Ancient Gear monsters are known for their powerful effect that prevents your opponents from being able to activate their spell/trap cards when it attacks. This means you can attack without the fear of running into a Mirror Wall, Wall of Disruption, or Super Rush Headlong, giving you the advantage when going against decks that relies heavily on their backrow.
The three different Ancient Gear monsters featured in this deck all have access to the unique “Ancient Gear effect” but they also come with another effect and it’s important to remember those during the duel as they can make or break a duel.
Sergeant Electro allows you to protect your Ancient Gear Golem from cards like Floodgate Trap Hole, which is commonly used in the meta now, and is devastating if used on your Ancient Gear Golem. It also allows you to lock down Enemy Controller, which could stop your opponent from taking control of your Ancient Gear Golem.
Even though the effect of Ancient Gear monsters allows you to make aggressive plays, most of the duels there are turns when it’s best to not attack and just continue to lock down your opponent’s backrow, summoning an Ancient Gear Knight for its effect and wait until your draw an Ancient Gear Golem. You try to put your opponent in a position where he can’t do anything with his spells and traps, and then overwhelm them with your Ancient Gear Golem.
Pro Tip: Even if you don’t plan on attacking with your Ancient Gear monsters, you should still go to the battle phase every turn, this might make your opponent activate cards like enemy controller/windstorm.
The reason the skill Middle Age Mechs is very good is that if your opponent goes first you can already start getting counters on it and if you go first in the duel, you could possibly summon an Ancient Gear Golem as early as turn 3 (your second turn). If you play one or more Ancient Gear Beasts it might also be worth it to play one copy of Ancient Gear Castle in your deck. Just don’t forget to first play the Castle before summoning any monsters.
Enemy Controller: This card has been very good since the start the game because it’s so versatile. It’s also one of the best ways to counter Cyber Angels, one of the most played decks in the meta right now.
Floodgate Trap Hole: This helps protects your monster, as well as letting you deal damage through Ancient Gear Golem's piercing effect once you manage to summon it. It's also effective against Cyber Angels since it protects you from Dakini, as well as preventing its effect of recycling cards.
Rare Metalmorph: Even though your spell/trap zones are very limited when using the Middle Age Mechs skill, and Rare Metalmorph stays on the field when it’s equipped to a monster, it’s still very good to run one or two copies just because of how popular enemy controller is. The attack boost also helps with getting some of the commonly used cards in the meta now like Red-Eyes Zombie Dragon, or Black Dragon Ninja.
Windstorm of Etaqua
|Protects your weaker monsters like Sergeant Electro/Ancient Gear Knight, allows you to stall more and continue to lock down your opponent’s backrow while waiting until you draw Ancient Gear Golem.|
Curse of Anubis
|Similar to Windstorm, however it can also be used at the start of a turn before you summon Ancient Gear Golem. This allows you to inflict 3000 piercing damage because their defense will be put at 0.|
|Fulfils the same purpose as Windstorm and Curse of Anubis, but is more situational as it requires you to control a face-up machine monster.|
|Always has been an amazing card. Helps protect your weaker monsters and allows you to stall as well because you can pay for it during your next standby phase.|
Wall of Disruption
|Great card that’s devastating for your opponent if he doesn’t play around it, can completely destroy Cyber Angel players that don’t use the skill Mind Scan. However in the mirror match Mirror Wall is better than Wall of Disruption.|
Mausoleum of the Emperor
|Costs a lot of LP to use but makes summoning high-leveled monsters much easier.|
|Can greatly help against decks that rely on their monster effects like Ninjas.|
|Great card in the mirror match because you can activate Sphere Kuriboh as it’s not a spell or trap. Also good because of the limited spell/trap zones available at the start of the duel.|
Super Rush Headlong
|Allows you to kill high attack monster if you haven’t drawn your Ancient Gear Golem yet. Watch out when using Super Rush Headlong on a monster equipped with Rare Metalmorph as it might be negated if it’s the first spell that targets that monster.|
Mecha Phantom Beast Hamstrat
|This monster summons two tokens if it’s flipped. These tokens can be used to tribute summon or pay the cost to take control of a monster with Enemy Controller.|
Ancient Gear Soldier
|Even though Sergeant Electro is way better, it’s still a decent replacement as 4-star monster and decklists running Ancient Gear Soldier are very much capable of getting to King of Games.|
|IGN||Set Skill||Date Submitted|
|MavMaverick||Middle Age Mechs||March 30|
|IGN||Set Skill||Date Submitted|
|polliz||Middle Age Mechs||Apr 8|