Players can get cards from the card trader by trading required items, such as gold and medals. The card trader is available when a player reaches Stage 7.
Trader items is needed to get cards from the card trader. Players can get those items as reward for winning a duel or completing a mission or convert cards into those items.
→ How to collect trader items
As cards have higher rarity, they require more trader items. Some cards can be obtained only from the trading. Tradable cards depend on your stage level.
The card trader can be found below the shop. It appear once a player is at Stage 7.
Players will be able to purchase Glossy/Prismatic cards at the Card Trader. You can upgrade a card to its foil version at the Card Trader by spending the following:
Basic cards will be upgraded to Glossy, and Glossy cards will be upgraded to Prismatic.
(You cannot obtain Prismatic copies of N/R cards.)
ATK 1500/DEF 1800
|Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.|
|Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.|
ATK 1800/DEF 800
|Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.|
ATK 1000/DEF 1800
|While this card is in Attack Position, Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the Graveyard: You can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.|
Trap Card/Trap Monster
|Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.|
ATK 2800/DEF 1600
|If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.|
Big Shield Gardna
Red-Eyes B. Dragon
Guardian Angel Joan
Delta The Magnet Warrior
Vanguard of the Dragon
Black Luster Soldier - Sacred Soldier
|Monster Card||Required Item|
Ocean Dragon Lord - Neo-Daedalus
Chaos Command Magician
Invader of Darkness
The Earth - Hex-Sealed Fusion
Swarm of Locusts
Legendary Flame Lord
Toon Summoned Skull
Bazoo the Soul-Eater
Obnoxious Celtic Guard
Twin-Headed Thunder Dragon
Blue Dragon Summoner
Mythical Beast Cerberus
Serene Psychic Witch
Mariña, Princess of Sunflowers