloperative, cyber dark, burning abyss, cyber angel, dark magician with plenty of magical formulas (who needs circle and navigation anyways), ojama, aromage and a few more
Anonymous
This deck will have a lot of version :/
<< Anonymous
Anonymous Reply
I think Tiger king first turn pretty decent tho
<< Anonymous
Anonymous Reply
Starting with a neos then an invoked version

I have no idea what fire fists gimmick is but invoked/neos won't let a fire archetype get away from their clutches, then bam a limit 2 or 3 to fire fists
<< Anonymous
Anonymous Reply
Standard fire fist variant would be 3 axis, 3.5 axis, and 4 axis version. As you can see this decklist used 3 axis variant where it focused on making lvl 6 synchro and rank 3 xyz.
<< Anonymous
Anonymous Reply
those axis will be defeated by the allied force
Anonymous
what about Rekindeling in this deck? is that a viable option?
Anonymous
I know the deck is featuring Rank 3 Xyz and level 6 Synchro, but isn't Tenki + Bear still a good thing as tech?
Anonymous
this deck is a nostalgia bait, rank 4 or rank 3, or syncro. it's a pile of crap
Anonymous
wow. I just tried this deck and it's fun. 5 straight win streak. But, yeah, sometimes turn 1 hand card sucks. No tuner OR all cards are tuners.
<< Anonymous
Shadow Reply
Yeah, Fire Fists are so much fun. And I easily made it to Legend with them.
Evil Rick
Not worth the investment

Even with 3 spirits, Fire Fists still lack tons of tools in the current meta to properly work.

Maybe when the XYZ Fire Fists come these guys will finally become a tier 1 deck.
<< Anonymous(Evil Rick)
ValleCula Reply
I'm so confused and uninterested right now.
<< Anonymous(Evil Rick)
Darth Reply
Deck is fun. However suffer with bad turn 1 e Canadia.
<< Anonymous(Darth)
Anonymous Reply
Literally all Synchro decks suffers from Canadia. I seriously question who the hell at Konami thought it was a good idea to implement Canadia just before they implement Synchro.
<< Anonymous
Anonymous Reply
Xyz too, since you can just flip down the same-level monster your opponent just summoned, preventing your opponent from Xyz Summoning that turn.
Anonymous
After play testing a few variations of this I can say that the deck either draws a playable hand or nothing

There is no in-between with this deck

So there will be games where the first 5 cards you draw give you no plays and you can't realistically hope to survive 2-3 turns doing nothing in this rapid meta

Adding more extra deck mechanic really wouldn't help consistency at all

If we had Fire Formation - Tenki the deck would consistently draw a playable hand but even than this deck wouldn't be Tier 1 or 2 as it can be easily disrupted even if it wasn't inconsistent

You could play a lot of backrow cards to stall the game but at that point you might as well play something else as the power level of this isn't up to the standards of the current meta even with optimal draws
<< Anonymous
Anonymous Reply
Oh and the level 4 version really suffers from the game not having a Main Phase 2

Because obviously you can't attack with Brotherhood of the Fire Fist - Bear, set a Fire Formation from the deck and use it right away like could in the TCG
<< Anonymous
Darth Reply
I rode it full.
Ignoring the meta, the deck lacks clear victory condition. He suffers with a paradox: He depends on his spells and traps for his monsters to activate their effects. Except that your traps and spells are a complete crap.
Your Syncro is awful. Your tuner is awful, only access that horrible level 6 syncro.
For this deck to rotate it will be necessary a 6 trap staple like Canadia, Hole
Anonymous
You can also make a cheaper level 4 version of this deck, but it's still not great. Too bad, I love this archetype.

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