Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
You need two alchemists plus Fountain. When the first one dies, it goes to the GY, then you banish it for the LPs. You play the second and when if inevitably dies, you put the first one from exile back to your hand. Rinse, repeat.
This card could help Psychic decks out as well when they get more support
Could be used to thin decks with switcheroo in search of the decisive cards (relinquished and sonic bird, barrel dragon and sheeps etc), if you dont care about losing important spells and traps.Is also hard to defend with 1300 atk, the effect should last until your next standby phase.