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Ancient Gear: deck recipe [Aug 9]

Duel Links Ancient Gear deck, how to use, cards, combos, skills, Ancient Gear in the current meta.
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update 09/08/2022

Required Card Boxes

Main Deck

Servants of Kings Generation Next Valiant Souls Shining Hope Chaotic Soldiers Cross Dimension Ancient Gear Awakening

Extra Deck

Phantom of Rebellion Cross Dimension Heart of Xyz

Example deck

Standard Version

Ancient Gear Golem - Ultimate Pound Ancient Gear Golem - Ultimate Pound Ancient Gear Golem - Ultimate Pound Ancient Gear GolemAncient Gear GolemAncient Gear Golem
Ancient Gear Hunting HoundAncient Gear Hunting HoundAncient Gear Hunting HoundAncient Gear WyvernAncient Gear WyvernAncient Gear Wyvern
Monster RebornBook of MoonBook of MoonBook of MoonFiendish ChainFiendish Chain
Paleozoic CanadiaPaleozoic CanadiaFiendish ChainFloodgate Trap HoleFloodgate Trap HoleFloodgate Trap Hole
Pulse MinesPulse MinesWall of DisruptionWall of DisruptionStygian DirgeStygian Dirge
Ultimate Ancient Gear GolemAncient Gear HowitzerAncient Gear HowitzerGalaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonDark Rebellion Xyz Dragon
Galaxy-Eyes Cipher Blade Dragon-----

Set skill

[Skill] descriptionUser
Battle! Ancient Gear
Each of the following effects can be used once per turn and twice per Duel.

● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing.

● If you control "Ancient Gear Golem", set 1 "Polymerization" from outside of your Deck. During the End Phase of this turn, return that card to the very bottom of your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters.
Vellian Crowler
Vellian Crowler

How to Play

Ancient Gear Golem & Ultimate Pound

Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.

Allows for multiple attacking when Ultimate Pound destroys your opponent's monster by battle which will deals massive amount of damage or even possibly OTK. However, unfortunately Ultimate Pound doesn't have any backrow immunization while battle like other Ancient Gear monsters.

Ancient Gear Golem
Ancient Gear Golem
EARTH Machine ★8
ATK 3000 / DEF 3000
Vellian Crowler [UR]
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Unlike the Ultimate Pound, Ancient Gear Golem does prevent any backrow disruption until the end of the damage steps while it attacks. Thanks to the Howitzer's effect or the Skill, you can summon Ancient Gear Golem much easier.

Ancient Gear Hunting Hound

Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH Machine ★3
ATK 1000 / DEF 1000
Cross Dimension [SR]
If this card is Normal Summoned: Inflict 300 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Can inflict 300 damage to your opponent when Hunting Hound is normal summoned. This card's second effect can make the Fusion Summon of "Ancient Gear Howitzer", "Ultimate Ancient Gear Golem".

Ancient Gear Wyvern

Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH Machine ★4
ATK 1700 / DEF 1200
Ancient Gear Awakening [R]
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, monsters in your opponent's possession cannot activate their effects until the end of the Damage Step.

Summon Ancient Gear Wyvern to fetch an Ancient Gear card. This will be used to fetch Hunting Hound for fusion summoning Howitzer.

Just remember to set your backrow before summoning Wyvern.

Stygian Dirge

Stygian Dirge
Stygian Dirge
Continuous Trap
Valiant Souls [R]
Reduce the Levels of all monsters your opponent controls by 1.

Extra Decks

Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
EARTH Machine ★10
ATK 4400 / DEF 3400
Vellian Crowler [UR]
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.

Ultimate Ancient Gear Golem is a 4400 ATK monster that can inflict piercing damage, shut down your opponent’s backrow on attack declaration and, if destroyed, even Special Summon Ancient Gear Golem from your Graveyard, ignoring its Summoning conditions.

There are only two problems with this card: it’s a Fusion Monster that requires 3 Materials which will cost alot for hand sources and nothing stops your opponent from taking control of it and simply swinging into your Life Points.

Ancient Gear Howitzer
Ancient Gear Howitzer
EARTH Machine ★8
ATK 1000 / DEF 1800
Cross Dimension [UR]
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 500 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.

Easily special summoned by using Hunting Hound and any other Ancient Gear monsters with inflicting 500 damage to your opponent once per main phase of yours. Immune to other card's effect but at the same time that means you cannot increase its stats by using any other cards as well.

If Howitzer gets destroyed, you can Special Summon any Ancient Gear monsters including Ancient Gear Golem from your Deck, ignoring its Summoning conditions.

Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Full Armor Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Heart of Xyz [UR]
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.
Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters especially you can use Ultimate Pound to deals massive damage.

Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

Other Cards Option

Ancient Gear Frame

Ancient Gear Frame
Ancient Gear Frame
EARTH Machine ★4
ATK 1600 / DEF 500
Ancient Gear Awakening [R]
You can discard 1 card; add from your Deck to your hand, 1 "Ancient Gear Golem" or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

By discarding a card, Ancient Gear Frame allows you to add to your hand an Ancient Gear Golem for fusion materials.

If Ancient Gear Frame leaves the field because of an opponent's card effect, you can Summon up to three copies of Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound from your hand ignoring their Summoning conditions. But keep in mind that this card has to be face-up on the field for its effect to trigger, which means you can't just Set it.

Other Cards Option

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Comments

Hot New Top
Anonymous 26days ago
We need more support like ag fusion
Sarcastic guy
Those "Hide behind backrow and occasionally summon a big beater" decks are soooooo much fun
<< Anonymous(Sarcastic guy)
Anonymous Reply
Blue eyes moment
<< Anonymous(Sarcastic guy)
🔥 guy Reply
/Vigger
Anonymous
The good side about this deck is its high attack power boss monsters
Anonymous
The good side about this deck is its high attack power boss monsters
Hey help needed
Just started 4 days ago anything I should add or change to this deck i spent in total like $10 just so u know is there and card that i should add or change.
<< Anonymous(Hey help needed )
Anonymous Reply
Just small advise drop all the fusion cards and drop all ancient gear golems pound and normal they are not worth the effort the main focus is reactor dragon

If you really want to play the fusions the drop all reactior dragons and geartowns and add 2 ancient gear box
<< Anonymous(Hey help needed )
Anonymous Reply
Also in drop the normal monster ancient gear castle (the spell keep the skill) and ancient gear equip they just brick the deck
<< Anonymous(Hey help needed )
Anonymous Reply
don't play traps nor ultimate pound.

PLAY 2 Twister
1 double cyclone and everything focused on Geartown + Reactor Dragon.
Breaker the Magical Warrior is another great monster card for this deck.
Anonymous No. 2
I saw some people in Legend still using this deck.
I guess some of us are still stuck in 2017.
<< Anonymous
Anonymous Reply
i do that. its boring playing the same decks unless youve never made it past legend before. this meta is boring right now
<< Anonymous(Anonymous No. 2)
Anonymous Reply
I've seen people playing AG in KOG, so....yeah
<< Anonymous(Anonymous No. 2)
Me Reply
Damn it...im old player already. I started playing this game for the first release until the 6th pack boxes. And now they have 21th boxes... Dont know the meta, dont know how to synchro. Damn it...
<< Anonymous(Me)
Anonymous Reply
You’ll catch on fast- Synchros are fairly easy to understand
Anonymous
Yea seriously this deck has gotten out of hand. It is a one sided duel most of the time. Ancient gear has gotten way to many cards for their archetype while I am still waiting for Dark magician support, sheesh wth is wrong with you
<< Anonymous
Anonymous Reply
Nope, this deck isn't perfect I can defeat this deck easily with so many deck variation.
Anonymous
This decks needs to go away
<< Anonymous
Anonymous Reply
LOL Sounds like someone can't beat Ancient Gears.
Anonymous
AG has some issues to overcome in today's meta.

One of the issue, is that they lack good low level monsters to summon. Nevermind doing anything against meta decks, you're screwed since the start if you don't get something good you can summon early in the game, and even worse part, Knight, the only good level 4 or lower AG, is a Gemini meaning it takes 2 turns to be useful, assuming it even survived the first turn.

Even the instant Castle means nothing if you don't have anything to summon. It's a risky move waiting for the opponent to summon something so your Castle can gain a counter, while your monster zone is empty.

The only other level 4 or lower you most likely will use is Sergeant Electro, which not only is not an AG, it also has only 1600 ATK. It's risky summoning it on the 1st turn, especially since it has nothing to target with its effects.
<< Anonymous
Anonymous Reply
Ancient Gear Frame too.

It's Level 4, so it is easily summoned, and while 1600 ATK isn't much, but being able to spit out AGG from hand ignoring Summoning Condition would be useful in situations where you have a dead AGG in hand with no other way to summon it.
<< Anonymous
Anonymous Reply
We also need Toon AGG. It will not be destroyed when Toon World is not on the field and it can be special summoned.
<< Anonymous
Anonymous Reply
I want all of the above.
<< Anonymous
Anonymous Reply
Why don't you just use Geartown with spell removals such as Double Cyclone? You can special summon any of your level 8-9 AGs from your deck.

You don't need Castle at all with this setup, or only as a backup.

It can make you win on turn 1 or 2.
Anonymous
When Dr. cronos fought Camula it was just like Cyborg 009 VS DEVILMAN ! LOL
<< Anonymous
Anonymous Reply
Lol that's quite a good show actually
<< Anonymous
Anonymous Reply
Interesting, quite a fitting analogy
Yugiknowz
I remember last year when this deck was tier one. It was a good deck, and only people who actually farmed Crowlers first event had all the cards, being able to overcome backrow like mirror wall and piercing damage was hard to beat. Then one day, the skill middle age mecha got nurfed and it got less consistent. Eventually it got power crept, but that’s basically the history of this deck.
<< Anonymous(Yugiknowz )
Anonymous Reply
I don't think Middle Age Mechs ever gets nerfed.

It's just that better decks shows up and powercrept this deck.

This deck really needs a lot of the newer AG cards to shine again.....
<< Anonymous
BBC Reply
The skill definitely got nerfed. Before it was nerfed, it also used to start at the beginning of your opponents turn but it only begins on your first turn now (not the opponents anymore).
Anonymous
Why does nobody run AG beast? That card is a staple every game for me especially with the boost from rare metal morph shuting out targeting spells and opponents card effects
<< Anonymous
Anonymous Reply
Probably because Reactor Dragon is a better Ancient Gear Beast anyway? Plus the deck really doesn't need more high-levels.
<< Anonymous
Anonymous Reply
Beast can't be special summoned. End of story.
<< Anonymous
Anonymous Reply
With the add of geartown and the low sacrifice cost of beast compared to reacor dragon I still find good use for beast

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How did you summon them? By the effect of a battlin boxer card? Maybe said effect locks you to on...
You are fired!
Bankai!
You're seriously underestimating it, lol
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