Introduced in the Valiant Souls box are the Paleozoic cards, which are monster trap cards that play differently than the tiki trap cards. On their own they can be pretty weak, but boost them with Wetlands, and having Vision HERO Witch Raider in the deck can make them very strong.
The Paleozoic cards are trap cards that can be special summoned as a monster when they are in the graveyard and a trap card is activated. They each have 1 effect when used as a trap, and they all are unaffected by monster effects when they become monster cards, which means that they are not affected by cards like Sphere Kuriboh, or Sylvan monsters. As monster cards, they have low attack, but since they are Aqua level 2 monsters, they can be boosted by using Wetlands to make them have 2400 attack.
Since they are mostly used as high attack easily summonable monsters, the Paleozoic cards can be interchanged with one another. You don't necessarily need to use, or bring 3 Canadia and Hallucigenia in the deck, but adding more copies of Canadia and Hallucigenia can be useful since they are the one that disrupt your opponent's attack. You can switch out the ones you're missing with the other Paleozoic cards like Paleozoic Eldonia, or Paleozoic Leanchoilia, which are just as useful at times.
You can tribute summon Witch Raider by using your monsters, or your trap card(s), and activate Witch Raider's effect to destroy all spells and traps your opponent controls. This benefits the Paleozoic play style since they need to be in the graveyard to activate their effects anyway, but you won't be able to special summon them this turn due to Witch Raider's effect. Witch Raider is effective against defensive stall decks that relies heavily on their trap effects, and she also destroys field spells to get rid of cards like Temple of the Mind's Eye.
Wetlands is a good support card for the Paleozoic monsters since it will make all their attack to 2400, and they aren't even all that difficult to summon.
Amulet of Ambition is also quite the amazing support for the Paleozoic monsters since you will often battle monsters that are at least level 4, making them at least 2200 attack, which also scales when you go against a higher level monsters. It also lets you re-use them if they ever get sent to the graveyard.
Curse of Anubis can be a good defensive option since you can activate it at the start of your turn to make all your opponent's defense to 0, allowing you to destroy them easily even if you don't have Wetlands active. This also won't affect your Paleozoic monsters since they are treated as normal monsters.
You can put some standard generic backrow protection in the deck. This can give you room for some flexibility in the deck since you can put almost any trap cards to special summon the Paleozoic cards. Wall of Disruption lowers your opponent's monsters so you can survive or attack over them without Wetlands, and Hallowed Life Barrier protects you for a turn while sending a Paleozoic card to the grave. These Trap cards will also be the trigger to special summon your Paleozoic Trap cards as monsters from the graveyard. Jar of Greed is an excellent trigger, because it draws a card when it is activated allowing to gain card advantage when chained with Paleozoic monsters.
Use can use Masked Change to tribute Masked HERO Witch Raider and special summon Masked HERO Anki and push for extra damage. Masked HERO Anki is good for this because after destroying an opponent's monster he searches another Masked Change, which you can then use to special summon another Masked HERO Anki to attack again.
Stardust Re-Spark can be used to special summon Stadust Dragon in a pinch. when your opponent tries to go for the win with an attack from a special summoned monster, activate Stardust Re-Spark to special summon Stardust Dragon. If you do this and your opponent has no way to deal with Stardust Dragon, you will effectively end their battle phase.
Yeah but the effect of tiki curse itself is really strong imo with paleo, like: you activate tiki to summon a paleo then if you attack with paleo you destroy any monster on the ennemy field... idk I will try
As someone who runs Trap Monsters like Tiki Curse IRL, I have to say that Duel Links isn't suited for a Continuous Trap Monster deck. Not only is there not enough field space necessary for Trap Monster combos, but a lot of key cards (Zoma, Anguish Pattern, Uria, Imperial Custom, etc.) simply aren't available.
Are you the same game as the one who has a YT channel? man, you are really a ``deck maker´´ congratz! u are really creative !
anyway... Paleozoics made it to TOP META WEEKLY AT DLM, and no tiki curse was being played. So I guess it's a nono.
rax 15days ago
So many times when i activate another Paleozoic like the ones that reduce ATK by half and boost ATK by 500, or when i activate counter-trap cards and some other trap cards, i couldnt summon Paleozoic from the GY.