Summon a Harpie monster if your opponent sets spell/trap cards or controls Wonder Balloons or equip spells, then you can destroy a spell/trap card your opponent controls by the effect of the field spell.
Guard the "Harpie's Hunting Ground" field spell against Twister or other spell removal by using counter trap cards.
Wonder Balloons requires you to discard a card in your hand, but you can reuse the card if it is a Wind-attribute monster by using Quill Pen of Gulldos.
When a Harpie monster is summoned, you can destroy a spell/trap card on the field.
The ATK of monsters in the deck is relatively low even though the field spell is activated. You may have to deal with high ATK mosnters using Wonder Balloons, Order to Charge, Quill Pen of Gulldos, and Reinforcements.
It's not that easy, but i got it from battling LD bandit keith like most of people who was in search for it. It seems like battling bandit keith and win with more than 6k score provides you more chance to get that skill compared to other LDs even if u get 7-8k which is 1-2 more prizes.
bruno 6days ago
how did you get the skill?
i can't seem to get it. No matter how much i farm
This deck is outdated, if you level Mai up to 35, you get Harpy Lady 1 which as an effect boosts the attack by 300 points for every wind monster on the field. That means Harpy Lady's will have 1800 attack points if Harpies' Hunting Ground and Harpy Lady 1 are on the field, the winged birds then have 2100(+) attack points
Replace her with the regular Harpy Lady mentioned first in the deck above.