Why it this card barely noticed? come on, it's supposed to be "unstoppable". ALthough it won't work during your opponent's turn, what's NOT to like during this particular turn you activated this card without having to worry anything that can jam or negate your spell/traps? Isn't it really wonderful???
Unless you destroy a Wild Tornado or Security Orb. If you use it on the turn you plan to win, it seems fine to me.
I just want to know if a card like Super Rush Headlong could be chained before sent to the hand, since it's not a negation.
If it works against SSA, then it would be the ultimate budget anti-meta tech in the game currently, but I don't know if it does. Just used a spare SR ticket one one so I'll find out soon. I would asume it does though.
Can be used to deal with Toon Kingdom and it's toons. Since it's effect is "return" it wont be affected by magic reflector and you can destroy/e-con enemy toons to finish toon player off with their own medicine. Even if you couldn't finish them it'll take another 3 cards to banish plus regaining board will be kinda hard for them.
This was the first thing that cane to mind as well. My guess is yes but not sure. If not then idk what niche it plays other than farming. Why send a spell back when u can destroy it with more versatile cards. I guess it avoids spell jammer lol. Ill take the risk. Best option if it works is high end pvp for relinquished. Get ur monster back to summon it again on a weak Relinquished.
Hey, the cost is wrong, true cost is :
- 30,000 gold
- SR Jewel x 5
- Stone of Spell x 15