“Paleozoic” is an archetype of mostly Normal Trap Cards that have the ability to Special Summon themselves from the Graveyard as Level 2 WATER monsters. You are probably already familiar with some of these cards: Paleozoic Canadia and Paleozoic Hallucigenia are quite popular in the current meta, but you likely haven’t seen them being played in a dedicated deck.
Paleozoic is a Control Deck that focuses on disrupting the opponent’s plays while keeping card advantage, slowly depleting their resources until they finally succumb to the onslaught of 2400 ATK “Paleozoic” monsters under the Field Spell Wetlands.
[Skill] description | User |
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Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | Yami Yugi |
[Skill] description | User |
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Chain Reaction Your opponent loses 200 Life Points every time you activate a Trap Card. | Odion |
Swap Frog | WATER Aqua ★2 ATK 1000 / DEF 500 |
Gaia Genesis [UR] | |
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. |
Special summon this by discarding other copies of itself, or Atlantean Monster if you're desperate, and activate its effect to send Ronintoadin from deck to grave. Then you can activate Ronintoadin from the grave to special summon it.
After you send a frog from deck to grave, you can return the swap frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can dive into a rank 2 Xyz Monster.
Ronintoadin | WATER Aqua ★2 ATK 100 / DEF 2000 |
Cybernetic Rebellion [R] | |
Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card. |
Its special summon effect is not limited to once per turn, allowing you to keep bringing it back as long as you have a frog to banish in the grave. Swap Frog is the way to fuel the grave, and also send Ronintoadin from deck to grave.
Neo-Spacian Grand Mole | EARTH Rock ★3 ATK 900 / DEF 300 |
Darkness Gimmick [SR] | |
At the start of the Damage Step, if this card battles an opponent's monster: You can return the opponent's monster and this card to the hand. |
The effect is non-targeting, allowing it to work against just about everything unless they are unaffected by other card effects.
Works best when you use it to return your opponent's extra deck monsters since they won't be able to easily summon it back, but this is also needed to remove an Xyz monster since the deck relies on your opponent having levels for Amulet of Ambition to work.
Deep Sea Diva | WATER Sea Serpent ★2 ATK 200 / DEF 400 |
Cybernetic Rebellion [UR] Selection Box Vol.04 [UR] [UR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. |
An easy addition to the deck if you want to play this with Reginald's "Territory of the Sharks" skill. With multiple copies of this in the deck, you only need to draw this and normal summon it to bring out Heavy Infantry from the deck and Xyz into Abyss Dweller or Hope Woven.
Atlantean Heavy Infantry | WATER Sea Serpent ★2 ATK 0 / DEF 1600 |
Gaia Genesis [SR] Selection Box Vol.04 [SR] | |
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. |
Used together with Deep Sea Diva so you can make Abyss Dweller so you have a form of disruption during your opponent's turn.
Wightprincess | DARK Zombie ★3 ATK 1600 / DEF 0 |
Energy of Gigarays [R] | |
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. |
Wightprincess' effect is pretty decent for either monster removal or as an OTK option.
Use Armory Call to bring out Amulet of Ambition quickly and equip this to any Paleozoic monster to instantly turn them into a powerful beater. The Paleozoic monsters are all level-2 so practically anything they battle should give them a significant boost.
Armory Call | Normal Trap |
Duelist Chronicle 5Ds: The Three Emperors of Iliaster [UR] | |
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn. |
Amulet of Ambition | Equip Spell |
Ranked Rewards [SR] | |
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck. |
Wetlands | Field Spell |
Duel-A-Thon [SR] Ranked Rewards [SR] | |
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. |
Supports Paleozoics extremely well, turning all their monsters into 2400 ATK beaters. This also turns Dewdark of the Ice Barrier into a 2400 ATK monster that can attack directly.
Paleozoic Traps all share a common effect; while they're in the graveyard and either player activates a Trap card, you can Special Summon one Paleozoic Trap as a monster
When on the field as monsters, Paleozoics are immune to monster effects which is a great asset against things like Shiranui Spiritmaster. The low base stats make them difficult to use at first, but once you get a boost from Sogen you'll have an endless army of 2400 ATK beaters.
Paleozoic Opabinia | WATER Aqua ★2 ATK 0 / DEF 2400 |
Stage of Trickstar [SR] | |
2 Level 2 monsters Unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn. |
A Rank 2 Paleozoic Xyz monster with Trap Card activation from hand effect. Pair with Canadia and Olenoides can easily disrupt your opponent's combo.
Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Use Paleozoic Canadia to disrupt your opponent’s plays: flip their monsters face-down to prevent them from attacking, expose weak DEF stats, and even prevent them from Synchro Summoning if you flip a newly summoned monster face-down.
Paleozoic Olenoides | Normal Trap |
Stage of Trickstar [SR] | |
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Paleozoic Olenoides' Back-row Removal Effect can help to control the board and disrupt your opponent's plays.
Paleozoic Pikaia | Normal Trap |
Valiant Souls [R] | |
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Pikaia is a good draw engine. Realistically, you'll only want to discard Pikaia or Marella as cost, because Canadia and Hallucigenia have amazing control effects.
Like Marella, Pikaia's effect is a great way to fill the graveyard with Paleozoics to later Special Summon.
Paleozoic Marrella | Normal Trap |
Valiant Souls [N] | |
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Use Marella to thin your Deck and set up Paleozoics in the graveyard to later Special Summon.
Marella is probably the Paleozoic whose effect works at its best no matter when you activate it. This makes it a great trigger when you want to Special Summon Paleozoics from the graveyard.
Crackdown | Continuous Trap |
Selection Box Vol.02 Super Mini [UR] | |
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. |
Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.
Warning Point | Normal Trap |
Link Revolution [UR] | |
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. |
Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.
Compulsory Evacuation Device | Normal Trap |
Selection Box Vol.04 Mini [UR] | |
Target 1 monster on the field; return that target to the hand. |
Very powerful monster removal card that can disrupt your opponent's combo easily.
The Phantom Knights of Cursed Javelin | DARK Warrior ★2 ATK 1600 / DEF 0 |
Yuto at Lvl 21 and 30 [UR] | |
2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
Lets you deal with your opponent's Xyz or any monster that can be targeted, but it's not going to be a quick effect since there are no phantom knights in the deck.
Cat Shark | WATER Beast ★2 ATK 500 / DEF 500 |
Stage of Trickstar [SR] | |
2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn. |
Double your Xyz Monster like Daigusto Phoenix (3000) for OTK or Number 45: Crumble Logos the Prophet of Demolition (4400) for getting rid of Boss Monster easily.
Daigusto Phoenix | WIND Pyro ★2 ATK 1500 / DEF 1100 |
Selection Box Vol.05 [SR] | |
2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase. |
If your opponent has no monster for you to take advantage of with Amulet of Ambition, you can Xyz into this so you can attack twice to deal 3000 damage.
Number 45: Crumble Logos the Prophet of Demolition | EARTH Zombie ★2 ATK 2200 / DEF 0 |
Shark Fang [R] | |
2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. |
For builds that don't use Territory of the Sharks, Crumble Logos is a decent Rank-2 you can make with your Paleozoic monsters. The targeted effect negation can be used to turn off key enemy cards.
Knightmare Unicorn | DARK Fiend ATK 2200 / LINK 3 |
Future Circuit [UR] | |
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.
Knightmare Phoenix | FIRE Fiend ATK 1900 / LINK 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.
Marincess Coral Anemone | WATER Cyberse ATK 2000 / LINK 2 |
Stage of Trickstar [SR] | |
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn. |
1500 or Less ATK Water Monster Revival effect will allow you to bring back core pieces for another Combo Setup. The Summon Limitation effect doesn't matter since all of the Monsters in this deck are Water-Attribute.
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