The White Dragon of Legend, the next EX Structure Deck, has quite a lot to offer when you compare it to Spellbound Silence, featuring support cards for “Blue-Eyes”, Dragon-Type and Normal Monsters instead of just 18 “reprints” and only 2 actually new cards.
This deck centers around Cosmo Brain and its ability to Special Summon Normal Monsters such as Blue-Eyes White Dragon directly from the deck while also sending Dragon Spirit of White or another Blue-Eyes to the Graveyard for Silver's Cry; the strategy is to swarm the field with various high ATK monsters, some of which can take advantage of the protection provided by Azure-Eyes Silver Dragon.
The White Stone of Legend can add Blue-Eyes White Dragon from your Deck to your hand; you can trigger its effect by either setting it and waiting for your opponent to destroy it or send it to the Graveyard yourself with Protector with Eyes of Blue. White Stone is a Level 1 Tuner, which means that you can Special Summon Azure-Eyes with it too.
You could technically just discard White Stone to trigger its effect, but the best way to do that would be to use Melody of Awakening Dragon, which would leave you with no Blue-Eyes in the Deck; if there were other suitable targets for the Normal Spell, aside from Blue-Eyes Shining Dragon and Blue-Eyes Toon Dragonthen it would be a better card to use.
While it’s true that we only have one Spell/Trap Card that lists “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” in its effect, Bingo Machine, Go!!! is a more than welcome addition to the game as it can increase the consistency of any deck that features “Blue-Eyes” monsters; you can select three copies of Blue-Eyes White Dragon or Dragon Spirit of White with this card in order to guarantee which card is going to be added to your hand.
Keep in mind that you can only activate one Bingo Machine, Go!!! per turn—this is also the reason why we are only running two copies of this.
This Spell Card allows you to add up to two Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand; unfortunately both Dragon Spirit of White and Blue-Eyes Solid Dragon have less than 3000 ATK, so they can’t be searched by this effect, but Blue-Eyes White Dragon can.
You can Special Summon Cosmo Brain by sending a face-up non-Effect Monster from the field or from your hand to the Graveyard; Cosmo Brain then gains ATK equal to the Level of the monster sent to the Graveyard by this effect, which means that, if you use Blue-Eyes White Dragon it will reach 3100 ATK.
Cosmo Brain allows you to, once per turn, Special Summon a Normal Monster from your hand or Deck by tributing an Effect Monster; you can tribute Cosmo Brain itself to Special Summon a Blue-Eyes White Dragon from your Deck without sacrificing your Normal Summon or The White Stone of Legend to add a copy of Blue-Eyes White Dragon to your hand.
When Normal Summoned, Protector with Eyes of Blue can Special Summon a Level 1 LIGHT Tuner from your hand, meaning The White Stone of Legend or another Protector. Once per turn, you can target an Effect Monster you control with this card and send it to the Graveyard to Special Summon a “Blue-Eyes” monster from your hand; you can send Protector with Eyes Blue itself to the Graveyard with this effect and Special Summon Blue-Eyes White or Dragon Spirit of White, since it is always treated as a “Blue-Eyes” monster.
Protector with Eyes of Blue is essentially the easiest way you have to get your high Level monsters on the field, you can target Priestess with Eyes of Blue with its effect, if you decide to run it, to add up a copy of Blue-Eyes White Dragon and/or Dragon Spirit of White from your Deck to the hand or send White Stone of Legend to the Graveyard to add 2 Blue-Eyes White Dragon to your hand.
Another way to Special Summon Blue-Eyes White Dragon and Dragon Spirit of White is to use Ancient Rules or Silver’s Cry since the latter is treated as a Normal Monster while in the hand or Graveyard.
You can send Blue-Eyes White Dragon or Dragon Spirit of White to the Graveyard with Majesty with Eyes of Blue and then Special Summon the one you chose with Silver’s Cry.
When Dragon Spirit of White is Normal or Special Summoned, you can target a Spell/Trap Card your opponent controls and banish it; you can use this effect to get rid of Amazoness Onslaught pretty much permanently since even Endless Trap Hell won’t be able to get it back.
Dragon Spirit of White’s effect allows you to Special Summon a Blue-Eyes White Dragon from your hand by tributing it, but your opponent must control a monster in order to activate it; you can use this effect to get around Treacherous Trap Hole or Vampire Kingdom or just to get the Level 8 Normal Monster on the field for a Synchro Summon.
Dragon Spirit of White is unfortunately not treated as a Normal Monster while on the field, which means that you can’t use it as material for Azure-Eyes Silver Dragon.
Since Cosmo Brain is Level 7, this deck is also capable of Special Summoning Level 8 Synchros, the only problem is that Stardust Dragon is the only generic Level 8 Synchro we have.
If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia, Vampire Kingdom and Donpa, Marksman Fur Hire.
Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning Dragon Spirit of White or the Blue-Eyes White Dragon that you have likely used to Special Summon this card.
This monster that has been recently added to the Card Trader is a decent option for any deck that can Special Summon Level 9 Synchros; Giganticastle is going to have 3100 ATK in this deck, which might still turn out to be useful in certain scenarios.
Arkana's skill can help that players to get Cosmo Brain in starting hand.
Beatdown! is used to apply more offensive pressure, it works wonderfully with any deck that is able to summon Level 5 or higher monsters with ease, but it doesn't solve one of the main issues this deck has: consistency.
While skipping your first Draw Phase is pretty devastating, I would still consider Restart a decent Skill for most Blue-Eyes decks.
Azure-Eyes can provide protection from both Donpa, Marksman Fur Hire and Treacherous Trap Hole, making it quite difficult to get rid of your monsters without Dyna, Hero Fur Hire.
Amazons and their Continuous Trap are an issue for this deck as they can essentially bypass Azure-Eyes’ protection and swing Amazoness Swords Womaninto your higher Level monster, causing substantial damage, and cards like Paleozoic Canadia and Floodgate Trap Hole can prevent you from Special Summon those monsters in the first place.
Dragon Spirit of White is crucial for this matchup as it can banish Amazoness Onslaught with its effect.
Vampires have targeting removal in the form of Vampire Kingdom and Treacherous Trap Hole, against which Azure-Eyes provides protection; since, aside from Treacherous Trap Hole and Simultaneous Loss, Vampire decks don’t have much that can interact with the opponent during their turn, it should be relatively easy to take advantage of the opening created by the various Life Points lowering effects of their searchers and end the duel. Keep in mind that Mausoleum of White’s effect can trigger Vampire Kingdom if you send a monster from the Deck to the Graveyard.
Aside from Treacherous Trap Hole, this deck has nothing that could prevent your opponent from attacking directly multiple times with a Masked HERO Anki. Overall this is a neutral matchup as backrow removal has pretty much no effect on this Blue-Eyes deck and both Blue-Eyes White Dragon and Azure-Eyes have a high enough either ATK or DEF to prevent Masked HERO from destroying them by battle and searching another Mask Change.
If Azure-Eyes is on the field, U.A. will have a hard time getting rid of your higher Level monsters, but U.A. Penalty Box can still banish them and U.A. Dreadnought Dunker can even get over them with enough boosts from U.A. Stadium; Dragon Spirit of White is again pretty important for its backrow removal effect.
Spellbook of Fate doesn’t target, which means that Azure-Eyes can do nothing against it, making it pretty much worthless; Silent Magician can negate a Spell Card per turn (Silver’s Cry, Mausoleum, Ancient Rules, et cetera) and the Silent Magician LV8 version has enough ATK to get over Blue-Eyes naturally.
|Available card boxes|