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Straight Flush | Decks and Tips

This page notes details of Straight Flush (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 20/06/2017

Straight Flush

Straight Flush
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode25173686

text

Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.

How to get / Rarity

PackValkyrie's Rage [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating7.0/10

Pros

  • Destroy all spell/trap cards in your opponent's spell/trap card zones.

Cons

  • Can only be activated on your opponent's turn onwards.
  • Opponent's spell/trap card zone must be fully occupied.

Tips

This card is especially useful for mainly 2 reasons:

  • Relinquished's ability makes filling up the spell/trap card zone easier.
  • Speed Duel format allows only 3 cards in the spell/trap card zone.

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's Spell Cards / Destroys your opponent's Trap Cards

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

anoymous 1/1/1970
Can somebody pls explain how this card exactly works?

Lets say if the enemy has 2 trap/spell cards facedown and plays riryoku e.g. from his hand, can i use straight flush in that situation? and if so, i assume that the cards are destroyed but the effect of riryoku is not negated?

and can it be used in every phase of your and enemies turn?

thx a lot!
anoymous 1/1/1970
Yep, it only destroys. Cannot negate effects
anoymous 1/1/1970
thx, and can it be used in the discribed situation?
anoymous 1/1/1970
Since all the zones are "filled" albeit temporarily, yep, you'd destroy their back row but they'd still have riryoku's effect
anoymous 1/1/1970
I have a glossy one suggesting I should be using this.

Activate away.

It'll still save you from destroying yourself with reinforcements, mirror wall, graceful dice, or enemy controller
anoymous 1/1/1970
Activate when their turn switch's over to yours. You won't make any risky mistakes your following turn
Lavuyapo 1/1/1970
If someone activate its spells/traps in response, then you can even use the special "chain" cards
anoymous 1/1/1970
This is the perfect example on how a card created for a 5 cards game can become insanely strong without any reasonable purpose.
This card could be classified as "NORMAL"-rarity (and thus easy to get in multiple copies) if its activation condition were hard to be hit; this would have been true for a 5 spellcards field, hard to be filled. On the opposite hand, in duel links filling the spell/trap zone is quite a common happening, making this card a nightmare for every player who relies on spell/traps...
I don't think I like this, as much as I don't like the decision of not putting any limitation on many cards such has kuribos or controllers, but hopefully someday things will be fixed and balanced for the players' sake.
M!to 1/1/1970
Excelent card, but wild tornado can be activated literally like a trap :D
anoymous 1/1/1970
This is normal rarity? What?
anoymous 1/1/1970
It's Normal, it's much easy to get

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