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Spiritualism | Deck and Rulings

This page notes details of Spiritualism (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 11/06/2017

Spiritualism

Spiritualism
TypeSpell Card
PropertyNormal
Card Effect TypeCard effect / Condition
Passcode15866454

text

Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader
(Trader item)
  • SR Jewel x5
  • Stone of Spell x20
  • 50,000 Gold
Other--

Rarity

How to GetRarity
Card TraderSR

Evaluation

Will be used to deal with cards like Champion's Vigilance and Overwhelm.

Tips

Rulings

  • The effect of this card cannot be negated even by counter traps such as Magic Jammer.

Classifications

ActionsReturns from your opponent's field to your opponent's hand / Prevents the negation of activations / Prevents the negation of card effects

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

Anonymous
Why it this card barely noticed? come on, it's supposed to be "unstoppable". ALthough it won't work during your opponent's turn, what's NOT to like during this particular turn you activated this card without having to worry anything that can jam or negate your spell/traps? Isn't it really wonderful???
<< Anonymous
Anonymous Reply
It's because this card is situational if you asked me. Rather pick to destroy than return to hand.
<< Anonymous
Anonymous Reply
Unless you destroy a Wild Tornado or Security Orb. If you use it on the turn you plan to win, it seems fine to me. I just want to know if a card like Super Rush Headlong could be chained before sent to the hand, since it's not a negation.
Anonymous
Can be used to deal with Toon Kingdom and it's toons. Since it's effect is "return" it wont be affected by magic reflector and you can destroy/e-con enemy toons to finish toon player off with their own medicine. Even if you couldn't finish them it'll take another 3 cards to banish plus regaining board will be kinda hard for them.
Mahat44
can be used in face down cards?
<< Anonymous(Mahat44)
ACiDvision Reply
Would like to know as well.
<< Anonymous(Mahat44)
Daemon Blitzkrieg Reply
Yes Yaz, a milli times, Yep. Ofc it can~
Hudavendigar
De spell destroys the monsters controlled by enemy relinquished, so will this give the monster card to it's original owner, or to the enemy?
<< Anonymous(Hudavendigar)
ACiDvision Reply
This was the first thing that cane to mind as well. My guess is yes but not sure. If not then idk what niche it plays other than farming. Why send a spell back when u can destroy it with more versatile cards. I guess it avoids spell jammer lol. Ill take the risk. Best option if it works is high end pvp for relinquished. Get ur monster back to summon it again on a weak Relinquished.
Brazi67
Hey, the cost is wrong, true cost is :
- 30,000 gold
- SR Jewel x 5
- Stone of Spell x 15

Cf: my screenshot.
You're welcome.
<< Anonymous(Brazi67)
dan Reply
it is actually SR x3,mate
<< Anonymous(Brazi67)
Brazi67 Reply
Yes sorry, that's a typo when i was reading original post t_t
Ajax
But it isn't quick play? So what's the point?
<< Anonymous(Ajax)
Brazi67 Reply
Could be use in cerberus decks, to buff the attack and to remove any borig trap/spell that could ruin your finisher. In this situation it would be very good imo!
<< Anonymous(Ajax)
JayHeartay Reply
You can return a field/equip spell card to debuff oppenent monsters for the turn, or use it on a continuous trap/spell. Can also reset shard of greed and wonder balloon.

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