If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
I forgot to add that, even though it doesn't work on this cancer card. Stamping Destruction does which doesn't make any sense. They both say destroy a spell/trap card on your opponent's field. But with Exterio's Fang, the spell/Trap card has to activate which in pumpkin princess' case, she ACTIVATES her effect while being in the spell/trap card zone and can be destroyed by cards like
Ultimate Providence cannot activate if it cannot destroy the monster. Pumprincess's effect activates from the graveyard after it's destroyed on the field. Since the effect activates in the graveyard ultimate Providence and chivalry can't counter it.
the problem is that pumprincess never leaves the field so it doesn't activate from the graveyard... for example, yomi ship is already destroyed when his effect activates but ultimate p. can counter it, pumprincess says : "If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap , instead of sending it to the graveyard".it never goes to the grav.
Sounds like some people have problems adding s/t removal of all damn things to their decks.
The game is not "BIG MONSTER ME KILL YOU EHEHEHEHE", you need to effectively balance your monster, spell and trap counts. Anyone that has problems with this card is trapped at the stage Joey was in episode 1 of Duel Monsters.
Well, this card pisses me off because there is no skill involved with this card, you place it down in defense position, and your oponent attacks, and they never knew what hit em, its a bs card for bs players.
Only the beginners hate this card. I used to run 3 of them but as soon as you reach plat nearly all players run some de-spell card.
Yes its konami fault for making these type of cards. The same with kaibaman aka cards. They are making more op cards to counter an op card as a solution. That's creating more problems as the fundamental problem still exist.
isn't it the other way around? I mean, it's just a casual match, using that in a ranked match is embarrassing
I'm trying out Pumprincess in my Gravekeepers Deck. Right now, my deck is as follows:
2 Gravekeeper's Recruiter (I don't have a third one yet)
2 Gravekeeper's Chief (I don't have a third one yet either)
2 Gravekeeper's Oracle (Using all three makes the deck more likely to have a brick hand in my opinion.)
3 Gravekeeper's Priestess
1 Legion The Fiend Jester
1 Neo The Magic Swordsman (this is here just to give Legion more value and works as a beatstick)
1 Pumprincess The Princess Of Ghosts (Works as a defensive tool to protect Recruiter, Priestess, and Jester. This card also makes it easier to run over cards using Chief and Oracle.)
1 Soul Exchange
1 Double Summon
1 Yami (It's a dead draw at times but it helps to protect Recruiter, Priestess, and Jester as well as make Neo even more powerful. It works really well with Pumprincess.)
1 Divine Wrath (Gamechanger against Kaibaman and Relinquished decks)
1 Mirror Wall
1 Golden Apples (Synergizes really well with Yami and Pumprincess. Even though it is sometimes a dead card, it can be a saving grace at times.)
1 Adhesion Trap Hole
I don't mind the card its the fact that it works on cards not in my control like ritual and deck cards not even summoned cards not even in play yet shouldn't summon with all counters in effect it's ridiculous