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Magician Navigation | Decks and Tips

This page notes details of Magician Navigation (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 16/03/2020

Magician Navigation

Magician Navigation
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect / Quick-like Effect
Passcode07922915
SupportsDark Magician / DARK / Spellcaster
Related to ArchetypesDark Magician

text

Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

How to Get

PackSelection Box Vol. 03 [UR]
Guardians of Rock [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA-

Pros

  • Special Summons Dark Magician from your hand plus another DARK Spellcaster from your deck for no cost.
  • Negates opponent’s Spell/Trap card effect.

Cons

  • Trap cards can be slow.

Tips

Dark Magical Circle

Dark Magic Circle is able to add Magician Navigation to your hand. You can later activate Magician Navigation to Special Summon Dark Magician and trigger Dark Magic Circle’s removal effect.

Dark Magician

Dark Magician on his own is really not that impressive being a Normal monster with below average stats. What makes him good is the amount of powerful support that is used alongside him.

Magician’s Navigation, for example, is powerful because it can bring out 2 high-leveled monsters for no cost. Listed below are some other powerful support you can use with Dark Magician.

Searching

Here is some Dark Magician supports that can search out Magician’s Navigation.

Sorcerer of Dark Magic

Magician’s Navigation lets you Special Summon 2 high-leveled Spellcaster monsters which is the cost you need to summon Sorcerer of Dark Magic.

DARK Spellcaster

Aside from Dark Magician here are some notable monsters you can Special Summon from the deck with Magician’s Navigation.

Decks

Dark Magician Deck

Rulings

Classifications

ActionsActivates from your Graveyard
Banished categoriesBanishes itself from Graveyard for cost
Monster/Spell/Trap categoriesNegates the effects of your opponent's Spell Cards / Negates the effects of your opponent's Trap Cards
Summoning categoriesSpecial Summons from your hand / Special Summons from your Deck

Comments

Hot New Top
Anonymous
Glad Beasts are already tier 1.5 soo...
<< Anonymous
Anonymous Reply
If we consider tier 4, sure.
<< Anonymous
Anonymous Reply
LOL Six samurai is a tier 1 in bronze when all the noobs don't even know why their spell/trap got negated.
<< Anonymous
Anonymous Reply
Six Samurai hard counters Witchcrafter and their spells
<< Anonymous
Anonymous Reply
So you suggest to new players to go for Six Samurai to stop losing to WC?
But I don't have the Gems yet.
Anonymous
Can this work with toon dark magician ?
<< Anonymous
Anonymous Reply
It only works for the effect that lets you Special Summon a Level 7 or lower DARK Spellcaster-Type monster from your Deck
<< Anonymous
not KoG Reply
Yes
<< Anonymous
Anonymous Reply
Yes, but as already said, only for the second special summon.

The first special summon specifically ask for a monster named "Dark Magician", not "Toon Dark Magician".
Anonymous
Do you really need 3 navigation? I have all other cards including 3 circles but only 1 navigation.
<< Anonymous
Anonymous Reply
Well you can just say you have 2 navigation and 1 cyrcle since having 3 rod and 3 dm requires 0 effort.
<< Anonymous
Anonymous Reply
For DSOD Yugi I want the DSOD DM, for Arkana I want his DM x3, and for Yami Yugi I already have 3 of his DM.

As for 3x Circle, will 1 less really cripple the deck?
<< Anonymous
Anonymous Reply
If you want tge deck to work like a clock you do need 3. If you want to be less upset in the near future, you better w8 for the next banlist.
<< Anonymous
Anonymous Reply
Great, I still need Curtain & Illusion Magic, 3 Circle, 1 Navigation, and 1 Kycoo. And that's not counting my Extra Deck...
Anonymous
I was playing vendreads against DM and he did not seem to be able to negate my ritual spell card activation, was it just him being stupid or is there some u said ruling about this card that doesn’t let it negate spells like poly/ ritual/ etc. I don’t think he was given the prompt to use the effect because there was no delay, and also the timing of all the spells and effects being resolved indicated that I would be able to immediately ritual summon. I’ve had a few other scenarios like this as well but I can’t remember what cards I used, or if it’s just my Imagination and their misplay. And I saw a comment below that said someone couldn’t negate lunalight fusion, so I’m curious if anyone knows the answer to this. Thanks
<< Anonymous
Anonymous Reply
Hm... is dark magician on the field?
Considering you didnt use battlelord and such to prevent its activation, the only thing i can think of is his condition is invalid. Or maybe he usr it on the field during the very same turn?
Anonymous
So this card doesn't negate Power of the gaurdian?
<< Anonymous
Anonymous Reply
It negates it for a turn and sets counters to 0. Magician navigation doesn't destroy face up cards.
Anonymous
So played against a lunalight duelist and I used this card to do my combos. When their turn came up they activated Lunalight fusion. Someone explain to me why I cannot negate that card? But I can negate Invocation o.o
Anonymous
this card is definitely meta material
<< Anonymous
Anonymous Reply
yes, it is.
candend
now summoning Sorcerer of Dark Magic would be easier. this card mostly negates spell card if you already have SoDM on your field.
Anonymous
If it negates why didn’t it allow me to negate world legacy clash. It banish sharanui spirit-master lowered my attack and to top it off destroyed magic circle. Total exploit and needs to be nerfed hard.
<< Anonymous
Anonymous Reply
That is the power of Shirainui fool.

Submit to it.

Give up on your Dark Magician cards and join the Shirainui side of the game, and victory you shall obtain.
<< Anonymous
Anonymous Reply
I agree with you, although I don't use a Shirainui deck. This Dark Magician parade is just making the game more childish.
<< Anonymous
Anonymous Reply
Lol shiranui is the reason dark magician is tiered it's the easiest match-up for dark magician
<< Anonymous
Anonymous Reply
In the tournaments dark magician and elementsaber-invoker are dominating most other decks
Anonymous
Is this card broken? It destroyed my continues Subterror final battle trap card instead of only negate it till the end of turn as it written in description
<< Anonymous
Kyoko Reply
Navigation only negate and doesn't destroy.

A non-continuous trap cards nature is once played, it will go to GY (unless the effect states otherwise.)

So, Final Battle being able to be flip back to facedown is part of its effect.

Since Navigation negates it, so it goes to the GY following normal trap rule.
<< Anonymous
Anonymous Reply
This card cause a severe imbalance to the game. When banished Magician Navigation negates the activation of quick-play spell cards (Offerings to the Doomed), normal spells and counter trap cards (Blackbird Close). In short, it negates and render useless any spell or trap card.
Anonymous
Powerful
Anonymous
epic

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