High Priestess of Prophecy
|LIGHT Spellcaster ★8|
ATK 2500 / DEF 2100
|Witchs Sorcery [UR]|
|You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard, then target 1 card on the field; destroy that target.|
High Priestess is an easy to summon boss monster with decent stats. With proper resource management you should be ready to put High Priestess onboard as soon as you get her. Unfortunately, not being able to directly search High Priestess can be a problem for the non-Temperance build, so your best bet in this case is to draw into her with The Grand Spellbook Tower.
High Priestess' removal effect is simple yet effective. Banish a Spellbook Spell from your graveyard to destroy any one card your opponent controls. However, keep in mind this form of removal is the easiest to counter or respond to. Using this effect will also help empty your graveyard, for activating Library of the Crescent.
Temperance of Prophecy
|EARTH Spellcaster ★3|
ATK 1000 / DEF 1000
|Carly Carmines Duel Links Spotlight! Unlock Event [SR]|
|During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.|
Temperance lets you easily put your boss monsters on the field. You will get to activate Spellbooks every turn in a Spellbook deck, so Temperence essentially Special Summons from the deck for free. This is one of the few ways to search High Priestess along with some other powerful monsters mentioned below.
World of Prophecy
|LIGHT Spellcaster ★9|
ATK 2900 / DEF 2400
|Witchs Sorcery [R]|
|When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.|
With the proper setup, World is the best monster to Special Summon with Temperence's effect because of its field wipe. Recovering 2 Spellbooks from your graveyard is good for resource gain and helps activate World's second effect. This can open your opponent to an OTK, however the summoning restriction can hinder your damage output for the turn. To increase your damage output you can use Spellbook of Power or a Spellbook of the Master copying Spellbook of Power, but this still won't be enough to OTK if your opponent has full LP.
Wheel of Prophecy
ATK 2700 / DEF 1700
|Visions of Ice [N]|
Witchs Sorcery [N]
|When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.|
At some point your graveyard can run out of resources. In that case Wheel can be used to replenish your graveyard. This lets you continue using the effects of High Priestess, Grand Spellbook Tower, and Spellbook of the Master.
Generally, you want to return all banished copies of Grand Spellbook Tower, Spellbook of the Master to the deck along with some Wisdom and Fate. The rest of the Spellbooks go back to your graveyard.
Magician is one of your key searchers alongside Spellbook of Secrets. The difference is, being a monster, Magician is much more versatile than Spellbook of Secrets. For example, after using Magician to search you can use him to make a Rank-2 Xyz.
You can use use Fate to flip Magician face-down when it is targeted for attack. This gives you another search during the opponent's turn when Magician is flip-face up again.
Spellbook of Secrets allows you to add from your Deck to your hand any “Spellbook” card, including Spellbook Magician of Prophecy.
The Grand Spellbook Tower
|Carly Carmine Lvl 40 [SR]|
|Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.|
Grand Spellbook Tower is a powerful one-card draw engine, essentially giving you an extra draw every turn. With this you can accumulate resources, especially unsearchable Prophecy monsters such as Temperence and High Priestess which are part of your main combo.
Cycling Spellbooks from the graveyard back into the deck can let you reuse those cards if you search them out. But make sure to leave Spellbooks in your graveyard to fuel High Priestess and Spellbook of Fate.
Spellbook Library of the Crescent
|Visions of Ice [R]|
|If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.|
Previously, Library of Crescent was only useful during the first turn before you played any Spellbooks. Fortunately the addition of High Priestess and Grand Spellbook Tower means Library of Crescent's usefulness extends beyond your opening turn. While it can be an unreliable search card, it helps by thinning your deck and also adding fuel to your graveyard.
Recovers a Spellbook banished by High Priestess or Spellbook of Fate. The most effective use would be to retrieve a Spellbook of Fate banished as cost for another Spellbook of Fate, extending the removal loop.
Spellbook of Power
|Visions of Ice [R]|
|Target 1 Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.|
High Priestess and World have pretty good field clearing ability, but their relatively average stats prevent them from pushing OTK damage. To fix this, you can give them a large ATK boost with Spellbook of Power. Additionally, the boost from Spellbook of Power lets them beatdown other decks' boss monsters which they otherwise couldn't compete with stat-wise.
Spellbook of the Master
|Visions of Ice [N]|
|If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.|
Thanks to Spellbook of the Master, you can bypass the “once per turn” restriction that most “Spellbook” Spell Cards have. This can result in some good combo extensions by copying Secrets or Eternity. After activating Spellbook of Secrets, you can use Spellbook of the Master to copy its effect and add another Spellbook card to your hand.
When going on the offense, you can activate Spellbook Master to copy the effect of Spellbook of Power. Resulting in a 2000 ATK boost also searching 2 cards after destroying an opponent's monster.
Spellbook of Fate
|Visions of Ice [R]|
|If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.|
● 1: Return 1 Set Spell/Trap Card to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.
The third effect and the fact it is a Quick-Play Spell is what makes Fate a formidable removal card. It does not target, does not destroy, can be used on both monsters and Spell/Trap Cards, and only costs cards in the graveyard to activate are just some of the reasons why it remains quite relevant.
Additionally, you can form a loop with two Spellbook of Fate and some Spellbook of Eternity that lets you banish a card every turn.
The first and second effects also contribute a lot to Fate's versatility. The first effect can be used to open the opponent to your attacks by removing a backrow card. The second effect can be used to stop attacks and turn off effects.
Summon by using 2 Magicians as Xyz material. Shining Elf simply debuffs an opponent's monster immediately upon summon which might be useless if Shining Elf is your only monster. But if used alongside your boss monsters can prevent the opponent from overpowering you.
|See you Later!|
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
|Show of Nightmares|
Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
|LIGHT Spellcaster ★4|
ATK 1000 / DEF 1000
|Spellbound Silence [UR]|
|Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.|
Special Summon Silent Magician by tributing Magician of Prophecy. Her once per turn Spell negation is great for shutting down combo pieces Fusion Spells and search Spells. Furthermore, the negation is also useful in dealing with enemy tech cards such as Cosmic Cyclone and Forbidden Lance.
With Spellbook deck's ability to maintain resources, Silent Magician can easily maintain a 2000+ ATK stat letting it stay on the field. It is also not uncommon to get her to 3000+ ATK, enough to beatdown most other monsters.
Floating into Silent Magician LV8 is a good fallback in case Silent Magician is removed from the field. This lets you maintain a formidable field presence without spending additional resources.