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Spellbook: deck recipe [Oct 2020]

Duel Links Spellbook deck, Spellbook in the current meta, how to use.
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30th Mini Box: Voltage of the Metal
update 19/10/2020

Overview

Visions of Ice Judgement Force Witchs Sorcery Spellbound Silence

Example Deck

Standard Version

High Priestess of ProphecyHigh Priestess of ProphecyHigh Priestess of ProphecySpellbook Magician of ProphecySpellbook Magician of ProphecySpellbook Magician of Prophecy
Spellbook of WisdomSpellbook of SecretsSpellbook of SecretsSpellbook of SecretsThe Grand Spellbook TowerSpellbook Library of the Crescent
Spellbook Library of the CrescentSpellbook of FateSpellbook of FateSpellbook of PowerSpellbook of EternitySpellbook of Eternity
Spellbook of the MasterSpellbook of the Master-Shining ElfShining ElfShining Elf
[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

Temperance Version

High Priestess of ProphecyHigh Priestess of ProphecyHigh Priestess of ProphecyTemperance of ProphecyTemperance of ProphecyTemperance of Prophecy
Spellbook Magician of ProphecySpellbook Magician of ProphecySpellbook Magician of ProphecyWorld of ProphecyWheel of ProphecySpellbook of Wisdom
Spellbook of WisdomSpellbook of SecretsSpellbook of SecretsSpellbook of SecretsThe Grand Spellbook TowerSpellbook Library of the Crescent
Spellbook Library of the CrescentSpellbook of FateSpellbook of FateSpellbook of PowerSpellbook of EternitySpellbook of Eternity
Spellbook of the MasterSpellbook of the Master-Shining ElfShining ElfShining Elf
[Skill] descriptionUser
Show of Nightmares
Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
Arkana
Arkana

How to Use

High Priestess of Prophecy

High Priestess of Prophecy
High Priestess of Prophecy
LIGHT Spellcaster ★8
ATK 2500 / DEF 2100
Witchs Sorcery [UR]
You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard, then target 1 card on the field; destroy that target.

High Priestess is an easy to summon boss monster with decent stats. With proper resource management you should be ready to put High Priestess onboard as soon as you get her. Unfortunately, not being able to directly search High Priestess can be a problem for the non-Temperance build, so your best bet in this case is to draw into her with The Grand Spellbook Tower.

High Priestess' removal effect is simple yet effective. Banish a Spellbook Spell from your graveyard to destroy any one card your opponent controls. However, keep in mind this form of removal is the easiest to counter or respond to. Using this effect will also help empty your graveyard, for activating Library of the Crescent.

Temperance of Prophecy

Temperance of Prophecy
Temperance of Prophecy
EARTH Spellcaster ★3
ATK 1000 / DEF 1000
Carly Carmines Duel Links Spotlight! Unlock Event [SR]
During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.

Temperance lets you easily put your boss monsters on the field. You will get to activate Spellbooks every turn in a Spellbook deck, so Temperence essentially Special Summons from the deck for free. This is one of the few ways to search High Priestess along with some other powerful monsters mentioned below.

Summon via Temperance

World of Prophecy
World of Prophecy
LIGHT Spellcaster ★9
ATK 2900 / DEF 2400
Witchs Sorcery [R]
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.

With the proper setup, World is the best monster to Special Summon with Temperence's effect because of its field wipe. Recovering 2 Spellbooks from your graveyard is good for resource gain and helps activate World's second effect. This can open your opponent to an OTK, however the summoning restriction can hinder your damage output for the turn. To increase your damage output you can use Spellbook of Power or a Spellbook of the Master copying Spellbook of Power, but this still won't be enough to OTK if your opponent has full LP.

Wheel of Prophecy
Wheel of Prophecy
DARK ★8
ATK 2700 / DEF 1700
Visions of Ice [N]
Witchs Sorcery [N]
When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.

At some point your graveyard can run out of resources. In that case Wheel can be used to replenish your graveyard. This lets you continue using the effects of High Priestess, Grand Spellbook Tower, and Spellbook of the Master.

Generally, you want to return all banished copies of Grand Spellbook Tower, Spellbook of the Master to the deck along with some Wisdom and Fate. The rest of the Spellbooks go back to your graveyard.

Searching

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER Spellcaster ★2
ATK 500 / DEF 400
Visions of Ice [SR]
Selection Box Vol. 02 [SR]
When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.

Magician is one of your key searchers alongside Spellbook of Secrets. The difference is, being a monster, Magician is much more versatile than Spellbook of Secrets. For example, after using Magician to search you can use him to make a Rank-2 Xyz.

You can use use Fate to flip Magician face-down when it is targeted for attack. This gives you another search during the opponent's turn when Magician is flip-face up again.

Spellbook of Secrets
Spellbook of Secrets
Normal Spell
Visions of Ice [SR]
Selection Box Vol. 02 [SR]
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

Spellbook of Secrets allows you to add from your Deck to your hand any “Spellbook” card, including Spellbook Magician of Prophecy.

Spellbooks

The Grand Spellbook Tower
The Grand Spellbook Tower
Field Spell
Carly Carmine Lvl 40 [SR]
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.

Grand Spellbook Tower is a powerful one-card draw engine, essentially giving you an extra draw every turn. With this you can accumulate resources, especially unsearchable Prophecy monsters such as Temperence and High Priestess which are part of your main combo.

Cycling Spellbooks from the graveyard back into the deck can let you reuse those cards if you search them out. But make sure to leave Spellbooks in your graveyard to fuel High Priestess and Spellbook of Fate.

Spellbook Library of the Crescent
Spellbook Library of the Crescent
Normal Spell
Visions of Ice [R]
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.

Previously, Library of Crescent was only useful during the first turn before you played any Spellbooks. Fortunately the addition of High Priestess and Grand Spellbook Tower means Library of Crescent's usefulness extends beyond your opening turn. While it can be an unreliable search card, it helps by thinning your deck and also adding fuel to your graveyard.

Spellbook of Eternity
Spellbook of Eternity
Normal Spell
Visions of Ice [N]
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.

Recovers a Spellbook banished by High Priestess or Spellbook of Fate. The most effective use would be to retrieve a Spellbook of Fate banished as cost for another Spellbook of Fate, extending the removal loop.

Spellbook of Power
Spellbook of Power
Normal Spell
Visions of Ice [R]
Target 1 Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.

High Priestess and World have pretty good field clearing ability, but their relatively average stats prevent them from pushing OTK damage. To fix this, you can give them a large ATK boost with Spellbook of Power. Additionally, the boost from Spellbook of Power lets them beatdown other decks' boss monsters which they otherwise couldn't compete with stat-wise.

Spellbook of the Master
Spellbook of the Master
Normal Spell
Visions of Ice [N]
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.

Thanks to Spellbook of the Master, you can bypass the “once per turn” restriction that most “Spellbook” Spell Cards have. This can result in some good combo extensions by copying Secrets or Eternity. After activating Spellbook of Secrets, you can use Spellbook of the Master to copy its effect and add another Spellbook card to your hand.

When going on the offense, you can activate Spellbook Master to copy the effect of Spellbook of Power. Resulting in a 2000 ATK boost also searching 2 cards after destroying an opponent's monster.

Spellbook of Fate
Spellbook of Fate
Quick Spell
Visions of Ice [R]
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.

The third effect and the fact it is a Quick-Play Spell is what makes Fate a formidable removal card. It does not target, does not destroy, can be used on both monsters and Spell/Trap Cards, and only costs cards in the graveyard to activate are just some of the reasons why it remains quite relevant.

Additionally, you can form a loop with two Spellbook of Fate and some Spellbook of Eternity that lets you banish a card every turn.

The first and second effects also contribute a lot to Fate's versatility. The first effect can be used to open the opponent to your attacks by removing a backrow card. The second effect can be used to stop attacks and turn off effects.

Extra Decks

Shining Elf
Shining Elf
WIND Spellcaster ★2
ATK 1600 / DEF 1000
Shining Hope [R]
2 Level 2 monsters
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.

Summon by using 2 Magicians as Xyz material. Shining Elf simply debuffs an opponent's monster immediately upon summon which might be useless if Shining Elf is your only monster. But if used alongside your boss monsters can prevent the opponent from overpowering you.

Skills Suggestion

[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)
Show of Nightmares
Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
Arkana
Arkana

Weaknesses

Other useful cards

Silent Magician
Silent Magician
LIGHT Spellcaster ★4
ATK 1000 / DEF 1000
Spellbound Silence [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

Special Summon Silent Magician by tributing Magician of Prophecy. Her once per turn Spell negation is great for shutting down combo pieces Fusion Spells and search Spells. Furthermore, the negation is also useful in dealing with enemy tech cards such as Cosmic Cyclone and Forbidden Lance.

With Spellbook deck's ability to maintain resources, Silent Magician can easily maintain a 2000+ ATK stat letting it stay on the field. It is also not uncommon to get her to 3000+ ATK, enough to beatdown most other monsters.

Floating into Silent Magician LV8 is a good fallback in case Silent Magician is removed from the field. This lets you maintain a formidable field presence without spending additional resources.

Comments

Hot New Top
Anonymous 8days ago
what are all those green cards? I've never seen anyone playing them. are they similar to trap cards?
<< Anonymous
Anonymous 7days ago Reply
Those are magic cards. You can perform magic with them.
<< Anonymous
Anonymous 7days ago Reply
They sound really cool why nobody uses them?
ValleCula
RIP Spellbook of Knowledge, we got Dian instead :(
<< Anonymous(ValleCula)
Anonymous Reply
Ikr, so disappointing
c'mon Komoney
Konami
We will put Silent Magician in the semi limit card list soon. Thank you for your support.
<< Anonymous(Konami)
Anonymous Reply
Umm... How many people even still use this card that much?
<< Anonymous
Anonymous Reply
Exactly
1. You have to pay ALOT to get a playset
2. F2P (me) needs to wait 3 years to get a set
3. Silent=Cosmic Cyclone (the only other UR you get with gems) in terms of power and playability?
Anonymous
Spellbooks need a better boss monster than priestess, having only one 500atk monster and one set removal is not enough.
Silent Magician can't help that much since now is just set 4 and pass and no one uses spells anymore.
<< Anonymous
Anonymous Reply
Their boss monster is vanilla BEWD. DKayed said it and showed it.
<< Anonymous
Anonymous Reply
BEWD is Kaiba Seto's Ace Monster
it is not even related with spellcaster archetype
<< Anonymous
Anonymous Reply
For that guy the boss monster of all his decks is Fiendish Chain or Karma Cut.
Anonymous
Yeah thx Konami everybody wants to play against slowbooks once more
<< Anonymous
Anonymous Reply
It's way faster than ritual beast or cryston u probably never dueled one lol
<< Anonymous
Anonymous Reply
Sounds like someone never played vs a fast sb player. Its scary.
<< Anonymous
Anonymous Reply
Sb and fast lol yeah right
<< Anonymous
Anonymous Reply
if u think sb is slow ur gonna hate when we get Xyz.
Fackyoukomoney
Hoooray spellbook of time waste is back again. Just fackyoukomoney. Another dead 3 months incoming
<< Anonymous(Fackyoukomoney)
Anonymous Reply
Crystrons and ritual beasts are even slower.
Anonymous
I'm leveling Carly right now to get the tower. But I don't want to go into the new box, will just tower be enough for revive spellbooks? I have 3 blue boys, 3 secrets, 3 Silent waifu and 2 breakers.
<< Anonymous
Anonymous Reply
Definitely not
<< Anonymous
Anonymous Reply
I have seen decklists with just tower and no high priestess, but don't know how competitive they are.
Anonymous
Silent Magician is the only Structure deck card that didn't have a gem only first opening, meaning it's (and Gold Sarcophagus) are the most expensive cards in the game.

Hence not that many players and definitely not f2p have 3x the card... Please post a non-Silent version of the deck as well.
<< Anonymous
Anonymous Reply
Just replace the Silent Magicians with other cards you have.
<< Anonymous
Anonymous Reply
I'm f2p and I have 3x Gold Sarcophagus but only because of the selection box and dream ticket.
Anonymous
NEVER SAY DIE !
<< Anonymous
Anonymous Reply
devastating.
<< Anonymous
Anonymous Reply
DIE!
Anonymous
With the nerf of Light & Dark, it's actually plausible to use other skills again.

Spellbooks might need a bit of revising since the turn1 potential of getting Silent Magician is shot down quite a bit.

I still think, even with the nerf, Spellbooks is still pretty high up there on the tier list.

For now, if you feel like trying to get lucky, you can simply use Cosmic Cyclone or something, as skill fuel.
Anonymous
If I don't have Kycoo or Breaker the Magical warrior, will another level 4 dark spellcaster work as a substitute?

Also I saw a vagabond that had 3 prismatic silent magicians. isn't that crazy? Was there like a card trader upgrade available at some point or do you think he spent a lot of cash to get them?
<< Anonymous
Anonymous Reply
It will work, however not for tournaments.
<< Anonymous
Marcus p. Reply
Do you think another substitute will work as long as it does the same thing: Banish your monsters from graveyard, Would a spell like creeping darkness work? or summoning curse?
<< Anonymous
Bro fist Reply
Kycoo is awesome.
Anonymous
How good is this deck if you don't have umbralumis
<< Anonymous
Anonymous Reply
I only have 2 copys of hruegdh is there a good replacement?
<< Anonymous
Anonymous Reply
Oh fúck off mods I just replied to that
<< Anonymous
Anonymous Reply
Too edgy. Get a life, nerd.
<< Anonymous
answer Reply
It's still awesome

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Comments (updated every hour)

Just released all shark monsters (I mean shark archetype) in this game, Konami. They won't b...
yes, she wants everyone play fair and don't be a toxic player. good girl good girl *pat pat*
Batteryman is nothing with short circuit and definitely we won't get that card in this game.
4-4 zones and 6k lp hm komoney?
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