Magician Navigation | Decks and Tips

This page notes details of Magician Navigation (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 17/06/2019

Magician Navigation

Magician Navigation
TypeTrap Card
Card Effect TypeCard effect / Quick-like Effect
SupportsDark Magician / DARK / Spellcaster
Related to ArchetypesDark Magician


Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

How to Get

PackGuardians of Rock [UR]
Level-up reward--
Victory against--
Card trader--




  • Special Summons Dark Magician from your hand plus another DARK Spellcaster from your deck for no cost.
  • Negates opponent’s Spell/Trap card effect.


  • Trap cards can be slow.


Dark Magician

Dark Magician on his own is really not that impressive being a Normal monster with below average stats. What makes him good is the amount of powerful support that is used alongside him.

Magician’s Navigation, for example, is powerful because it can bring out 2 high-leveled monsters for no cost. Listed below are some other powerful support you can use with Dark Magician.


Here is some Dark Magician supports that can search out Magician’s Navigation.

Sorcerer of Dark Magic

Magician’s Navigation lets you Special Summon 2 high-leveled Spellcaster monsters which is the cost you need to summon Sorcerer of Dark Magic.

DARK Spellcaster

Aside from Dark Magician here are some notable monsters you can Special Summon from the deck with Magician’s Navigation.




ActionsActivates from your Graveyard
Banished categoriesBanishes itself from Graveyard for cost
Monster/Spell/Trap categoriesNegates the effects of your opponent's Spell Cards / Negates the effects of your opponent's Trap Cards
Summoning categoriesSpecial Summons from your hand / Special Summons from your Deck


Hot New Top
Got pretty lucky with my pulls from the new mini box so this deck's been pretty fun.
<< Anonymous
Silent Reply
Pretty bad Deck why playing robe in this fool!
<< Anonymous(Silent)
Anonymous Reply
I suppose robe is a good stall in some cases if rod or navigation isn't drawn to prevent a bricked opening hand. Can use it's effect to get a magician on the field too. Dunno if there's anything better to use.
<< Anonymous
A Reply
Hell no there's alot of chances that draw rod/navi since there's 6 robe is useless play more protection also illusion magic makes no sense in trick up the sleeves just play the example deck gamea has dammit
<< Anonymous
slasher00x 29days ago Reply
you don't need magician's robe if you run a trick up the sleeve.

also, illusion magic. one darkmagic expanded and inheritance, replace them with 3x world legacy clash.

Is it true that we cannot activate Magician Navigation's effect (while in Graveyard) during Damage Step? I don't see it say anything like that.

For example, when subterror active their trap during damage step.
<< Anonymous(Kyoko)
Anonymous 31days ago Reply
Counter Traps, Quick-Play Spells and monsters Quick Effects. It just happens that many cards that alter ATK/DEF belong in the last two categories.
<< Anonymous
Anonymous 29days ago Reply
Quick-Play Spells and monster Quick Effects aren't just blanket allowed in the Damage Step. It's Counter Traps, ATK/DEF modifiers, Quick Effect monsters that negate activations and cards that say they can be used in the Damage Step. (Well, and Trigger(-like) effects, but they're not manually activated.)
<< Anonymous
Anonymous 29days ago Reply
Fast effects (Spell Speed 2 or higher) that alter ATK/DEF can be activated during damage step (start of damage step or before damage calculation)
<< Anonymous
Anonymous 29days ago Reply
Not sure why you posted that since nobody said anything to the contrary. The first replying anon was saying every Quick-Play and Quick Effect was usable in the Damage Step, I (the second replying anon) was correcting them.
slasher00x 31days ago
now I have 2 magical navigation. should i try to get a third one?

slasher00x 31days ago
now I have 2 magical navigation. should i try to get a third one?

Box was released in Jun 18th 20:00hrs.

This card + dark magician made it to kog in Jun 22. Check out Duel Links Meta.

Totally competitive.
<< Anonymous(Dry_clothes)
Anonymous Reply
Usually all decks that are released reach king of games very quickly in the hands of the right person.

This card/deck is strong enough to be competitive, if it wins a mirror match; then it's a very good deck.
We need eternal soul and dark magic circle to make dm tier 2 and above
Can you use magical navigation on the same turn as you draw the card assuming you gave DM in your hand?
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
It's a trap card so earliest you can activate it is during your opponent's turn.
<< Anonymous
Anonymous Reply
If you have Temple of The Kings in play you can use it the turn you set it- not saying it’s competitively viable, but you could do it
_soon to be on the limited chopping block is what i heard
<< Anonymous
Anonymous Reply
You heard wrong, this deck is hardly relevant- much less this card on the chopping block lol
Oh yeah thats right... there is also the card Sage's Stone. well the imbalance continues to increase. smh
<< Anonymous
Anonymous Reply
You’re complaining about a Dark Magician card... Lmao
Why this card cant negate TTH?
<< Anonymous
Anonymous Reply
You can't use this card's second effect in the same turn this card is sent to the Graveyard. My guess is that's what you do, you wanted to chain TTH with this card on the same turn this card goes to the Graveyard, but you see no prompt to do so.
i missed Epic Yami Event is there any replacement for "Magician of Dark Illusion" please help
<< Anonymous(lp)
Anonymous Reply
Ultimately he's not too important, at least not for now. Night end sorcerer opens synchro plays and messes with the gy, but he can miss timing if navigation is chained to something.
<< Anonymous
Blue Reply
2x being used in every top dm decks it's important wait for next epic yami battle city or kc
If this was a spell card this would be so op
<< Anonymous
Anonymous Reply
But it is overpowered. that other poster was correct about the cards now.
<< Anonymous
Anonymous Reply
If it was a Spell, its negation effect would be much weaker (since you couldn't chain it to anything), so it'd probably be a much worse card honestly.

Commens and feedback


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