The White Stone of Ancients
|LIGHT Dragon ★1|
ATK 600 / DEF 500
|Lords of Shining [UR]|
|Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.|
White Stone of Ancients is key to this deck's ability to swarm the field with powerful beaters. You will use White Stone of Ancients as cost for everything, simultaneously triggering its effect. Occasionally, you can also trigger White Stone of Ancient's effect by using it as synchro material. Its graveyard effect will let you recover a Blue-Eyes monster incase you need cost for Cosmo Brain's summoning.
A high-level beater that's only worth running because of its extensive support and how easy it is to get onboard.
Dragon Spirit of White
|LIGHT Dragon ★8|
ATK 2500 / DEF 2000
|The White Dragon of Legend [SR]|
|(This card is always treated as a "Blue-Eyes" card.)|
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
Dragon Spirit of White is most useless when it is in your hand. So the best thing to do is send Dragon Spirit of White to the Graveyard as cost for Cosmo Brain. While in the graveyard, you can revive it with Master with Eyes of Blue or Azue-Eyes Silver Dragon.
The backrow removal upon summon is useful for getting rid of key Spell/Trap card and possible Battle Phase disruptions. Its last effect gives you an extra monster to attack with, which is good for pushing damage and getting rid of enemy monsters.
|DARK Spellcaster ★7|
ATK 1500 / DEF 2450
|The White Dragon of Legend [R]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.|
You can Special Summon Cosmo Brain from your hand by sending 1 non-Effect Monster from your hand or face-up field to the Graveyard; Cosmo Brain gains ATK equal to the Level of that monster. Since both Blue-Eyes White Dragon and Dragon Spirit of White, which is treated as a Normal Monster while in your hand or Graveyard, are Level 8, Cosmo Brain will have 3100 ATK.
You can Tribute Cosmo Brain itself to Special Summon a Blue-Eyes White Dragon directly from your Deck. This will also load a DARK monster into your graveyard for summoning Levianeer.
Chaos Dragon Levianeer
|DARK Dragon ★8|
ATK 3000 / DEF 0
|Selection Box Vol. 02 Mini [UR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.|
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Always summon Levianeer with a mix of LIGHT and DARK monsters as cost, which usually means using at least 1 Cosmo Brain. Levianeer's multi-card removal paired with this deck's ability to swarm powerful beaters easily lets you OTK the turn you summon Levianeer.
Be careful not to banish White Stone of Legends sent to the grave this turn. Its effect will not proc when banished early.
Sage with Eyes of Blue
|LIGHT Spellcaster ★1|
ATK 0 / DEF 1500
|Judgement Force [SR]|
|When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.|
Target White Stone of Ancients with Sage's onhand effect to Special Summon two Blue-Eyes monsters during the turn. If you don't have any viable targets for Sage's effect you can Normal Summon him to fetch White Stone of Ancients, and then use the Normal Summoned Sage as synchro material.
Master with Eyes of Blue
|LIGHT Spellcaster ★1|
ATK 300 / DEF 1200
|When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.|
Normal Summon Master to recover Sage. You can then target Master with Sage's effect to summon an Blue-Eyes and load Master into the graveyard.
While in the graveyard Master can be used to revive a Blue-Eyes monster. Do this while sending White Stone of Legends to the graveyard, getting even more Blue-Eyes onboard.
Another way of getting Master in the graveyard is by using it as synchro material.
By using White Stone of Ancients as cost and triggering its effect, these cards give you an overall increase in resource count.
For Cards of Consonance, White Stone of Ancients is your only choice for cost in this deck. Regardless, it is worth running for its deck cycling ability.
Melody of Awakening Dragon is primarily used to search Levianeer. Discard White Stone of Ancients to effectively search up to 3 cards from your deck with just one combo.
Your techs should ideally have discard costs, letting you proc White Stone of Ancient's effect. With the deck's lack of removal options, cards such as Raigeki Break and Karma Cut can fill this role while also triggering White Stone of Ancients. Hallowed Life Barrier is a good defensive option that lets you survive all damage for a turn.
Blue-Eyes Spirit Dragon
|LIGHT Dragon ★9|
ATK 2500 / DEF 3000
|Judgement Force [UR]|
|1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters|
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.
During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.
Azure-Eyes Silver Dragon
|LIGHT Dragon ★9|
ATK 2500 / DEF 300
|Stardust Acceleration [SR]|
|1 Tuner + 1 or more non-Tuner Normal Monsters|
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.
Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning Dragon Spirit of White or the Blue-Eyes White Dragon that you have likely used to Special Summon this card.
Vermillion Dragon Mech
|FIRE Machine ★9|
ATK 2700 / DEF 1800
|Blazing Rose [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Vermillion Dragon Mech is the most versatile generic level-9 Synchro. Prioritize banishing Sage as Vermillion's cost, because these Tuners can't be recycled. Again, be mindful not to banish White Stone of Ancients before its effect procs.
Michael, the Arch-Lightsworn
|LIGHT Dragon ★7|
ATK 2600 / DEF 2000
|Judgement Force [UR]|
|1 Tuner + 1 or more non-Tuner LIGHT monsters|
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Michael is summoned through Blue-Eyes Spirit Dragon's effect, do this when you want to switch to a more offense oriented play on that turn. The removal effect cost is good because it doesn't reduce your card resources. Additionally, it is non-destruction banishing which bypasses most protection and floating effects.
Summon by using any of your level-1 Tuners paired with Cosmo Brain. Making this will reduce your overall power output but in exchange you get a non-destruction removal that can deal with Shiranui Sunsaga. The effect is also reusable every turn without needing to spend card resources.
|EARTH Dragon ★8|
ATK 2800 / DEF 2000
|Valhalla Calling [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Note by Solace:
Switcheroo helps a lot in this deck especially when you are bricking(after surviving an initial turn) and when you are pushing your advantage after activating Rebirth Of Parshath. The skill is also quiet handy if you want to recycle your Dragon Spirit of White. This deck is tailor made in accumulating wins at a fast rate, although it's power level is a little bit below than Invoked Neos and Dragunity(both deck need extra card copies from the structure deck). This deck's main strategy revolves around Parshath Engine(all around negation) while using Blue Eyes archetype for backrow removal(Dragon Spirit of White), card recycling(White Stones of Ancients + Skill Switcheroo), drawing power(Sage with the Eyes of Blue + Cards of Consonance). Vanilla Blue Eyes is a decent beater on the field paired with Avenging Knight Parshath(battle position change and piercing damage). This deck have a strong turn one play on par with Dark Magician and Cyber Dragon if you open up with a good hand.