Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.
I suppose robe is a good stall in some cases if rod or navigation isn't drawn to prevent a bricked opening hand. Can use it's effect to get a magician on the field too. Dunno if there's anything better to use.
Hell no there's alot of chances that draw rod/navi since there's 6 robe is useless play more protection also illusion magic makes no sense in trick up the sleeves just play the example deck gamea has dammit
Quick-Play Spells and monster Quick Effects aren't just blanket allowed in the Damage Step. It's Counter Traps, ATK/DEF modifiers, Quick Effect monsters that negate activations and cards that say they can be used in the Damage Step. (Well, and Trigger(-like) effects, but they're not manually activated.)
Not sure why you posted that since nobody said anything to the contrary. The first replying anon was saying every Quick-Play and Quick Effect was usable in the Damage Step, I (the second replying anon) was correcting them.
slasher00x 31days ago
now I have 2 magical navigation. should i try to get a third one?
You can't use this card's second effect in the same turn this card is sent to the Graveyard. My guess is that's what you do, you wanted to chain TTH with this card on the same turn this card goes to the Graveyard, but you see no prompt to do so.
i missed Epic Yami Event is there any replacement for "Magician of Dark Illusion" please help