“Paleozoic” is an archetype of mostly Normal Trap Cards that have the ability to Special Summon themselves from the Graveyard as Level 2 WATER monsters. You are probably already familiar with some of these cards: Paleozoic Canadia and Paleozoic Hallucigenia are quite popular in the current meta, but you likely haven’t seen them being played in a dedicated deck.
Paleozoic is a Control Deck that focuses on disrupting the opponent’s plays while keeping card advantage, slowly depleting their resources until they finally succumb to the onslaught of 2400 ATK “Paleozoic” monsters under the Field Spell Wetlands.
Other popular versions of the deck run Vision HERO Witch Raider or Citadel Whale as alternative winning conditions, taking advantage of the fact that “Paleozoic” cards are Trap Cards and WATER monsters respectively.
Note: :To see the past Paleozoic decklist, please click the link below:
Paleozoic Marella allows you to send a Trap Card directly from your Deck to the Graveyard; use Marella to thin your Deck and set up your next plays.
You can chain the effect of your “Paleozoic” cards from your Graveyard to your own Trap Cards or to one of your opponent’s Trap Cards, but remember that you can’t do this outside of a certain window of opportunity.
You can’t chain Paleozoic Marella’s effect from the Graveyard to a Mirror Wall that was activated during the Damage Step and you can’t chain it to the activation of Counter Trap (Spell Speed 2 vs Spell Speed 3).
The downside is that Doomcaliber’s effect is mandatory, meaning it will trigger and negate the first monster effect that is activated. If your opponent Summons a Samurai Skull, negating its effect and destroying it will just result in them Summoning a Gozuki from the Deck, so in certain matchups it’s not always going to be useful, but there also a lot of situations in which it will prove otherwise.
Even though Doomcaliber Knight will not destroy a Koa'ki Meiru Maximus if Diamond Core of Koa'ki Meiru’s effect was activated, you still might have prevented your opponent from getting rid of your Drowning Mirror Force, which, fortunately enough, bypasses the protection the Spell Card provides.
Chain Reaction Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200.
This Skill gives you direct access to Vision HERO Witch Raider while also giving you the possibility of shuffling back into the Deck a “Paleozoic” card that you can then send to the Graveyard with Paleozoic Marella.
The deck is fairly slow and can take a while to set up properly, which is definitely not ideal right now. A more aggressive deck can easily get rid of your backrow with a Hey, Trunade!, Cosmic Cyclone or Dragon Spirit of White and OTK you on Turn 2.