Skull Meister | Decks and Tips

This page notes details of Skull Meister (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 12/06/2019

Skull Meister

Skull Meister
Monster TypeFiend
Card typeEffect
Card Effect TypeQuick Effect


During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.

How to Get

Level-up reward--
Victory against--
Card traderTradable
70,000 xGold
SR Jewel x7
Stone of DARK x70
OtherD.D. Tower - Dark Dimension [SR]




  • Can be discarded to negate opponent’s card effects that activates from the Graveyard.


  • Weak DEF stats.
  • Can be situational as not every deck relies on effects that activate from the Graveyard.


  • This card is most suitable to be used in a Fiend-type themed deck, such as Archfiends, because you can still discard this card as a cost for Call of the Archfiend, in order to summon higher level Archfiend monsters to the Field.


These are some of the cards that are used in current meta decks that can be countered using Skull Meister’s effect.

  • Paleozoic Canadia (and the rest of the “Paleozoic” monsters) have effects that Special Summons themselves from the Graveyard, so Skull Meister will negate it.
  • Snoww, Unlight of Dark World and Broww, Unlight of Dark World have effects that activate from the Graveyard, after they were sent there.
  • Destiny HERO - Celestial can banish itself and another Destiny HERO monster to draw 2 more cards.
  • Sylvan Marshaleaf has effects that destroys your opponent’s monster while Sylvan Komushroom has effects that destroys your opponent’s Spell/Trap, which activates from the Graveyard.
  • Amazoness Baby Tiger special summons himself from the graveyard with his own effect when an Amazoness monster is summoned to your opponent's field.
  • Bacon Saver is used in Zombie decks as a way to stop attacks.
  • Machine Angel Ritual and Hymn of Light are Ritual Spell cards that can be banished from the Graveyard to protect opponent’s Ritual Monsters.
  • Bujingi Sinyou and Bujingi Quilin are some of the Bujin monsters that can be banished from the graveyard to trigger their effects.

All these effects are negated by discarding Skull Meister.




ActionsSends itself from hand to Graveyard for cost
Monster/Spell/Trap categoriesNegates the effects of your opponent's Effect Monsters / Negates the effects of your opponent's Spell Cards / Negates the effects of your opponent's Trap Cards


Hot New Top
cheaper than dd crow
I won't let you search!
Mard Geer tartaros
<< Anonymous
Anonymous Reply
Finally the only people know him
I've just realized there's no filter for this specific kind of effect. I'm trying to identify other cards I have with it. So far I've text filtered "graveyard negate" and "negate graveyard".

Any other suggestions, please?
<< Anonymous
Anonymous Reply
You probably won't find similar cards anyway. Duel Links doesn't have that many hand traps and I think this is currently the only card that can negate effects in the GY.

Maybe you want to search for cards that will banish cards from the GY instead or shuffle them back to their deck. It's not the same but it will stop your opponent to activate those effects in the GY
<< Anonymous
Anonymous Reply
Thanks for the answer. I, too, think there are very few similar cards. Which come very handy in facing decks like Darklords and others with a lot of GY play. Too bad they usually play a lot with banished cards, too.

I got lucky enough to find 2 more: Debunk and Hero's Rule 2. Guess I can make do with them for the time being...
I think this card should be a level up reward.
<< Anonymous(Loretta)
Anonymous Reply
Yeah, why not? lol
oh yes you can negate invocation
where is it now? is it gone alrdy?
Glad they finally added it to trader card now i putb3 copy of this bad boy to counter many popular decks such as Green-Eyes, Vampires and AG
Shouldn't Meister stop Neos Fusion(from graveyard effect)?
<< Anonymous
Anonymous Reply
It's not an activated effect, so no.
<< Anonymous
Anonymous Reply
Ah ok, thks
Damn it, it can't be activated in response AG reactor destroying the geartown, garbage
<< Anonymous
Anonymous Reply
....well of course, because this card does not respond to that in the first place.....

This card responds to a Graveyard effect, not to a monster on the field destroying another card.....
<< Anonymous
Anonymous Reply
During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.

‘Graveyard’. Read again
<< Anonymous
Anonymous Reply
...The guy clearly wasn't saying it should be able to negate Reactor Dragon. They're saying it should be able to negate the Geartown Reactor Dragon destroyed. (Which is still wrong for multiple reasons, given Reactor Dragon prevents it and Skull Meister can't be used in the Damage Step anyway, but still.)
<< Anonymous
Anonymous Reply
Bruh, what does geartown do.
I wonder why there are people who cannot tell the difference between a 'Nerf' and a 'limitation'. A nerf is when the card effect is actually modified, and a limitation is a restriction of the number of copies that can be used in a deck.

Boi I guess this is why this comment section has a very bad reputation... and nothing can be taken seriously in gameA. Only dumb people comment
<< Anonymous
Nick Reply
Nerf what?
You deserve that 🔥 of meiru deck unnerfed and losing your duel in 1 turn with trunade. lol
you want to win without the opponent having a chance to defend themselves, like meiru users...
you 🔥ed me about the my criticism torwards that 🔥.
Well! that deck has been sawn. AHAHAHAH xD
No deck must be invincible, neither dinos.
Just learn to lose.
<< Anonymous(Nick)
Anonymous Reply
Lmao me AG/Dino big brain player. Me activate card. Me card negate, why? NERF
<< Anonymous
Anonymous Reply
Dino player trap no work, me hit phone/computer but it do nothing.

Me throw big boom boom deck away....
<< Anonymous
Nick Reply

Survival's end deck have all my respect.
This deck is really instructive with curious and interesting game mechanics... you learn how chains works.
Despite this it can't win everywhere, must be countered sometimes.
Balance first of all.

Commens and feedback


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