|LIGHT Spellcaster ★4|
ATK 1000 / DEF 1000
|Spellbound Silence [UR]|
|Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.|
You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you want to avoid having your Spellbook Magician of Prophecy, Breaker the Magical Warrior or Kycoo the Ghost Destroyer destroyed or banished by your opponent before you are able to Tribute it, you can just Set it. Unless your opponent has the Toggle Button set to ON, they won’t be able to respond to your monster being Set and you will be able to Special Summon Silent Magician.
Silent Magician is able to, once per turn, negate the activation of a Spell Card. Since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect on Geartown or Ancient Gear Fortress to prevent your opponent from Summoning an Ancient Gear Reactor Dragon.
While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Thanks to Spellbook Magician of Prophecy and Spellbook of Secrets, which automatically replace themselves in your hand, your Silent Magician will consistently be able to get over most of your opponent’s monsters and, whenever that’s not possible, you can always rely on its floating effect. If Silent Magician is destroyed by battle or card effect, you can Special Summon a Silent Magician LV8 from your hand or Deck.
Spellbook of the Master
|Visions of Ice [N]|
|If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.|
Spellbook of Power
|Visions of Ice [R]|
|Target 1 Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.|
The first thing you probably noticed is just how many cards in this deck lead into the next one. Thanks to Spellbook Magician of Prophecy and Spellbook of Secrets, thinning your Deck and setting up your Graveyard is particularly easy.
Spellbook of Fate
|Visions of Ice [R]|
|If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.|
● 1: Return 1 Set Spell/Trap Card to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.
Spellbook of Fate has three different effects:
The third effect does not target and it can be used on both monsters and Spell/Trap Cards, so it’s the one you are going to use most of the times, but you should always keep in mind that it is pretty versatile.
Lumina, Lightsworn Summoner
|LIGHT Spellcaster ★3|
ATK 1000 / DEF 1000
|Judgement Force [R]|
|Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.|
Raiden, Hand of the Lightsworn
|LIGHT Warrior ★4|
ATK 1700 / DEF 1000
|Judgement Force [SR]|
|During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.|
|Show of Nightmares|
Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
Select 1 monster you control with 3000 or more ATK, whose original name is "Blue-Eyes White Dragon". The selected monster becomes "Blue-Eyes Alternative White Dragon". This Skill can only be used once per Duel.
Seto Kaiba (DSOD)