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Simorgh, Bird of Divinity | Decks and Tips

This page notes details of Simorgh, Bird of Divinity (WIND/Winged Beast/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Simorgh, Bird of Divinity

Simorgh, Bird of Divinity
AttributeWIND
Monster TypeWinged Beast
Card typeEffect
Card Effect TypeSummoning condition / Trigger Effect
Level★7
Passcode14989021
ATK2700
DEF1000
ArchetypesSimorgh
SupportsWIND
Related to ArchetypesDark counterpart

text

This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.

How to get / Rarity

PackWonders of the Sky [R]
Infernity Destruction [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Forces your opponent to set spell/trap cards on their field.
  • Great for burn decks.

Cons

  • Cannot be special summoned.
  • Its burn effects affects you too.
  • Low defense.
  • Requires 2 tributes and they need to be WIND attribute.

Tips

  • Whirlwind Prodigy for easier summon.
  • Focus on destroying your opponent's spell/trap cards so they take 1000 damage each turn, cards like Straight Flush can be useful.
  • Good with Harpies' Hunting Ground with harpies.

Rulings

Classifications

Summoning categoriesCannot Special Summon
LPDamages you / Damages your opponent

Comments

flarez
I just played against someone who used this card and it burned me for 1000 every time on his own turn and my turn. He didn't have any specific cards that prevented himself from burning and wasn't playing any skills. I was playing ritual beasts and found it very interesting. I might be pepega about this but I want to know if I should report for cheating or if the card is broken?
<< Anonymous(flarez)
flarez Reply
Ok never mind figured it out after being pepega, so it burns both players at every end phase. The wording on these cards, sigh.
<< Anonymous(flarez)
Anonymous Reply
It does say "each player" though....also:

You got burned because you don't have 2 Spell & Trap cards on your backrow

Your opponent doesn't get burned because he actually read your card
Anonymous
lol, OCG just revealed a Simorgh archetype. Who wants to bet after the set arrives in TCG, it will be in DL just like the recent Nephthys archetype?
<< Anonymous
Anonymous Reply
I haven’t even looked at the new cards you talked about but I’ll say yes
SagjagK
Hello duelists, I got this on my mind, but I dont have a lot of cards :( I would add another Simorgh and there would be a slot left for preference (probably more defense) If someone can test this deck it would make me pretty happy. Probably the DT is going to 🔥 the ratios, good luck
<< Anonymous(SagjagK)
ps Reply
p.s I dont know what skill would be the better one here
Mai main
My face-down card is Wirlwind Prodigy (double tributer for wind monsters) and I drew Simorgh. "Heart of the cards, Guide me!"
<< Anonymous(Mai main)
Player J Reply
Very Nice Draw!
Did you save the replay?
<< Anonymous(Player J)
Mai main Reply
Nope, I think that picture is enough lol
<< Anonymous(Player J)
Mai main Reply
I killed blue eyes and when my turn comes to an end, kaiba recieved 1000 damage thanks to my bird's special ability.
Leukocyte
Ya'll ready to hear some 🔥 I thought up?

3-Star Demotion
This Dank Birdy
Black Tyrano
Sup Berry
Solem Wishes
Burning Land
Straight Flush (to counter if they fill field up)

Optional: Kiseitai + Skull Mark Ladybug for LP management (also Kiseitai fills our fields for birdy reduction.

Let me know what'cha think!
Anonymous
An important part of the effect is that it triggers on both players during both end-phases, making it capable of knocking an opponent off without attacking.
It works really well with Harpies Hunting Ground decks for multiple reasons:
1) Harpies removes opponent spell/trap cards
2) HHG counts as a spell to shield you from damage
3) Most or all of your monsters are wind, so the tribute condition isn't a problem
4) 2900 attack is nice
5) clears off your low attack harpies once they are sitting ducks.
<< Anonymous
Nikolay Reply
Great analysis!
Anonymous
Some thing like this its awesome really
Tepo
I got him but this card must be limited or something ..

Imagine this combo ..
1000 damage per turn another 500 if u have the mask of curse and 500 if u have burning land thats 2000 damage per turn for ur opponent and u take just 500(burning land) per turn !!
<< Anonymous(Tepo)
Anonymous Reply
but you do need 2 wind monsters to someone him
<< Anonymous(Tepo)
Tepo Reply
So ! Use him in harpie deck or by kaiba and peak skill duck sonic is 1700 and 1900 with peak .. very easy to summon lvl 4 wind monsters can survive easily

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