Magician Navigation | Decks and Tips

This page notes details of Magician Navigation (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 16/03/2020

Magician Navigation

Magician Navigation
TypeTrap Card
Card Effect TypeCard effect / Quick-like Effect
SupportsDark Magician / DARK / Spellcaster
Related to ArchetypesDark Magician


Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

How to Get

PackSelection Box Vol. 03 [UR]
Guardians of Rock [UR]
Level-up reward--
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  • Special Summons Dark Magician from your hand plus another DARK Spellcaster from your deck for no cost.
  • Negates opponent’s Spell/Trap card effect.


  • Trap cards can be slow.


Dark Magical Circle

Dark Magic Circle is able to add Magician Navigation to your hand. You can later activate Magician Navigation to Special Summon Dark Magician and trigger Dark Magic Circle’s removal effect.

Dark Magician

Dark Magician on his own is really not that impressive being a Normal monster with below average stats. What makes him good is the amount of powerful support that is used alongside him.

Magician’s Navigation, for example, is powerful because it can bring out 2 high-leveled monsters for no cost. Listed below are some other powerful support you can use with Dark Magician.


Here is some Dark Magician supports that can search out Magician’s Navigation.

Sorcerer of Dark Magic

Magician’s Navigation lets you Special Summon 2 high-leveled Spellcaster monsters which is the cost you need to summon Sorcerer of Dark Magic.

DARK Spellcaster

Aside from Dark Magician here are some notable monsters you can Special Summon from the deck with Magician’s Navigation.


Dark Magician Deck



ActionsActivates from your Graveyard
Banished categoriesBanishes itself from Graveyard for cost
Monster/Spell/Trap categoriesNegates the effects of your opponent's Spell Cards / Negates the effects of your opponent's Trap Cards
Summoning categoriesSpecial Summons from your hand / Special Summons from your Deck


Hot New Top
If you activate normal trap, let's say Raigeki Break, then the opponent chains it with this card in attempt to negate, will it still resolve if you follow it by chaining MST to destroy your Raigeki Break first?
<< Anonymous
Anonymous Reply
Hello, question
The game didn't let me activate and chain floodgate trap hole in response to Magician navigation special summoning, bag or intented? (It wasn't negated, the offer window just didn't pop up)
<< Anonymous(Hello, question)
riookesekali Reply
Do you save the duel? when something strange happened I usually save it
<< Anonymous(Hello, question)
Anonymous Reply
Sounds like a typical "chain blocking" / "missing the timing" problem.
<< Anonymous
Anonymous Reply
I rewatched the duel and the
Harpies hunting ground was activated first to remove his Dark magical cycle, chain start
<< Anonymous
Anonymous Reply
So he used navigation, he summoned dark magician, dark magician circle activated, circle target a card, floodgate chain blocked.
Seriously why is this card still in the limit three, it takes a 🔥ing turn to use.
<< Anonymous
Anonymous Reply
No. End of the discussion
People are really complaining that this card MAY come to the game? Are you people stupid? There are almost TCG type of meta decks in the game and decks so broken you hate your life for playing against them.

And this ONE CARD for a low tier deck is a threat to you? Are you really that stupid?
<< Anonymous
Anonymous Reply
Low tier deck? Not broken? Sorry but Mr. Kaiba dislike anything to do with Dark Magician. There you go, limit 3.
<< Anonymous
Gggggg Reply
Jesus suck dark magicians 🔥 already
<< Anonymous(Gggggg)
Jesus Garcia Reply
No u.
<< Anonymous
Anonymous Reply
OP's post totally didn't age well
No more 3 navigation for you unless you want to dump that broken Rod.
Glad Beasts are already tier 1.5 soo...
<< Anonymous
Anonymous Reply
If we consider tier 4, sure.
<< Anonymous
Anonymous Reply
LOL Six samurai is a tier 1 in bronze when all the noobs don't even know why their spell/trap got negated.
<< Anonymous
Anonymous Reply
Six Samurai hard counters Witchcrafter and their spells
<< Anonymous
Anonymous Reply
So you suggest to new players to go for Six Samurai to stop losing to WC?
But I don't have the Gems yet.
Can this work with toon dark magician ?
<< Anonymous
Anonymous Reply
It only works for the effect that lets you Special Summon a Level 7 or lower DARK Spellcaster-Type monster from your Deck
<< Anonymous
not KoG Reply
<< Anonymous
Anonymous Reply
Yes, but as already said, only for the second special summon.

The first special summon specifically ask for a monster named "Dark Magician", not "Toon Dark Magician".
Do you really need 3 navigation? I have all other cards including 3 circles but only 1 navigation.
<< Anonymous
Anonymous Reply
Well you can just say you have 2 navigation and 1 cyrcle since having 3 rod and 3 dm requires 0 effort.
<< Anonymous
Anonymous Reply
For DSOD Yugi I want the DSOD DM, for Arkana I want his DM x3, and for Yami Yugi I already have 3 of his DM.

As for 3x Circle, will 1 less really cripple the deck?
<< Anonymous
Anonymous Reply
If you want tge deck to work like a clock you do need 3. If you want to be less upset in the near future, you better w8 for the next banlist.
<< Anonymous
Anonymous Reply
Great, I still need Curtain & Illusion Magic, 3 Circle, 1 Navigation, and 1 Kycoo. And that's not counting my Extra Deck...
I was playing vendreads against DM and he did not seem to be able to negate my ritual spell card activation, was it just him being stupid or is there some u said ruling about this card that doesn’t let it negate spells like poly/ ritual/ etc. I don’t think he was given the prompt to use the effect because there was no delay, and also the timing of all the spells and effects being resolved indicated that I would be able to immediately ritual summon. I’ve had a few other scenarios like this as well but I can’t remember what cards I used, or if it’s just my Imagination and their misplay. And I saw a comment below that said someone couldn’t negate lunalight fusion, so I’m curious if anyone knows the answer to this. Thanks
<< Anonymous
Anonymous Reply
Hm... is dark magician on the field?
Considering you didnt use battlelord and such to prevent its activation, the only thing i can think of is his condition is invalid. Or maybe he usr it on the field during the very same turn?
So this card doesn't negate Power of the gaurdian?
<< Anonymous
Anonymous Reply
It negates it for a turn and sets counters to 0. Magician navigation doesn't destroy face up cards.
So played against a lunalight duelist and I used this card to do my combos. When their turn came up they activated Lunalight fusion. Someone explain to me why I cannot negate that card? But I can negate Invocation o.o
this card is definitely meta material
<< Anonymous
Anonymous Reply
yes, it is.

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Comments (updated every hour)

wow, it surprised me that yours is smaller than that Asian's
Thanks for telling us, we were just about to ask you
I don’t need future summon for it
You lucky this isn’t locals. Or else I’d beat the sh!t out of you after I beat the sh...
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