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Magician Navigation | Decks and Tips

This page notes details of Magician Navigation (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 10/01/2020

Magician Navigation

Magician Navigation
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect / Quick-like Effect
Passcode07922915
SupportsDark Magician / DARK / Spellcaster
Related to ArchetypesDark Magician

text

Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

How to Get

PackSelection Box Vol. 03 [UR]
Guardians of Rock [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA-

Pros

  • Special Summons Dark Magician from your hand plus another DARK Spellcaster from your deck for no cost.
  • Negates opponent’s Spell/Trap card effect.

Cons

  • Trap cards can be slow.

Tips

Dark Magical Circle

Dark Magic Circle is able to add Magician Navigation to your hand. You can later activate Magician Navigation to Special Summon Dark Magician and trigger Dark Magic Circle’s removal effect.

Dark Magician

Dark Magician on his own is really not that impressive being a Normal monster with below average stats. What makes him good is the amount of powerful support that is used alongside him.

Magician’s Navigation, for example, is powerful because it can bring out 2 high-leveled monsters for no cost. Listed below are some other powerful support you can use with Dark Magician.

Searching

Here is some Dark Magician supports that can search out Magician’s Navigation.

Sorcerer of Dark Magic

Magician’s Navigation lets you Special Summon 2 high-leveled Spellcaster monsters which is the cost you need to summon Sorcerer of Dark Magic.

DARK Spellcaster

Aside from Dark Magician here are some notable monsters you can Special Summon from the deck with Magician’s Navigation.

Decks

Dark Magician Deck

Rulings

Classifications

ActionsActivates from your Graveyard
Banished categoriesBanishes itself from Graveyard for cost
Monster/Spell/Trap categoriesNegates the effects of your opponent's Spell Cards / Negates the effects of your opponent's Trap Cards
Summoning categoriesSpecial Summons from your hand / Special Summons from your Deck

Comments

Hot New Top
Anonymous 2hour ago
Can this work with toon dark magician ?
Anonymous 5days ago
I simply love this card.
Anonymous 8days ago
Amazing card
Anonymous
If you control 2 monsters this card won’t turn over and cannot be activated...might want to add that as a con....also you now have a useless card taking up a precious spell/trap zone.
Anonymous
The summons are cool and all, but it also has a negate spell/trap effect? This card is way too multifunctional
<< Anonymous
Anonymous Reply
Neos fusion is waaay stronger. Let Dark Magician have his fun
<< Anonymous
Anonymous Reply
Tbh i'm tired of seeing magician girl decks and quintet gg magician. Everyone and their mothers and their dogs plays one now..
Dry_clothes
Box was released in Jun 18th 20:00hrs.

This card + dark magician made it to kog in Jun 22. Check out Duel Links Meta.

Totally competitive.
<< Anonymous(Dry_clothes)
Anonymous Reply
Usually all decks that are released reach king of games very quickly in the hands of the right person.

This card/deck is strong enough to be competitive, if it wins a mirror match; then it's a very good deck.
<< Anonymous(Dry_clothes)
Anonymous Reply
It's still super competitive, even without beatdown, balance all the way.
Anonymous
I remember the days when you had to suffer serious penalties just to special summon a lvl 7+ monster. Now we have bulls.hit cards like this..
<< Anonymous
Anonymous Reply
Remember the days back when Fusions are as vanilla as their materials?

Now try google "Dragun of Red-Eyes". Yes, that's a real official card.
Anonymous
Got pretty lucky with my pulls from the new mini box so this deck's been pretty fun.
<< Anonymous
Silent Reply
Pretty bad Deck why playing robe in this fool!
<< Anonymous(Silent)
Anonymous Reply
I suppose robe is a good stall in some cases if rod or navigation isn't drawn to prevent a bricked opening hand. Can use it's effect to get a magician on the field too. Dunno if there's anything better to use.
<< Anonymous
A Reply
Hell no there's alot of chances that draw rod/navi since there's 6 robe is useless play more protection also illusion magic makes no sense in trick up the sleeves just play the example deck gamea has dammit
<< Anonymous
slasher00x Reply
you don't need magician's robe if you run a trick up the sleeve.

also, illusion magic. one darkmagic expanded and inheritance, replace them with 3x world legacy clash.

Anonymous
Is it true that we cannot activate Magician Navigation's effect (while in Graveyard) during Damage Step? I don't see it say anything like that.

For example, when subterror active their trap during damage step.
<< Anonymous(Kyoko)
Anonymous Reply
Counter Traps, Quick-Play Spells and monsters Quick Effects. It just happens that many cards that alter ATK/DEF belong in the last two categories.
<< Anonymous
Anonymous Reply
Quick-Play Spells and monster Quick Effects aren't just blanket allowed in the Damage Step. It's Counter Traps, ATK/DEF modifiers, Quick Effect monsters that negate activations and cards that say they can be used in the Damage Step. (Well, and Trigger(-like) effects, but they're not manually activated.)
<< Anonymous
Anonymous Reply
Fast effects (Spell Speed 2 or higher) that alter ATK/DEF can be activated during damage step (start of damage step or before damage calculation)

https://yugioh.fandom.com/wiki/Damage_Step
<< Anonymous
Anonymous Reply
Not sure why you posted that since nobody said anything to the contrary. The first replying anon was saying every Quick-Play and Quick Effect was usable in the Damage Step, I (the second replying anon) was correcting them.
slasher00x
now I have 2 magical navigation. should i try to get a third one?

slasher00x
now I have 2 magical navigation. should i try to get a third one?

Anonymous
We need eternal soul and dark magic circle to make dm tier 2 and above

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Comments (updated every hour)

Better actually, after two turns you get back the banished card :)
Not only to also mention it is expensive as hell and costs real money too
Structure decks are good for people who want to be able to build a good deck quickly. Also new pl...
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