Content

Blue-Eyes Cosmo: deck recipe [Oct 2020]

Duel Links Blue-Eyes Cosmo deck, how to use Blue-Eyes Cosmo, Blue-Eyes Cosmo in the current meta.
Duel Links Breaking News
Structure Deck EX: Cyber Style Extreme
update 22/10/2020

Required Card Boxes

Lords of Shining Blackstorm Rising Judgement Force Selection Box Vol. 02 Mini The White Dragon of Legend

Example Deck

Standard Version

The White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of WhiteDragon Spirit of WhiteSage with Eyes of Blue
Sage with Eyes of BlueSage with Eyes of BlueCosmo BrainCosmo BrainMaster with Eyes of BlueBlue-Eyes White Dragon
Blue-Eyes White DragonBlue-Eyes White DragonCards of ConsonanceCards of ConsonanceRaigeki BreakKarma Cut
Karma CutKarma CutHallowed Life Barrier---
Vermillion Dragon MechVermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonMichael, the Arch-LightswornAzure-Eyes Silver Dragon
Azure-Eyes Silver Dragon-----

Chaos Dragon Levianeer Version

Chaos Dragon LevianeerChaos Dragon LevianeerThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of White
Sage with Eyes of BlueSage with Eyes of BlueSage with Eyes of BlueCosmo BrainCosmo BrainCosmo Brain
Blue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White DragonCards of ConsonanceCards of ConsonanceCards of Consonance
The Melody of Awakening DragonTreacherous Trap Hole----
Vermillion Dragon MechVermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonMichael, the Arch-LightswornAzure-Eyes Silver Dragon
Azure-Eyes Silver Dragon-----
[Skill] descriptionUser
Alternative Evolution
Select 1 monster you control with 3000 or more ATK, whose original name is "Blue-Eyes White Dragon". The selected monster becomes "Blue-Eyes Alternative White Dragon". This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

How To Use

The White Stone of Ancients & Blue-Eyes Monsters

The White Stone of Ancients
The White Stone of Ancients
LIGHT Dragon ★1
ATK 600 / DEF 500
Lords of Shining [UR]
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

White Stone of Ancients is key to this deck's ability to swarm the field with powerful beaters. You will use White Stone of Ancients as cost for everything, simultaneously triggering its effect. Occasionally, you can also trigger White Stone of Ancient's effect by using it as synchro material. Its graveyard effect will let you recover a Blue-Eyes monster incase you need cost for Cosmo Brain's summoning.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
100 Million Download Appreciation Campaign [UR]
Kaiba Gate Drop Reward [UR]
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

A high-level beater that's only worth running because of its extensive support and how easy it is to get onboard.

Dragon Spirit of White
Dragon Spirit of White
LIGHT Dragon ★8
ATK 2500 / DEF 2000
The White Dragon of Legend [SR]
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

Dragon Spirit of White is most useless when it is in your hand. So the best thing to do is send Dragon Spirit of White to the Graveyard as cost for Cosmo Brain. While in the graveyard, you can revive it with Master with Eyes of Blue or Azue-Eyes Silver Dragon.

The backrow removal upon summon is useful for getting rid of key Spell/Trap card and possible Battle Phase disruptions. Its last effect gives you an extra monster to attack with, which is good for pushing damage and getting rid of enemy monsters.

Cosmo Brain

Cosmo Brain
Cosmo Brain
DARK Spellcaster ★7
ATK 1500 / DEF 2450
The White Dragon of Legend [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.

You can Special Summon Cosmo Brain from your hand by sending 1 non-Effect Monster from your hand or face-up field to the Graveyard; Cosmo Brain gains ATK equal to the Level of that monster. Since both Blue-Eyes White Dragon and Dragon Spirit of White, which is treated as a Normal Monster while in your hand or Graveyard, are Level 8, Cosmo Brain will have 3100 ATK.

You can Tribute Cosmo Brain itself to Special Summon a Blue-Eyes White Dragon directly from your Deck. This will also load a DARK monster into your graveyard for summoning Levianeer.

Chaos Dragon Levianeer

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Always summon Levianeer with a mix of LIGHT and DARK monsters as cost, which usually means using at least 1 Cosmo Brain. Levianeer's multi-card removal paired with this deck's ability to swarm powerful beaters easily lets you OTK the turn you summon Levianeer.

Be careful not to banish White Stone of Legends sent to the grave this turn. Its effect will not proc when banished early.

Eyes of Blue

Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT Spellcaster ★1
ATK 0 / DEF 1500
Judgement Force [SR]
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

Target White Stone of Ancients with Sage's onhand effect to Special Summon two Blue-Eyes monsters during the turn. If you don't have any viable targets for Sage's effect you can Normal Summon him to fetch White Stone of Ancients, and then use the Normal Summoned Sage as synchro material.

Master with Eyes of Blue
Master with Eyes of Blue
LIGHT Spellcaster ★1
ATK 300 / DEF 1200
[N]
When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.

Normal Summon Master to recover Sage. You can then target Master with Sage's effect to summon an Blue-Eyes and load Master into the graveyard.

While in the graveyard Master can be used to revive a Blue-Eyes monster. Do this while sending White Stone of Legends to the graveyard, getting even more Blue-Eyes onboard.

Another way of getting Master in the graveyard is by using it as synchro material.

Resource Gain

By using White Stone of Ancients as cost and triggering its effect, these cards give you an overall increase in resource count.

Cards of Consonance
Cards of Consonance
Normal Spell
Selection Box Vol. 03 [UR]
Blackstorm Rising [UR] [UR]
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

For Cards of Consonance, White Stone of Ancients is your only choice for cost in this deck. Regardless, it is worth running for its deck cycling ability.

The Melody of Awakening Dragon
The Melody of Awakening Dragon
Normal Spell
Seto Kaiba [SR]
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

Melody of Awakening Dragon is primarily used to search Levianeer. Discard White Stone of Ancients to effectively search up to 3 cards from your deck with just one combo.

Techs

Your techs should ideally have discard costs, letting you proc White Stone of Ancient's effect. With the deck's lack of removal options, cards such as Raigeki Break and Karma Cut can fill this role while also triggering White Stone of Ancients. Hallowed Life Barrier is a good defensive option that lets you survive all damage for a turn.

Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.
Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
Hallowed Life Barrier
Hallowed Life Barrier
Normal Trap
Ranked Rewards [R]
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

The Extra Decks

Blue-Eyes Spirit Dragon
Blue-Eyes Spirit Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 3000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.

During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.

Azure-Eyes Silver Dragon
Azure-Eyes Silver Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 300
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.

Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning Dragon Spirit of White or the Blue-Eyes White Dragon that you have likely used to Special Summon this card.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Vermillion Dragon Mech is the most versatile generic level-9 Synchro. Prioritize banishing Sage as Vermillion's cost, because these Tuners can't be recycled. Again, be mindful not to banish White Stone of Ancients before its effect procs.

Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Michael is summoned through Blue-Eyes Spirit Dragon's effect, do this when you want to switch to a more offense oriented play on that turn. The removal effect cost is good because it doesn't reduce your card resources. Additionally, it is non-destruction banishing which bypasses most protection and floating effects.

Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

Summon by using any of your level-1 Tuners paired with Cosmo Brain. Making this will reduce your overall power output but in exchange you get a non-destruction removal that can deal with Shiranui Sunsaga. The effect is also reusable every turn without needing to spend card resources.

Skill Suggestion

[Skill] descriptionUser
Alternative Evolution
Select 1 monster you control with 3000 or more ATK, whose original name is "Blue-Eyes White Dragon". The selected monster becomes "Blue-Eyes Alternative White Dragon". This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

Other Cards Option

The White Stone of Legend
The White Stone of Legend
LIGHT Dragon ★1
ATK 300 / DEF 200
Selection Box Vol. 03 [SR]
Stardust Acceleration [SR] [SR]
If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

[Sept 2020] KOG Notes

Solace


Blue-Eyes SynchroSolace
IGN: Solace, Skill: Switcheroo, Date Submitted: Oct 5

Note by Solace:

Switcheroo helps a lot in this deck especially when you are bricking(after surviving an initial turn) and when you are pushing your advantage after activating Rebirth Of Parshath. The skill is also quiet handy if you want to recycle your Dragon Spirit of White. This deck is tailor made in accumulating wins at a fast rate, although it's power level is a little bit below than Invoked Neos and Dragunity(both deck need extra card copies from the structure deck). This deck's main strategy revolves around Parshath Engine(all around negation) while using Blue Eyes archetype for backrow removal(Dragon Spirit of White), card recycling(White Stones of Ancients + Skill Switcheroo), drawing power(Sage with the Eyes of Blue + Cards of Consonance). Vanilla Blue Eyes is a decent beater on the field paired with Avenging Knight Parshath(battle position change and piercing damage). This deck have a strong turn one play on par with Dark Magician and Cyber Dragon if you open up with a good hand.

Comments

Hot New Top
Anonymous
im F2P LOL
2 hunters + 2 dawn knight = 4800gems
3 white stone + 3 ryko (+3 ixchel) = 9800 gems
1000 gems deck EX
any improvement?
<< Anonymous(ValleCula)
Chaos max Reply
Whats more, he is targeting unlike ryko. Ryko and sazank surely two different card, dude. Sazank not even destroying a card, he sent them directly to graveyard -_-.
<< Anonymous(Chaos max )
Anonymous Reply
If you can obtain cosmo brain via dream card, i will use it on Hieratic instead. So far, the only dream card they gave us is UR and SR. NO, currently you cant get cosmo brain via dream card.
<< Anonymous
Anonymous Reply
lol
<< Anonymous
Anonymous Reply
Prismatic white stone of the ancients is lit
Anonymous
I do not know why this deck is considered tier 1

Maybe I'm just unlucky but Neos engine decks,
Subterror, AG and even Metaphys all tear me apart

They just spam much more monsters and resources than me..

I use the full build
<< Anonymous
Brazilian Guy. Reply
I run blue-eyes and dont have much trouble against other decks besides subterrors but I can still win against them sometimes. You definitely need to have three spirits of white, this card is necessary to banish the trap of subterrors. To do so you need to send Spirit or the Stone to grave as quickly as possible. How to do that is up to you. I particularly dont like the...
<< Anonymous(Brazilian Guy. )
Brazilian Guy. Reply
Sniper Hunter, instead I use spiritual life barrier (dont know if the name is correct), a card that is a huge surprise factor and has already made me win too many matches. the other alternative is to use Azure-Eyes which will protect your monsters against targeting during a turn, but you need to use it wisely. Blue-eyes can beat subterrors, but note that...
<< Anonymous(Brazilian Guy. )
Brazilian Guy. Reply
...subterror is a somewhat broken deck because of the trap and the skill (which will be rebalanced for sure in the future), so the problem is not Blue-Eyes itself, the only deck that has a better chance against them is AG...
<< Anonymous(Brazilian Guy. )
Anonymous Reply
Ok I just reached Dvl Max with it, this is not a bad deck, but I was lucky and didn’t meet Neos and Subterrors decks in my last 5 matches
Anonymous
3000 ATK without effect is just too weak. There are too many monsters with 3000 or more ATK with great effect such as Reactor Dragon, Maximus, Silent Magician L8 etc. I just hope that blue-eyes will at least get an effect. Forget about Alternative Dragon since I still have to add 3 copies of effectless blue-eyes into my deck. Blue-eyes itself just can't do much, even red-eyes are better now.
<< Anonymous
Anonymous Reply
That card doesn't exist at all. It's a fan-made card and is not official. It doesn't even appear in the Anime or Manga.
<< Anonymous
Anonymous Reply
How come there is no official Blue-eyes fusion card yet? I mean... Red-eyes have one so why not Konami? But I guess the deck doesn't really need one to be good.
<< Anonymous
Anonymous Reply
How come there is no official Blue-eyes fusion card yet? I mean... Red-eyes have one so why not Konami? But I guess the deck doesn't really need one to be good.
<< Anonymous
Anonymous Reply
It's not a fusion deck in the first place. It's a deck that can use many different Extra deck monsters and even Ritual monsters. But the focus is not that much on Fusion.
Anonymous
This deck is OP af. Guarantee OTK. Especially Siver Cry, First turn 3 3000+ ATK. Should be limit
<< Anonymous
Anonymous Reply
They had more than enough before World legacy clash was introduced

If you play against Six sams player who knows what he is doing, you have no chance

These players in platinum .. they are different
<< Anonymous
Anonymous Reply
Whatever. Wanna think BEWD get always cucked by Six Samurai? Be my guest. I don´t even play the deck anyway.
<< Anonymous
Anonymous Reply
> I don´t even play the deck anyway

As I thought
I bet you are six sams player
<< Anonymous
Anonymous Reply
Actually, I am still using Vampires. In an ironic twist, they work well against most of actual meta. Vampire Kingdom checks Neos/RE Fusion and Vamp can steal big mons such as Desperado, AG or BEWD. Not KoG material, I'll admit, but still carries me to Legend.
Anonymous
this deck is sux...only can win if opponents is brick...otherwise cant even beat a meme deck
<< Anonymous
Anonymous Reply
The variety of decks on the tournament is much less than in the usual ranked games

It is much easier to prepare to counter the Masked heroes or Vampires only than unexpected decks, such as Parasite burn or Mill for example
<< Anonymous
Anonymous Reply
Magic deflector saved the day
<< Anonymous
Anonymous Reply
Well, considering destructotron is a card that's frequently used in BE decks, I wouldn't call parasite burn and mill harder to counter than MH, especially with the existence of decider, yet it still manages to get the first place.
<< Anonymous
Anonymous Reply
You don't understand?
It was able to get first place, because the most frequently used decks in the tournament are HEROES and VAMPIRES ONLY and the player prepared against them, so simple! You can take this same deck and lose to the cloudians or banish control or some another unexpected sh. in usual ranked games
Anonymous
My (kog) version.
- I used to play x2 snipe hunter but realized the rng is bad af and they didn't do much so i replaced them with x1 sphere and x1 silvers cry.
- If i had a 3rd cosmo, I'd definitely add it instead of either 1 silver's cry or treacherous.
- I may also add another Dragon spirit because sometimes there's no more of it to summon from the deck using white stone.
<< Anonymous
Anonymous Reply
SOLID TIER 1
<< Anonymous
Anonymous Reply
Not tier 1 and you won't get a lot of points with blue-eyes in WCS regionals.
<< Anonymous
Anonymous Reply
NO! Blue-eyes is just a tier 2.
<< Anonymous
LoL ? Reply
If you are an imbecile, even the best deck will be tier 2 for you. Just saying man.
Anonymous
I waste my gems to make this deck. It's futile
<< Anonymous
Anonymous Reply
Psychic Ace and Arkana’s skill make this deck ALOT more consistent. Otherwise yes you’re relying on luck to get exactly what you need.

Enemy controller + Psychic Ace is important for field control if you happen to go up against Buster Blader. Without those 2 or something like Canadia it’s pretty much an autolose.
<< Anonymous
Anonymous Reply
You also need some form of backrow removal despite having Dragon Spirit because Canadia is very prevalent in the current meta. Nothing happens if you can’t get Cosmo out safely.
<< Anonymous
Anonymous Reply
lol. I had the smoothest kog climb in my duel links history with blue eyes though.
<< Anonymous
Anonymous Reply
Deck list?
Anonymous
Glad people are wasting their money on games like this just so they can win online duels.
<< Anonymous
Anonymous Reply
Lol you can lose with 2 cosmo brain and Snipe hunter in your starting hand (nothing to discard)
<< Anonymous
Anonymous Reply
> lose with 2 Silver's Cry + 2 Blue-eyes in your starting hand
> lose with 2 cosmo brain and Snipe hunter in your starting hand

exactly why this deck is not tier 1
<< Anonymous
Anonymous Reply
when you compare with other meta decks,

red eyes won't break like that, insight can search for fusion spell then thin the deck so fast

6 sam can swamp the field so fast and summon shi-en, silver's cry will just vanish after activation

subterror with masked tribute can also swamp the field with unlimited flipping loops, along with the broken battle trap you are basically finished
<< Anonymous
Anonymous Reply
all the above meta decks are unfavorable matchups for inconsistent blue-eyes
Anonymous
How do you beat Desperado with this deck?

<< Anonymous
Anonymous Reply
Solid Dragon is the sleeper monster in this deck. Great card. Especially since White Stone
<< Anonymous
Anonymous Reply
Solid Dragon is a great sleeper card? Lol no, it was not good at all on arrival, and only becomes decently usable after we got the newer White Stone.
<< Anonymous
Anonymous Reply
Lol moderators deleted a comment where I wrote Solid dragon is a card which often bricks
<< Anonymous
Anonymous Reply
> thats why we use 1 solid dragon along with 3 white stone of legend

LOL if something, normal people use it with 3 Protectors with eyes of blue and this is a completely different build than Snipe hunter build

I tried the standard one and I always draw Solid dragon earlier than the egg and thus without a single way to special summon it
Anonymous
Weak and inconsistent. Better buy 3x AG.
<< Anonymous
Anonymous Reply
^
Lol, you clearly never play or face either of the decks if you think that's a lie.

Probably you just play normal monster beatdown against lv10 standard duelists.
<< Anonymous
Anonymous Reply
can't make any rebuttal? Then what I said is true lmao
<< Anonymous(ValleCula)
Anonymous Reply
Beatdown version high enough attack to swing of reactor and cosmo brain naturally bigger than reactor
<< Anonymous
Anonymous Reply
Lol the weak troll's posts are deleted. Nice.
Anonymous
Kaiba should feel shame when his blue-eyes consistently lost to red-eyes in RRQ.
<< Anonymous
Anonymous Reply
Better or not, you can lose even with a perfect hand.
<< Anonymous
Anonymous Reply
Chance of winning with a perfect hand - 80%
Chance of winning with a dead hand - 20%

I believe that you are not anywhere near to the top 100 in WCS RRQ if you insist that starting hand doesn't matter.
<< Anonymous
Anonymous Reply
> I believe that you are not anywhere near to the top 100 in WCS

Lol what, are you sane?

<< Anonymous
;'-) Reply
No. I don't know that guy. I'm InZane
E3s
Ryco does well in combination with silver cry and white stone for me
<< Anonymous(Silent)
Anonymous Reply
3 snipe, 3 cosmo brain, 0 silver's cry
<< Anonymous
Silent Reply
No 2 snipe 3 cosmo 2 trech 2 cry no space for setting DAWN knight too slow now to set and wait
<< Anonymous
Blue Reply
Playing dawn knight is useless against subterrors.. just go cosmo/snipe+cry into spirit silver cry makes it in dawn goes out for me too slow
<< Anonymous(E3s)
Anonymous Reply
Dark World dealings is nice. Specially if u dont have snipe hunter

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to explain a popular one such as Red-Eyes Slash Dragon. requires "Red-eyes black dragon&qu...
I'm not saying those guys aren't relevant throughout history. And yeah, Mai has also go...
how the heck you got it from a shiny sr ticket and what do you mean by shiny sr ticket cause s...
Da mn almost as if fun was subjective
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